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Why only one ball?
It seems like only one ball is in play during the teleop period, which really doesn't make any sense:
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Re: Why only one ball?
The field staff handles balls that are not in play. Human players other than the primary inbounder are there pretty much to save you from starting almost completely over if a ball goes way out of bounds for some reason.
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Re: Why only one ball?
Technically, in the beginning, more than one of an alliance's balls can be in play at a time, but a new cycle won't begin until that last ball is scored. Once the last ball is scored, the light on the ball pedestal will light up.
Autonomous mode could hurt an alliance if their robot misses. It might just be better to roll into your zone and claim the 5 points, rather than go for a shot, unless you're 100% certain you won't miss. |
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This game will be quite some challenge. I guess one possibility could be some hammer assembly meant to bounce the ball. When the ball is in the air, the robot can get under it. However, that still seems quite impractical!
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It'd going to be hilarious....I described the game to my mom today, she could immediately imagine how much fun it will be to watch. I hope she can make it to the competition, to see her grandsons play :) |
Re: Why only one ball?
Okay, so a few of us on 2338 think we are either missing something or we found something interesting.
First off, a few things. Is there anything that explicitly states a ball is on the pedestal to begin the match? We haven't found any... Next Quote:
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------------- If we are correct about this whole limited number of balls in a rotation, and there is not a stockpile, do you lose out by choosing for a goalie or choosing for someone not to take a ball? If this is true, you could end up with only two balls. I am already worried about the speed of the field worker being a variable to worry about, but if you only end up with 2 balls, it becomes even worse. |
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http://www.youtube.com/watch?v=ERuue...qTbhru_5#t=107 Quote:
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BUT Even 2008 World Champion team 1114, with Simbot SS being arguably the most dominant robot in FRC since 71 in 2002, was only consistently doing 6-7 hurdles in a match. I expect that a top team flying solo in 2014 will be able to achieve 6, maybe 7 1-assist cycles. Top alliances at championship will be lucky to push 5 3-assist cycles in a match. |
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