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jee7s 10-01-2014 10:25

Re: 2014 FRC Game Breakdown
 
Quote:

Originally Posted by arizonafoxx (Post 1324936)
If Robot 1 is able to shoot the ball from zone 1 over the truss and robot 2 is able to catch the ball while completely in zone 2. Robot 2 could then pass to robot 3 in zone 3 and robot 3 could score in the high goal. This could potential save a few seconds in this theoretical scenario.

I think that adds up the same if not more. The longer flight might add to the 14 second number.

Ultimately, regardless of order you need:

1 human player entry @ 3 seconds
2 tosses @ 3 seconds each
1 pass @ 2 seconds
3 possessions established @ 1 second

So, it's 3 + (2 * 3) + 2 + (3 * 1) = 14 seconds.

heritageorchard 10-01-2014 10:48

Re: 2014 FRC Game Breakdown
 
Thank you very much for the synopsys.

Coach Norm 10-01-2014 11:34

Re: 2014 FRC Game Breakdown
 
Quote:

Originally Posted by arizonafoxx (Post 1324936)
If Robot 1 is able to shoot the ball from zone 1 over the truss and robot 2 is able to catch the ball while completely in zone 2. Robot 2 could then pass to robot 3 in zone 3 and robot 3 could score in the high goal. This could potential save a few seconds in this theoretical scenario.

I think a long launch from zone 1 over the truss might be difficult to catch in zone 2 (all dependent on the angle).

Could robot two not catch it in Zone 3 and then pass to robot in zone 2 who then shoots from long distance?

Or could robot 2 catch in zone 3, move to zone 2 and pass to robot 3 in zone 3?

Abhishek R 10-01-2014 12:12

Re: 2014 FRC Game Breakdown
 
I would say the cycle time of 30 seconds is a bit harsh, though it may be accurate. I think the number one alliance can get their cycles done in 15-20 seconds.

Pault 10-01-2014 18:46

Re: 2014 FRC Game Breakdown
 
I think you forgot to mention possession :rolleyes:

I agree though. If you plan on just pushing the ball, or don't put in enough effort to make a decent floor pickup, you won't be getting picked. I don't care if you have an accurate shooter with reliable hot goal tracking and a decent catcher, if you can't reliably pick up from the ground you aren't going to be worth much to an alliance.

Qcom 10-01-2014 20:00

Re: 2014 FRC Game Breakdown
 
Quote:

Originally Posted by Abhishek R (Post 1325023)
I would say the cycle time of 30 seconds is a bit harsh, though it may be accurate. I think the number one alliance can get their cycles done in 15-20 seconds.

I'd say that for region qualifiers, that is a fairly good average. While many teams will perform faster, at the beginning everyone is going to have to figure out the best strategy with their alliance to get things running.

Perhaps the first cycle of the matches will take 30, but by the end it will approach 15 sec.

@MeyerJasonB 11-01-2014 13:07

Re: 2014 FRC Game Breakdown
 
Quote:

Originally Posted by Animal Control (Post 1324671)
do you know what the dimension of the goalie zone is?:]

Did you ever get a certain and precise answer to this question?

We did some math to calculate it:

The trick was figuring the width of the LOW GOALS, which we finally deduced as a 29" opening + twice the width of the posts, which appear from the drawings to be 1.75."

So the GOALIE ZONE dimensions are (we hope):

WIDTH = Width of field - 2*(width of low goals)
= 296" - 2*(29"+1.75"+1.75")
= 231"

DEPTH = Depth of LOW GOAL box = (29+1.75+1.75") = 32.5"

BUT BUT BUT--- Does that sound right to you?:confused:


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