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Re: Suggestions for resolving stuck balls
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I'd also like alliance partners to be able to disable another robot to get the ball declared debris. |
Re: Suggestions for resolving stuck balls
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After reading the comment below I guess I would retract this statement. However, I do think that many of these volunteers read and honor the comments made on CD and welcome the input I do believe that products and ideas developed by many minds working together are usually better than the work of a small number I will respectfully continue to voice ideas through the medium of CD |
Re: Suggestions for resolving stuck balls
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Re: Suggestions for resolving stuck balls
My feelings on the matter?
1) BALLs on the TRUSS. I think a BALL stuck on the TRUSS will be an exceedingly rare occurrence. It might happen one or two times through the entire season. I am OK with declaring it a FIELD FAULT purely because of this rarity. I agree it isn't technically a failure of the field, but this seems like the simplest remedy. The alternative in my mind, is if FMS can allow pausing a MATCH in progress so that a Field Volunteer (Ref, Field Resetter, Whomever) can remove the BALL from the TRUSS, and return it to play in the center field area, allow them to safely get off the FIELD, and resume play. 2) BALLs stuck in responsive-but-not-functioning ROBOTs. If your ROBOT is still responding, and not dead (perhaps with low battery, or your manipulators are just not working as designed), then I'm inclined to say tough. You should have designed your ROBOT better, or been better prepared for your MATCH. 3) BALLs stuck in non-responsive ROBOTs. If a ROBOT is completely dead, and FMS/Driver Station no longer has communications to it (ie. the Stack Lights at their ALLIANCE STATION are flashing), then I'm inclined to allow the TEAM to hit their E-Stop Button, ensuring their ROBOT cannot return to the MATCH later. At that point, any BALLs in that ROBOT's POSSESSION become field debris, and a new BALL to replace could be set at the ALLIANCE's PEDESTAL. If at some later point during the MATCH, the BALL which is field debris ceases to be in the POSSESSION of the E-Stopped ROBOT, then FIELD FAULT. |
Re: Suggestions for resolving stuck balls
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Re: Suggestions for resolving stuck balls
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Re: Suggestions for resolving stuck balls
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So ... Design you bot so that it will release the ball if disabled/loses comms/loses power. This is easily done with a single acting spring return valve. Small design decisions make big differences. |
Re: Suggestions for resolving stuck balls
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I'll be suggesting a slightly more complex solution, with a plate or something on the side of the robot that releases the ball when pressed by another robot but which is mechanically inhibited whenever the robot is enabled. |
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Re: Suggestions for resolving stuck balls
This is very simple. Return the E-Stop rules to the pre-2011 configuration. No red cards for using the E-stop. That's absolute nonsense. No one should ever have to stop and think if it's a good idea to hit a button that is partly intended for emergencies. There may be occasional strategic advantages to an E-Stop, but I don't see the penalty in allowing them to exist.
With that rule out of the way, you just need to make a rule saying that any game piece in POSESSION of a disabled ROBOT is now field debris. Done. It's simple, no judgement calls. No tracking multiple balls. If the ball comes loose it's still field debris, but no one should be disabling robots when they have the option to let go of the ball anyway. What's the problem with this approach? |
Re: Suggestions for resolving stuck balls
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Every team from the very ELITE all the way too last years rookie teams have experienced some sort of "dead" robot at one point or another, either by their doing or the fields. To suggest that any robot that isn't designed such that the ball easily falls out of the robot when power/control is lost is a poorly designed robot is just ridiculous. Almost any effective ball collector and ball security system worth it's weight is going to be designed such that it has a really good grip (#TouchItAndOwnIt). Not too mention really effective ball catchers, which would be designed to effectively contain the ball when it enters the robot. It seems that the design your robot to "never be stuck with the ball" and the design your to be "effective at playing a sound strategy" are on opposite sides of the spectrum. Pretty much losing a match for your alliance seems like a high penalty for designing a robot that is effective at playing this game. We will do our best to ensure our design causes the least risk to our alliance for this rule, but not at the expense of effective strategy/design for the 99% of the time the robot is fully operational. -Adam |
Re: Suggestions for resolving stuck balls
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Re: Suggestions for resolving stuck balls
It seems to me that further penalizing a team with a stuck ball isn't really necessary (via forcing an E-Stop, foul points, etc).
If placing a new ball into play resets all assist points on a cycle, then that reset can be an effective penalty against the team. If the ball returns to play it must be cleared from the field, just as a left over autonomous ball would be, before a new cycle can resume. Extra balls on the field are not a benefit in this game, as they only serve to disrupt an alliances rhythm, and present an obstacle to high-value objectives; if a ball gets stuck, reset the cycle, put a new one in play, and get on with the game. Just my 0.02$ |
Re: Suggestions for resolving stuck balls
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Re: Suggestions for resolving stuck balls
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