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-   -   Team UPDATE - 2014-01-10 (http://www.chiefdelphi.com/forums/showthread.php?t=124428)

Joe Ross 10-01-2014 17:30

Team UPDATE - 2014-01-10
 
Quote:

The ARENA
The VISION TARGETS

There are four (4) VISION TARGETS on each end of the FIELD: two (2) dynamic VISION TARGETS and two (2) static VISION TARGETS. There is one (1) dynamic VISION TARGET located above each LOW GOAL. Each dynamic VISION TARGET is located behind the polycarbonate panel on the ALLIANCE WALL. The dynamic VISION TARGET is horizontal and begins 5 ft. 8 in. above the FIELD carpet, is centered over the LOW GOAL, and consists of a panel with one (1) 4 in. wide, 1 ft. 11 ˝ in. long strip of retro-reflective material (3M 8830 Silver Marking Film) adhered horizontally along the length of the panel with a 2 in. black ABS plastic border surrounding the retro-reflective material. The dynamic VISION TARGET is actuated to show the retro-reflective material when its corresponding HIGH and LOW GOAL are HOT. It will rotate to hide the retro-reflective material (pointing it upwards) when its corresponding HIGH and LOW GOAL are not HOT. Both of these conditions are shown in Figure 2-9.

Before the MATCH starts and throughout TELEOP, both dynamic VISION TARGETS are positioned such that the the reflective material faces the FIELD.

The static VISION TARGET is mounted such that half is behind the polycarbonate sheet above the LOW GOAL and half is behind the acrylic panel of the PLAYER STATION. It uses vertical reflectors which are located above the inside edge of the LOW GOAL. The vertical reflector consists of a 4 in. wide, 2 ft. 8 in. tall stripe of retro-reflective material bordered by 2 in. wide black gaffers tape on the left and right sides. The vertical reflectors begin 3 ft. 1 ˝ in. above the FIELD carpet.


Game Details
MATCH Logistics

Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH is SCORED, effectively reducing the number of BALLS in play per ALLIANCE to one (1).

BALLS that are ejected from gameplay during a MATCH will be delivered to the closest HUMAN PLAYER of that BALL’S ALLIANCE by event staff at the next safe opportunity. This includes BALLS that go in GOALS but don’t meet the criteria to be considered SCORED.

If a BALL becomes damaged or completely deflated, it will be replaced by a new BALL of the same color at the next safe opportunity. Once the new BALL enters the FIELD, the damaged BALL is invalidated, considered debris, and can no longer be used in MATCH play.

If an ALLIANCE’s BALL becomes stuck in an ALLIANCE’S ROBOT, the ALLIANCE may signal to the Head Referee that the BALL is “dead” (specifics regarding the signaling process are yet to be determined). At this point, the Head Referee will suspend the CYCLE (TRUSS and CATCH points are maintained, ASSIST accruals are voided) and re-illuminate the PEDESTAL, beginning another CYCLE for that ALLIANCE. If the dead BALL is freed, that BALL must be removed from the FIELD through one of the ALLIANCE’S GOALS or by passing to an ALLIANCE HUMAN PLAYER before the ALLIANCE can earn any more points. Each ALLIANCE is allowed to indicate one (1) BALL as “dead” per MATCH.

If an ALLIANCE’S BALL becomes stuck in an opposing ALLIANCE’S ROBOT, the Head Referee will signal an extended infraction of G12 (the assumption is that the ALLIANCE has already been penalized for the initial G12 infraction). At this point, the Head Referee will suspend the current CYCLE and re-illuminate the PEDESTAL, beginning another CYCLE for that ALLIANCE. If the stuck BALL is freed, that ball will be considered FIELD debris.

If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE.



root
Game Manual
General Updates

Windows 7 activation update:

If you've had trouble activating Windows on your Classmate, the procedure, 2014 Windows 7 Activation Procedure_Rev0, to activate the Windows 7 images posted on the Intel FRC Image Portal has been posted at http://www.usfirst.org/roboticsprogr...ical-resources.

In order to activate the copy of Windows 7, teams must download this tool and run the application.
Sounds like a reasonable resolution to the ball stuck issues. Glad to see an activation fix.

Marc S. 10-01-2014 17:45

Re: Team UPDATE - 2014-01-10
 
"If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE."

New criteria for head referees, be very strong.

On the serious note, if the truss can be shaken enough so that a stuck ball will be freed, what precautions will be made to prevent the truss from falling down if a larger force was applied (ie. robot with ball extending above 62in)? Also, what happens if the ball stays stuck for an extended period of time or even the whole match?
(#trussfall)(#trussfail)

Steven Donow 10-01-2014 17:46

Re: Team UPDATE - 2014-01-10
 
Good solution, the best way, to do this.

cgmv123 10-01-2014 17:50

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Marc S. (Post 1325179)
what precautions will be made to prevent the truss from falling down if a larger force was applied (ie. robot with ball extending above 62in)?

Lots of weights on the truss bases. ;)

DampRobot 10-01-2014 18:03

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by DevenStonow (Post 1325180)
Good solution, the best way, to do this.

Agreed. This season is 2/2 in terms of good team updates so far!

AdamHeard 10-01-2014 18:22

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Marc S. (Post 1325179)
"If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE."

New criteria for head referees, be very strong.

On the serious note, if the truss can be shaken enough so that a stuck ball will be freed, what precautions will be made to prevent the truss from falling down if a larger force was applied (ie. robot with ball extending above 62in)? Also, what happens if the ball stays stuck for an extended period of time or even the whole match?
(#trussfall)(#trussfail)

Look at what is the base of the truss... It aint falling over from shaking or a robot hitting it.

MikeE 10-01-2014 18:24

Re: Team UPDATE - 2014-01-10
 
Great solution for a ball stuck during teleop.

However I'm not sure I understand what this means at the end of autonomous, likely for balls "stuck" in a non-moving robot.
More interestingly how about two balls stuck in multiple non-moving robots?

DonRotolo 10-01-2014 18:27

Re: Team UPDATE - 2014-01-10
 
I speculate that the truss is not so rigid that it will not vibrate, so a ball can be dislodged using that vibration, but it not so compliant that it will fall over.

pfreivald 10-01-2014 20:23

Re: Team UPDATE - 2014-01-10
 
Question: does this mean that teams will suspend work on their automatic ball eject systems? :yikes:

PVCpirate 10-01-2014 20:35

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by MikeE (Post 1325209)
Great solution for a ball stuck during teleop.

However I'm not sure I understand what this means at the end of autonomous, likely for balls "stuck" in a non-moving robot.
More interestingly how about two balls stuck in multiple non-moving robots?

I think FIRST has accounted for the occasional failure or communication error with this update. The teams now have to hold up their end of the bargain, and design their robots so this does not happen often.

Iaquinto.Joe 10-01-2014 21:07

Re: Team UPDATE - 2014-01-10
 
pertaining to the opposing alliance getting your ball stuck: "If the stuck BALL is freed, that ball will be considered FIELD debris."

Is this ball going to be handled the same way as a dead ball?

EricH 10-01-2014 21:22

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Iaquinto.Joe (Post 1325281)
pertaining to the opposing alliance getting your ball stuck: "If the stuck BALL is freed, that ball will be considered FIELD debris."

Is this ball going to be handled the same way as a dead ball?

Field debris: Better known as out of play permanently. See Section 3.1.2.

Joe Ross 10-01-2014 23:20

Re: Team UPDATE - 2014-01-10
 
It appears that the team update was revised. Here's the new stuff:

Quote:

General Rules
G12

An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION :

“carrying” (moving while supporting BALLS in or on the ROBOT),
“herding” (repeated pushing or bumping),
“launching” (impelling BALLS to a desired location or direction), and
“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).


Violation: TECHNICAL FOUL per instance. If extended, another TECHNICAL FOUL. If strategic, RED CARD for the ALLIANCE.


Motors & Actuators
R29

The only motors and actuators permitted on 2014 FRC ROBOTS include the following:

Table 4-1: Legal Motors
Add Banebots M7-RS775-12 / RS775WC-8514
It also looks like the classmate windows activation info was deleted.

PayneTrain 10-01-2014 23:33

Re: Team UPDATE - 2014-01-10
 
Quote:

Violation: TECHNICAL FOUL per instance. If extended, another TECHNICAL FOUL. If strategic, RED CARD for the ALLIANCE.
Sure hope they come back and clarify saying that traditional red card rules apply in that instance (offender carded in qualifiers, alliances in elimination) because that could be a real gem-of-a way of tanking an alliance partner you are randomly matched with.

Rangel 10-01-2014 23:39

Re: Team UPDATE - 2014-01-10
 
So by the terms of possession, if the robot is immobile with an opponents ball, is it considered possession since the robot is not moving? If it is considered possession, then that means an immobile robot with a ball on an allied robot is also considered possession meaning any robot, mobile or not, that is fully supporting a ball is considered in possession of the ball. Unless of course an immobile robot with a ball on it is not considered possession. Right?

Caleb Sykes 11-01-2014 00:01

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Rangel(kf7fdb) (Post 1325373)
So by the terms of possession, if the robot is immobile with an opponents ball, is it considered possession since the robot is not moving? If it is considered possession, then that means an immobile robot with a ball on an allied robot is also considered possession meaning any robot, mobile or not, that is fully supporting a ball is considered in possession of the ball. Unless of course an immobile robot with a ball on it is not considered possession. Right?

I just made a thread for this very topic not 5 hours ago:
http://www.chiefdelphi.com/forums/sh...hreadid=124434

EricH 11-01-2014 00:03

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by PayneTrain (Post 1325369)
Sure hope they come back and clarify saying that traditional red card rules apply in that instance (offender carded in qualifiers, alliances in elimination) because that could be a real gem-of-a way of tanking an alliance partner you are randomly matched with.

I think it's a way of ensuring that you keep your partners off of your opponents' ball.

If your own is stuck, you declare dead ball, the ball is dead, assists are reset, and you get a new ball--and to be clarified, you might get goal points from it if it comes free.

If your opponents' is stuck in you, you get 100 points in fouls, possibility of an alliance red card...AND they get a fresh cycle! Translation, if you know a partner has a tendency to chase and possess the wrong ball, keep them far, far away from the opponents' ball, by using the E-stop if you have to!

MechEng83 11-01-2014 00:04

Re: Team UPDATE - 2014-01-10
 
Quote:

If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE.
Am I the only one who let out a hearty laugh when reading this?

Also, I wonder if you can get Catch points if you got it after it was shaken off the truss?

EricH 11-01-2014 00:06

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by MechEng83 (Post 1325380)
Also, I wonder if you can get Catch points if you got it after it was shaken off the truss?

Can't get Catch points if you don't get Truss points--and if it's a Shake instead of a Truss, no Truss points are awarded.

JB987 11-01-2014 00:34

Re: Team UPDATE - 2014-01-10
 
So...sounds like we would all be better off designing our robots so they CAN'T catch. Too big a risk for infrequent 10 pt gain verses risk of 100 pt penalty or worse? I can just see big basket fold outs waiting innocently for their partner to lob their ball over the truss and their opponents misfire bounces right in. I think the penalty is too extreme for an incidental event like an unintentional catch of your opponents ball...it would seem more fair to allow a no harm clause if the catching robot immediately returns the ball to the opposing alliance.

tkell274 11-01-2014 00:36

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by EricH (Post 1325378)
If your opponents' is stuck in you, you get 100 points in fouls, possibility of an alliance red card...AND they get a fresh cycle! Translation, if you know a partner has a tendency to chase and possess the wrong ball, keep them far, far away from the opponents' ball, by using the E-stop if you have to!

While I do agree that you would want to keep your partner as far away as possible to stop them from incurring such large penalties, you cannot just go around e-stopping teams for stuff like that because one it can damage their robot and two only the team controlling the robot or the FTA has the right to hit a teams e-stop. If it becomes an issue during the match you should discuss it with that team and tell them to stay out of the way for the remainder of the match. If it seems intentional that they are incurring penalties talk to the field officials about it.

cadandcookies 11-01-2014 00:54

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by tkell274 (Post 1325395)
While I do agree that you would want to keep your partner as far away as possible to stop them from incurring such large penalties, you cannot just go around e-stopping teams for stuff like that because one it can damage their robot and two only the team controlling the robot or the FTA has the right to hit a teams e-stop. If it becomes an issue during the match you should discuss it with that team and tell them to stay out of the way for the remainder of the match. If it seems intentional that they are incurring penalties talk to the field officials about it.

Agreed. E-stopping (or trying to e-stop) another team's robot seems to me like a nuclear option.

I know teams like to win, but common courtesy is another thing.

That being said, I sincerely doubt anyone would actually do this-- aside from the moral aspect, it may also be a tad difficult to get at your parters' e-stop buttons, considering they aren't in your alliance station.

thefro526 11-01-2014 01:20

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by JB987 (Post 1325394)
So...sounds like we would all be better off designing our robots so they CAN'T catch. Too big a risk for infrequent 10 pt gain verses risk of 100 pt penalty or worse? I can just see big basket fold outs waiting innocently for their partner to lob their ball over the truss and their opponents misfire bounces right in. I think the penalty is too extreme for an incidental event like an unintentional catch of your opponents ball...it would seem more fair to allow a no harm clause if the catching robot immediately returns the ball to the opposing alliance.

I think in this case (unintentionally catching a ball), you should be just fine - as long as you get rid of it as quickly as physically possible.

That being said, your point is still valid since as the rules are written, you would be carrying an opponents ball and could, in theory, be assessed a technical foul according to G12.

I'd imagine that this would be a fanstastic Driver's Meeting question at each event assuming that the Manual hasn't been upadated by then. I think the head ref would more than likely rule no tech foul - assuming that the catch was unintentional (weird bounce, shot angle is off, etc) and the robot obviously got rid of the ball as quickly as they could.

AllenGregoryIV 11-01-2014 01:55

Re: Team UPDATE - 2014-01-10
 
First off I'm not advocating this strategy, I just think FIRST needs to fix a hole they just opened up.

Possessed balls don't count as part of the robot otherwise a lot of robots will break the height restriction and the extension restriction.

That means that an alliance could get a ball "stuck" on the end of their goalie's 6" blocking device and now have a 25" wide blocking device in front of their opponents goal.

This is obviously not in the spirit of the rules but from my interruption of the rules currently legal. Strategic use of the new dead ball rule should be a Red card or technical foul.

Overall FIRST put a very nice solution to a potential big problem in the flow of the game.

Chris is me 11-01-2014 02:04

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by AllenGregoryIV (Post 1325414)
That means that an alliance could get a ball "stuck" on the end of their goalie's 6" blocking device and now have a 25" wide blocking device in front of their opponents goal.

How is 36 square inches of anything going to hold a ball rigidly enough to deflect another ball? I really, really don't see this happening.

dodar 11-01-2014 02:17

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Chris is me (Post 1325416)
How is 36 square inches of anything going to hold a ball rigidly enough to deflect another ball? I really, really don't see this happening.

This is FIRST. Anything can happen.

AllenGregoryIV 11-01-2014 02:21

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Chris is me (Post 1325416)
How is 36 square inches of anything going to hold a ball rigidly enough to deflect another ball? I really, really don't see this happening.

I have learned not to count a lot of things out in FRC. I didn't think a sub 10 sec climb was possible last year but the Poofs proved that to be incorrect. I can conceive of a strong enough vacuum system that could do this.

It definitely wasn't within the intentions of the GDC to originally allow this and it should be prohibited unless that's how they want the game to be played. The rules shouldn't even allow teams to try it.

Iaquinto.Joe 11-01-2014 07:40

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by AllenGregoryIV (Post 1325414)
First off I'm not advocating this strategy, I just think FIRST needs to fix a hole they just opened up.

Possessed balls don't count as part of the robot otherwise a lot of robots will break the height restriction and the extension restriction.

That means that an alliance could get a ball "stuck" on the end of their goalie's 6" blocking device and now have a 25" wide blocking device in front of their opponents goal.

This is obviously not in the spirit of the rules but from my interruption of the rules currently legal. Strategic use of the new dead ball rule should be a Red card or technical foul.

Overall FIRST put a very nice solution to a potential big problem in the flow of the game.

I think the trade off of not scoring any points is worth a 25" diameter blocking device.

Additionally, does a dead ball score the base amount for being scored through the alliance goals?

Jon Stratis 11-01-2014 08:07

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Chris is me (Post 1325416)
How is 36 square inches of anything going to hold a ball rigidly enough to deflect another ball? I really, really don't see this happening.

I saw a video the other day of a team holding a ball with a shop vac. It seemed pretty stable to me, and wouldn't violate the 6" diameter cylinder rule. Also, a 6" diameter cylinder isn't 36 square inches in cross section. That would be the area for a square cross section 6" per side, and as the diagonal of such a square would be longer than 6", it would be illegal per R3. The largest cross section available is about 28 inches, per the area formulae for a circle, pi*r^2.

MooreteP 11-01-2014 08:26

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Marc S. (Post 1325179)
"If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE."

New criteria for head referees, be very strong.

On the serious note, if the truss can be shaken enough so that a stuck ball will be freed, what precautions will be made to prevent the truss from falling down if a larger force was applied (ie. robot with ball extending above 62in)? Also, what happens if the ball stays stuck for an extended period of time or even the whole match?
(#trussfall)(#trussfail)

I feel sorry for the refs.
This is a tough task and will require much interpretation.

Rather than shaking the truss, I'll bet that we see 12' PVC poles on each side of each field. They will become the nets of 2014.

GaryVoshol 11-01-2014 11:55

Re: Team UPDATE - 2014-01-10
 
Repeat in your best Boris and Natasha voice:

"Head referee strong like moose."

NyrdieBunny 11-01-2014 11:58

Re: Team UPDATE - 2014-01-10
 
if the alliance's ball gets stuck on the truss, is there a penalty?:confused:

Chris is me 11-01-2014 12:08

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by AllenGregoryIV (Post 1325424)
I have learned not to count a lot of things out in FRC. I didn't think a sub 10 sec climb was possible last year but the Poofs proved that to be incorrect. I can conceive of a strong enough vacuum system that could do this.

This is a totally different scenario. Basic math could be done to show that a system using even just a few CIM motors would be able to lift quickly enough for a ten second climb. This is something you essentially can objectively prove *is* possible. The question mark was whether or not a team could tune a system to transition between layers smoothly and quickly.

Quote:

Originally Posted by Jon Stratis (Post 1325458)
I saw a video the other day of a team holding a ball with a shop vac. It seemed pretty stable to me, and wouldn't violate the 6" diameter cylinder rule. Also, a 6" diameter cylinder isn't 36 square inches in cross section. That would be the area for a square cross section 6" per side, and as the diagonal of such a square would be longer than 6", it would be illegal per R3. The largest cross section available is about 28 inches, per the area formulae for a circle, pi*r^2.

Okay, so 27*pi square inches. I've seen vacuum setups work okay, but I haven't seen any using a 6" diameter circle that are strong enough to deflect a ball being shot into it. And honestly, if someone gets a ball up there onto their scoring mechanism *and* wastes the alliance's "dead ball" card on their blocker, I think they've earned the right to attempt to block a shot. I'd be more inclined to believe a 12" diameter suction cup with a well designed, high powered impeller could do it, but I don't see it here.

Mr V 11-01-2014 18:59

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by MooreteP (Post 1325461)
I feel sorry for the refs.
This is a tough task and will require much interpretation.

Rather than shaking the truss, I'll bet that we see 12' PVC poles on each side of each field. They will become the nets of 2014.

It does shake off, the GDC tested it before making that the official way to remove a stuck ball.

Personally I was expecting them to send a piece of pipe to knock it off.

Zaque 12-01-2014 23:11

Re: Team UPDATE - 2014-01-10
 
Does anyone know if the GDC reads CD? (fun with acronyms)
I have an idea for signaling a dead ball, which is apparently still being discussed. Basically, the alliance currently possesing the ball can give the signal as soon as they believe it is dead. Alternatively, if the team is holding on to it strategically (to tank rankings), both alliance partners can give the signal and overrule the team holding the ball. Possibly something different for Elims, to give alliance captain more power. You would hope this would never be the case in Elims, but you never know.

EricH 12-01-2014 23:16

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by Zaque (Post 1326236)
Does anyone know if the GDC reads CD? (fun with acronyms)

They read CD all right. They just don't necessarily say anything about it, and rarely if ever post anything here. (I'm not even sure they have logins, in most cases--though I'm pretty sure some of them have older ones if they really need to use them.)

PayneTrain 13-01-2014 00:00

Re: Team UPDATE - 2014-01-10
 
Quote:

Originally Posted by JB987 (Post 1325394)
So...sounds like we would all be better off designing our robots so they CAN'T catch. Too big a risk for infrequent 10 pt gain verses risk of 100 pt penalty or worse? I can just see big basket fold outs waiting innocently for their partner to lob their ball over the truss and their opponents misfire bounces right in. I think the penalty is too extreme for an incidental event like an unintentional catch of your opponents ball...it would seem more fair to allow a no harm clause if the catching robot immediately returns the ball to the opposing alliance.

By definition of a CATCH, I believe if you stop moving your robot (as in on the x/y plane that is the field, which is considered HOLDING) and quickly get it out of your robot (therefore not shielding it inside your machine, or TRAPPING it) and as long as they don't consider your attempt to get the ball out of your machine as LAUNCHING, it would be legal, right?

I perused the Q&A and didn't see a question about it. I might submit it myself tomorrow if no one does by then.


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