![]() |
Re: 4 wheels v. 6 Wheels
We stick with treaded 6 wheel drive drop center, all year every year unless if the game involves something where a 6 wheel drop center would cause us to be at a disadvantage, which is not often.
We try to go for the same drive system every year so we don't waste any of our build season contemplating other designs, when we know that we have a drive system that is reliable and low maintenance. Saves us time for prototyping if the drive base is built before build season, too. Then we just build another identical one for our final bot. It's just easier that way. Boom done. During the off season, we do want to try some swerve prototyping. |
Re: 4 wheels v. 6 Wheels
6 wheels means a small turning radius if you have a drop center... I think that 6 wheels is the way to go if your doing tank unless you have a very specific reason not to. Last year our team did 6 wheels and was able to turn on a dime. Its also a lot of fun to play with :)
|
Re: 4 wheels v. 6 Wheels
Quote:
http://www.tasteofhome.com/recipes/p...oom-onion-soup not often that I get to poke at Ether..... |
Re: 4 wheels v. 6 Wheels
Quote:
I remember a lot of problems when our robot came to a sudden stop while testing with a 1/8" drop. It would rock to rest on the two front or back wheels, depending on which direction the robot was going when it stopped. This would cause the Frisbee launch angle to lower -- or rise -- causing us to incorporate an angle of launch error to our shooting calculations. Just something you should pay attention to. Not having a drop on a six wheel is counterproductive to its design intent however. Again, I'll update when I run in today. |
Re: 4 wheels v. 6 Wheels
Quote:
|
| All times are GMT -5. The time now is 14:31. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi