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2014 FRC Game Breakdown
FRC 2789 tried to consolidate our game breakdown into a single page...and we did. We narrowed the margins and used 9 point font, but it fits. Please comment, critique, or throw it in the trash as you see fit.
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Re: Game Breakdown
I would really love to see a 600 point game. Sounds like cheetahs playing catch XD. I think we hit mostly all the stuff you guys did with your discussion.
I'm feeling better we didn't miss anything big ourselves as well. Good luck! |
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This will become a high scoring game but defense will be play a huge role however they will have to be very careful based on the penalties for committing fouls.
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Hate to be that guy, but I caught a typo.
"Defense is VERY signficiant as there are no safe zones" It should be significant. Sorry :) |
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I would add a point under the robot design notes that you can extend past the 5' limit, but can only be within the 6" diameter extension.
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do you know what the dimension of the goalie zone is?:]
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Sounds about what we got, I would add however the midfielder could be able to catch and the in bounding robot shoot over truss and the midfielder assist then either play defense on opponents in bounding robot and play anti defense for their shooter? It could go either way, but we were planning on being a midfielder and catching it assisting, than playing defense.
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Re: 2014 FRC Game Breakdown
How do you get "Theoretecal" points?
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Width: 296 inches + or - 1 inch (24.6 feet) Length: 216 inches + or - 1.3 inches (18 feet) |
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I would mention your "inbounder" should have a blocking extension for blocking shots in the goalie zone. The three roles as I assumed them were: The "Goalie"- responsible for the first assist, passing, blocking shots. A good goalie will also be able to truss score. The "Midfielder"- responsible for the second assist, truss scoring, passing and having a floor pickup. A good midfielder will also be able to catch. The "Forward"- responsible for the third assist, scoring in both goals, having a floor pickup, and catching. A good forward will have a powerful and maneuverable drivetrain. We'll see how the game strategy evolves, however. Some team might come up with some crazy 2010 469 strategy that utterly dominates. I'm quite excited for this year. |
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The basic timing looks something like this: 3 seconds: Human player(s) retrieve the ball from the pedestal and enter it into play. 1 second: first robot establishes posession 2 seconds: ball is in motion between first and second robots 1 second: second robot establishes possession 3 seconds: ball in flight over the truss 1 second: third robot catches the ball and establishes possession 3 seconds: third robot launches the ball into the top goal and cycle completes We call that "theoretical" because it involves no opposition. Also, note that the points aren't theoretical, the scenario is. Someone mentioned cheetahs in reference to this. It's not just cheetahs, it's cheetahs playing speed billiards with a yoga ball. The "idealized" scenario is one where we account for real world slip ups, like missing shots and the ball behaving in unexpected ways. It's still not something we expect to happen in real life, but it gets us closer to a realistic estimate. After that we enter reality and make our estimates based on the above numbers. |
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In the new update, they say they are working out what to do in case a ball gets stuck in multiple ways. No official rule yet as they need to process it.
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Ultimately, regardless of order you need: 1 human player entry @ 3 seconds 2 tosses @ 3 seconds each 1 pass @ 2 seconds 3 possessions established @ 1 second So, it's 3 + (2 * 3) + 2 + (3 * 1) = 14 seconds. |
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Thank you very much for the synopsys.
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Could robot two not catch it in Zone 3 and then pass to robot in zone 2 who then shoots from long distance? Or could robot 2 catch in zone 3, move to zone 2 and pass to robot 3 in zone 3? |
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I would say the cycle time of 30 seconds is a bit harsh, though it may be accurate. I think the number one alliance can get their cycles done in 15-20 seconds.
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I think you forgot to mention possession :rolleyes:
I agree though. If you plan on just pushing the ball, or don't put in enough effort to make a decent floor pickup, you won't be getting picked. I don't care if you have an accurate shooter with reliable hot goal tracking and a decent catcher, if you can't reliably pick up from the ground you aren't going to be worth much to an alliance. |
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Perhaps the first cycle of the matches will take 30, but by the end it will approach 15 sec. |
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We did some math to calculate it: The trick was figuring the width of the LOW GOALS, which we finally deduced as a 29" opening + twice the width of the posts, which appear from the drawings to be 1.75." So the GOALIE ZONE dimensions are (we hope): WIDTH = Width of field - 2*(width of low goals) = 296" - 2*(29"+1.75"+1.75") = 231" DEPTH = Depth of LOW GOAL box = (29+1.75+1.75") = 32.5" BUT BUT BUT--- Does that sound right to you?:confused: |
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