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What are the advantages to various launchers
My team has been trying to decide on how we are going to propel the ball, and we had 2 main ideas; the obvious one is a catapult that uses springs or surgical tubing to snap an arm quickly making the ball go flying. But we are also thinking of a kicker like in breakaway. What are some advantages of both and are there other ways of moving the ball?
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Prototype each idea, that gives a good representation of pluses and minuses of each
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A good question to ask is what goal are you aiming for? This has been brought up wth my team aswell. I feel like a kicker kind of launcher would be better for the lower goal. But if you are aiming for the high goal, a kicker might not be able to get the job done...but we have not prototyped any of these yet, just sharing my thoughts.
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It all depends on what you want to do. I could see a kick done right be able to score in the high goal. What you may want to consider when testing is the travel path of the ball. Do you want to have a longer shot with not such a high arc or do you want a big arc with not much distance? The kicker could get you a further distance with good floor passing ability. But you couldn't make a reasonable pass over the truss. With the catapult toy can get the right arc and be able to launch wirh a limited distance (depends on the setup and what you want out of it) but it would have poor floor passing do to the arc you will get. Overall you should test both shooting mechanisms and see which best fits your priorities.
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Re: What are the advantages to various launchers
It all depends on what you want to do. Different levels of accuracy are required for throwing a ball over the truss than throwing it in the ten point goal.
Consider what your strategy is before you consider what mechanisms and trade offs different launchers have. Above any other previous year, it is a completely legitimate strategy this year to ignore firing the ball in the air altogether. |
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One thing to keep in mind is that 2014 robots are smaller than 2008 robots. This makes the catapult arm shorter than many 2008 designs. Same with kickers. The size constraint means that the amount of stored energy to shoot the ball may be much higher than in 2008. This is a safety issue. This amount of energy can crush body parts. Design and test safely!! There were injuries back in 2008. Our initial prototyping has shown that good upper goal shots are possible. However, our designs do not fit on the robot. The team needs to shrink them down to some thing that can be incorporated in the robot. I suspect this will be a very hard task.
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My team is considering a wheel shooter (similar to 2012), but I'm personally not confident that you can generate enough force off the wheels to shoot the ball far enough with this year's game.
Has anyone done any math or prototype testing yet in regards to the validity of this particular design? |
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I'll just leave this 2008 video here in case anyone wants it.
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