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-   -   Shooter designs from the 2008 Overdrive season (http://www.chiefdelphi.com/forums/showthread.php?t=124228)

Japper 07-01-2014 07:41

Shooter designs from the 2008 Overdrive season
 
Does anyone have any links to Shooter designs and descriptions from the 2008 Overdrive season?

I recall there being some robots designed to launch the big 40" ball with the same type of bag and these may be some good design ideas to revisit...

thanks

MrForbes 07-01-2014 07:57

Re: Shooter designs from the 2008 Overdrive season
 
No links...our team's web page (and forum) disappeared over the years. But I did find our 2008 notebook, and there is some neat stuff in it!

Koko Ed 07-01-2014 09:07

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Japper (Post 1322976)
Does anyone have any links to Shooter designs and descriptions from the 2008 Overdrive season?

I recall there being some robots designed to launch the big 40" ball with the same type of bag and these may be some good design ideas to revisit...

thanks

1114's World Championship design would be a good place to start.

JamesCH95 07-01-2014 09:41

Re: Shooter designs from the 2008 Overdrive season
 

Bongle 07-01-2014 09:49

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Koko Ed (Post 1323009)
1114's World Championship design would be a good place to start.

It may be a decade before we see another robot as dominant as the Simbot SS.

It'll probably be only a couple months before we see a bunch of robots similar to it though :)

John Retkowski 07-01-2014 10:01

Re: Shooter designs from the 2008 Overdrive season
 
One good place to go would be youtube. We've been researching both shooters and pickup from the 2008 season and have already found a number of interesting designs we intend to prototype.

Chris is me 07-01-2014 10:34

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Bongle (Post 1323027)
It may be a decade before we see another robot as dominant as the Simbot SS.

It'll probably be only a couple months before we see a bunch of robots similar to it though :)

Packaging that robot for this year's rules is doable but challenging. I think there are better approaches this year but I expect at least one "Simbot clone" to be successful in some way. I think you'll see a lot more robots that look like 16 that year.

One idea that has enchanted a lot of people on my team is the 987-style shooter. This robot actually shot balls a few feet just by reversing its roller claw. I feel like there's some kind of black magic to this and it's not as simple as fast, powerful claw rollers... I guess we'll find out in prototyping.

Whippet 07-01-2014 10:42

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Chris is me (Post 1323053)
I think you'll see a lot more robots that look like 16 that year.

Does anyone have pictures of that robot? I have scoured the Internet for pictures and video, but have not found anything.

James1902 07-01-2014 10:51

Re: Shooter designs from the 2008 Overdrive season
 
Video of Team 16's 2008 robot: http://www.youtube.com/watch?v=vtMPpETrRNM

One of my favorite robots from that year. That swerve drive is just so smooth! And flop bots are always cool.

TheMadCADer 07-01-2014 11:18

Re: Shooter designs from the 2008 Overdrive season
 
Here is a video showing 118, 16, 148, and 1477 in a finals match.

148 might not shoot the ball, but they're an excellent demonstration of the principle that there are many solutions to a given problem. Shooting doesn't have to be a priority.

Japper 07-01-2014 12:26

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by MrForbes (Post 1322984)
No links...our team's web page (and forum) disappeared over the years. But I did find our 2008 notebook, and there is some neat stuff in it!

Care to share?

MrForbes 07-01-2014 12:55

Re: Shooter designs from the 2008 Overdrive season
 
It's not the kind of thing that anyone but the author could make sense of, I think.

Steven shared a picture of the finished catapault....it has all the info you need, I think.

http://www.chiefdelphi.com/forums/sh...9&postcount=12

Japper 09-01-2014 07:55

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Koko Ed (Post 1323009)
1114's World Championship design would be a good place to start.

Nice, how was the launcher (linear punch) set up?

I like the robot in 3 days approach but the launcher might require much more launch range capability for autonomous mode...

Thanks

Japper 09-01-2014 07:56

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by MrForbes (Post 1323127)
It's not the kind of thing that anyone but the author could make sense of, I think.

Steven shared a picture of the finished catapault....it has all the info you need, I think.

http://www.chiefdelphi.com/forums/sh...9&postcount=12

Thanks Jim

Racer26 09-01-2014 10:49

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Japper (Post 1324336)
Nice, how was the launcher (linear punch) set up?

I like the robot in 3 days approach but the launcher might require much more launch range capability for autonomous mode...

Thanks

As far as I understand it, 1114's puncher was a spring powered fire, winch driven wind up. (I think it used surgical tubing for the spring power). The winch used a motor with gearbox to wind it up, and then pieces of an andymark dog shifting transmission were used in a configuration to shift the winch to neutral and let the spring power unwind the winch.

Source: My experience from building 1075's offseason clone of Simbot SS.

Cash4587 09-01-2014 14:36

Re: Shooter designs from the 2008 Overdrive season
 
This should give you all of the info you need. It goes into detail with pictures of what mechanisms Simbot SS had to win Championships. Take a look!

Libraryfanatic 09-01-2014 17:19

Re: Shooter designs from the 2008 Overdrive season
 
Does anybody know how long the winch took to cycle? That is:

How long did it take between one shot and the next firing at max rate? I understand that max rate fire wasn't important in 2008, but this year....

waialua359 09-01-2014 17:26

Re: Shooter designs from the 2008 Overdrive season
 
We actually looked at doing a 2008 SS clone of some sort.
After some intense discussions, we feel that robots like 16's and what we've seen with 3 day robots are more suited for this year's game.
If we are just shooting over a truss, then absolutely. But passing, making high/low goal shots, catching, etc. makes it a lot tougher.

This year especially, I highly doubt we will see a dominating robot like SS was during 2008. I hope I'm proven wrong..

Kyle Love 09-01-2014 17:39

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by waialua359 (Post 1324651)
We actually looked at doing a 2008 SS clone of some sort.
After some intense discussions, we feel that robots like 16's and what we've seen with 3 day robots are more suited for this year's game.
If we are just shooting over a truss, then absolutely. But passing, making high/low goal shots, catching, etc. makes it a lot tougher.

This year especially, I highly doubt we will see a dominating robot like SS was during 2008. I hope I'm proven wrong..

We started doing some "resizing" of 1114's 2008 bot and found that the the new aspects that you pointed out make their design quite difficult to apply to this game. It will be interesting to see if anyone can cram that design into a package that can accomplish all the game aspects. I hope to see it.

As for the dominance of Simbot SS, that is a robot with a dominance that will be VERY hard to ever duplicate.

Japper 09-01-2014 19:15

Re: Shooter designs from the 2008 Overdrive season
 
I have not digested this year's rules yet.
Does the "robot in 3 days" conform to this year's rules?

It looks like it might be a good start but might be best to add more punch to the ball launcher and add some way to change the pitch for shooting or passing at various distances.

Also, wouldn't meccanum wheels and a fast geared up bot be useful in this year's game?

I anticipate a lot of scrimmage and a manuverable bot that can get in and out of spots might be the ticket.

Any thoughts on this?

thanks fo the ideas guys...

Karthik 09-01-2014 22:17

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Libraryfanatic (Post 1324648)
Does anybody know how long the winch took to cycle? That is:

How long did it take between one shot and the next firing at max rate? I understand that max rate fire wasn't important in 2008, but this year....

The winch retracted the launcher back to firing position in about 2 seconds. We could have geared it faster, but it wasn't necessary. (We could drive around field pretty quickly that year, but not that quickly. :P)

MrForbes 09-01-2014 22:26

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Japper (Post 1324702)
Also, wouldn't meccanum wheels and a fast geared up bot be useful in this year's game?

Wild guess...2/3 of the time you will be playing defense. So build a drive base that is good at pushing other robots around.

Team3266Spencer 09-01-2014 22:28

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by MrForbes (Post 1324783)
Wild guess...2/3 of the time you will be playing defense. So build a drive base that is good at pushing other robots around.

Seconded.

Gregor 09-01-2014 22:33

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by MrForbes (Post 1324783)
Wild guess...2/3 of the time you will be playing defense. So build a drive base that is good at pushing other robots around.

Yes please, please do that.

Sincerely, every one of your future alliance partners.

Koko Ed 10-01-2014 07:04

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by waialua359 (Post 1324651)

This year especially, I highly doubt we will see a dominating robot like SS was during 2008. I hope I'm proven wrong..

Considering how much your success depends on how well you work with others how well a team works together and works with others is actually more important than the robot itself.

JamesCH95 10-01-2014 09:09

Re: Shooter designs from the 2008 Overdrive season
 
Quote:

Originally Posted by Japper (Post 1324702)
Also, wouldn't meccanum wheels and a fast geared up bot be useful in this year's game?

I anticipate a lot of scrimmage and a manuverable bot that can get in and out of spots might be the ticket.

Any thoughts on this?

thanks fo the ideas guys...

If done right, a mecanum drive might be a great way to go. Defensively it might be good at being in the way of the low goal and playing 'kinetic defense' whereby you ram another robot at a high speed to disrupt whatever activity they are attempting.

Quote:

Originally Posted by MrForbes (Post 1324783)
Wild guess...2/3 of the time you will be playing defense. So build a drive base that is good at pushing other robots around.

I think just getting in the way, especially causing fast robots to slow down to avoid you and/or force robots to push you (ideally sideways) will be the most efficient way to play defense. I would be awfully surprised if a robot could routinely 'open field pin' another robot and force it back across the field, especially during eliminations. Success against the average kit-bot? Probably. Success against many custom drivetrains with high traction wheels? I am doubtful.

Wammy39 10-01-2014 17:50

Re: Shooter designs from the 2008 Overdrive season
 
team 1248 has been looking at 2008's game and noticed that only small modifications will be needed to team 16's pick up design. Now the idea of catching the ball with such robot is a bit tougher. anyone have any ideas on teams with catching mechanisms that will fit with a design like that?

RedLeader342 10-01-2014 17:55

Re: Shooter designs from the 2008 Overdrive season
 
I think this will help a bit. im pretty sure this robot was a big factor in at least a regional win. http://www.youtube.com/watch?v=kvAT-a1TkMQ


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