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Paper Scouting Sheets/ideas
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Hi, I am a member of rookie team 4911. We have begun to plan our scouting strategy. Here is what we have come up with so far. We can fit six of these on one side of a piece of paper so that we only need one paper per team at each competition. We were wondering if anyone had any comments/ideas that could improve it. We have done FTC, but this game is more complicated than we are used to.
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1 Attachment(s)
Here is Team 1396's scouting sheet from last year's game, Ultimate Ascent. Maybe you can get a few ideas from the layout and fields.
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I am a huge fan of a single sheet per team, we did a system like that last year and loved it. The only real change that I would recommend for the metrics is remove any qualitative data capturing. There will be a lot of grey area in anything like that, especially on a scale out of 3. Try to keep everything in scouting quantitative except for a comments section in each match or something similar. Human input is valuable in small doses.
Welcome to FRC, I look forward to watching you in competition! Just being aware that scouting is valuable puts you far ahead of many teams. |
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If you are interested email me at dxgamer@gmail.com I can provide a lot of feedback and provide you with our old scouting sheets from the past 5 years of games. I am always willing to answer questions and share ideas. I also don't bite.
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When you scout, you should have at least 6 people and you assign each person a robot during a match. That person will record all the data for that particular robot for that match. If you need more understanding, please reply to this post or private message me. Brennen Team 3160 |
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Instead of printing off 6 * the number of qualification matches at your event sheets and wasting paper, print off about 20 or 30 and get them laminated. That way your scouters can use Vis-a-Vis markers to mark the sheets, and you can record the data, erase it and reuse the sheet.
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Last year, we used this sheet for recording data on each team. We had 6 people in the stands, each filling out a sheet for a separate team. That data was then entered into a Google Form, where other sheets in the responses spreadsheet would compile a number of stats per each team. The spreadsheet has since been change a bit, but a work-in-progress base spreadsheet is here if you would like to see it.
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I started with all the great ideas others have posted and distilled it in the attached. At this point, it is clearly a paper-based system, and it needs thought on standardized answers, but I just thought I'd float it now...
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I made a Scouting Sheet as well. Please feedback about it.
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Hey team 4911,
I'm the president of Ingraham's robotics club(team 4030), and I would like to tell you about paperless scouting. Most people aren't normally aware of this, but there are great resources for paperless scouting. Aviation has their own scouting app, which allows you to look at data they collected, and it tends to be very accurate as they have a large scouting team. Also, Ingraham's team has a data collection app (http://dev.ingrahamrobotics.org/), that allows you to look at all sorts of stats on different teams by event location, and look at info from past events. The disadvantage to using apps is that in order to access the data base, you need a WiFi connection, which can be a problem. Most events have them if they aren't in high-schools, however if the event you are going to is in a high-school, you can email the school, and request their WiFi password. For FRC, scouting is a very important aspect that a lot of teams overlook, so i'm glad you guys are interested. If you want to learn about the app more, Ingraham's FRC team will be attending the event your team is hosting on 2/7/14, so I look forward to seeing you there -Gambitron |
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On the other hand, if a team were to tell me that they played shutdown D, no penalties, and could acquire a ball in 2 seconds and release to a partner in 2 after moving, and then back it up on the field under counter-defense, I'd really be looking at 'em as a good solid alliance member. |
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Does your strategy require a robot that can pick off from the floor or only from the human player? Does your alliance strategy require a pure defense bot? Maybe a stronger drive train with traction wheels will give you the pushing advantage you need. Or do you you want a highly mobile alliance and only want swerve or mecanum drive trains? How about pictures of robots that are taken? Typically it is difficult for teams to integrate this type of qualitative data in with the quantitative data gathered through watching matches. A team with a strong scouting foundation with a database that makes it easy for them to manipulate data as they see fit will be able to take advantage of this additional information. |
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paper scouting though a bit of a pain sometimes but is great for those who aren't app makers or doesn't have the tech to operate them efficiently
this is what 2429 will be rolling with this year http://www.chiefdelphi.com/forums/sh...hreadid=126104 |
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