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-   -   Hot Zone Strategy (http://www.chiefdelphi.com/forums/showthread.php?t=124118)

EricDrost 05-01-2014 20:54

Re: Hot Zone Strategy
 
Quote:

Originally Posted by ToddF (Post 1321865)
It's only worth 5 points per match

Assuming you only score one ball in auto :rolleyes:

DavisC 05-01-2014 20:58

Re: Hot Zone Strategy
 
Quote:

Originally Posted by EricDrost (Post 1321900)
Assuming you only score one ball in auto :rolleyes:

Good point. (the rule quoted below makes scoring multiple possible-realistically)

Also I don't think I missed anything this big, but is there any rule preventing carrying more than 1 ball?

Quote:

G5
For ROBOTS starting in the white ZONE, the TEAM may preload one (1) of their ALLIANCE’s BALLS such that the BALL is touching their ROBOT.

For ROBOTS starting in their GOALIE ZONE the TEAM may decide if the BALL is: staged between the TRUSS and the ZONE LINE and not contacting an ALLIANCE partner, or removed from the FIELD for the MATCH.

If a ROBOT does not report to a MATCH, its ALLIANCE may decide if the BALL is: staged between the TRUSS and the ZONE LINE and not contacting an ALLIANCE partner, or removed from the FIELD for the MATCH.

EricDrost 05-01-2014 21:29

Re: Hot Zone Strategy
 
Quote:

Originally Posted by DavisC (Post 1321908)
Is there any rule preventing carrying more than 1 ball?

Only the volume of the ball.

MikeE 06-01-2014 05:58

Re: Hot Zone Strategy
 
Quote:

Originally Posted by Chadfrom308 (Post 1321888)
We are planning on getting there within the first 5 seconds and shooting (low goal) if the light sensor senses that it is tripped (hot goal active on current side) and have an 8 second timeout if the sensor doesn't get tripped at all for whatever reason

Camera never works for us for one reason or another and I don't see why it is necessary for this year

Your team should check out the software documentation resources of WPIlib this year. It includes extensive documentation of vision processing including full code examples for hot zone detection in Labview, C++ & Java.


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