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Re: Aerial Assist 3D Game Simulation
I'm working on my own simulation with Unity in the free version. I was wondering how you got the ball to shoot so accurately. I made the ball rotate with my robot but that still misfires sometimes. Was the shooting done through animation, or was it some specific code? Also did you use JavaScript, c# or Boo just for my curiosity.
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Re: Aerial Assist 3D Game Simulation
Hi Vlad,
I used C#. My project is posted at https://github.com/rcahoon/AerialAssistSim. Feel free to use as much of it as you want. I had the robots carry the balls using kinematics (updated transform.position on every frame) but the shooting was done using the physics engine - I added an impulse-type force. Check out https://github.com/rcahoon/AerialAss...ts/Launcher.cs Let me know if you have any more questions |
Re: Aerial Assist 3D Game Simulation
Thank you very much.
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Re: Aerial Assist 3D Game Simulation
Huge feature, but somehow allow importing custom CAD files.
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Re: Aerial Assist 3D Game Simulation
Did you use the launcher script on the blue ball, or did you somehow use it on the robot? What I did was put my launch script on the blue ball and moved it with the bot and then shot by using addrelativeforce to te ball.
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Re: Aerial Assist 3D Game Simulation
Hmm, maybe I'll fork this and add swerve drive robots.
I already made a 2D swerve game that I can borrow code from. |
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Re: Aerial Assist 3D Game Simulation
Have you made one for Recycle Rush?
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http://xantaz.netne.net/FRC2015game/WebFRC2015.html |
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Re: Aerial Assist 3D Game Simulation
Works in IE, but not chrome.
No idea why... but I had heard something about unity not working in chrome anymore or something like that. :confused: |
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