![]() |
Using a "railgun launcher" or a long-travel solenoid
Has anyone thought about this? Knowing FIRST, there is probably a rule that prevents you from drawing large amounts of current from the battery to build a sort of "electronic pneumatic launcher" but I haven't seen much about it at all.
Pneumatics seems to be the best option to get a quick, powerful pushing force, but I always like to talk about alternatives. And also because saying you have a railgun on your robot would be pretty awesome. |
Re: Using a "railgun launcher" or a long-travel solenoid
I don't think FIRST has any rules about current draw. Your 120 amp breaker might have something to say, however.
|
Re: Using a "railgun launcher" or a long-travel solenoid
The rule of physics prevents you from drawing excessive current through that 120A breaker.
Do you think pneumatics are faster than, say, a big rubber band? |
Re: Using a "railgun launcher" or a long-travel solenoid
Quote:
You don't think that you can make an electromagnet powerful enough to get that ball AT LEAST as far as pneumatics can? And I'm genuinely wondering. I haven't actually seen a solenoid other than those for pnumatics. Also, are there rules preventing you from stepping up the voltage and using a big capacitor to store for a pulse? |
Re: Using a "railgun launcher" or a long-travel solenoid
Quote:
I think that this would be your biggest problem for that strategy. |
Re: Using a "railgun launcher" or a long-travel solenoid
For electric solenoids, R29 (the list of allowed motors and actuators) states:
Quote:
Quote:
|
Re: Using a "railgun launcher" or a long-travel solenoid
Quote:
|
| All times are GMT -5. The time now is 17:21. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi