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-   -   How viable is full court Assisting? (http://www.chiefdelphi.com/forums/showthread.php?t=124547)

Bochek 13-01-2014 11:50

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by Ginger Power (Post 1326198)
Last year we had full court shooters, but because of the rules (and ball size) this year full court shooting isn't an option.

Says who?

IndySam 13-01-2014 12:00

Re: How viable is full court Assisting?
 
I think a full court assist is a very viable strategy, even without the catch. Think about a robot that can get the ball over a truss to two robots waiting to pick up and shoot, you get an assist, a truss bonus and a score in a potentially very high cycle time.

This strategy should not be discounted.

mwtidd 13-01-2014 12:00

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by Bochek (Post 1326412)
Says who?

The rule book.

Quote:

3.1.4 - A BALL is considered SCORED in an ALLIANCE’S GOAL if
...
the ALLIANCE ROBOT last in contact with the BALL was entirely between the TRUSS and their ALLIANCE’S HIGH GOALS

Edxu 13-01-2014 12:23

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by lineskier (Post 1326419)
The rule book.

If I'm understanding the given quote correctly, it means that a robot has to possess the ball between the Truss and the corresponding alliances goal.

OP was describing full-court Assisting, which means that Robot 1 passes over truss to robot 2, who then possesses the ball and scores or passes further.

On that note, I think that Full-Court Assisting is a very interesting strategy, but it seriously depends on the alliance composition.

Ginger Power 13-01-2014 12:32

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by Edxu (Post 1326426)
OP was describing full-court Assisting, which means that Robot 1 passes over truss to robot 2, who then possesses the ball and scores or passes further.

Yes this is what I was referring to.

mwtidd 13-01-2014 12:41

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by Ginger Power (Post 1326437)
Yes this is what I was referring to.

Bocheck was asking who said a full court shot wouldn't be allowed.

I am personally a huge proponent of the goalie/punter bot. I believe that a good one, could very well give an alliance a distinct advantage come the elimination rounds.

I expect to see the top seeded teams looking for a robot like this to pair up with. A bot like this would account for a 20 point contribution to the cycle.

If you were a rookie team, you could abandon the drive train and just create a static punter. You could probably automate it too...

Also think about the fact that if there are no balls on the field a punter get's your cycle started right away, as opposed to you waiting for a bot to cross the field.

PVCpirate 13-01-2014 12:48

Re: How viable is full court Assisting?
 
I think this strategy depends on how bouncy the balls are(I don't know this because I'm not on a team). If the balls settle down fairly quickly after being fired over the truss, I think we'll see this strategy and it will be deadly with an efficient scoring bot and a blocking bot. If it bounces around a lot, it may not be as viable. A version of this utilizing a low pass under the truss for a 20 point cycle could also be useful if it is significantly quicker than a 3 assist cycle.

Canon reeves 13-01-2014 12:51

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by lineskier (Post 1326445)
Bocheck was asking who said a full court shot wouldn't be allowed.

I am personally a huge proponent of the goalie/punter bot. I believe that a good one, could very well give an alliance a distinct advantage come the elimination rounds.

I expect to see the top seeded teams looking for a robot like this to pair up with. A bot like this would account for a 20 point contribution to the cycle.

If you were a rookie team, you could abandon the drive train and just create a static punter. You could probably automate it too...

Also think about the fact that if there are no balls on the field a punter get's your cycle started right away, as opposed to you waiting for a bot to cross the field.

You couldn't be a static punter because you start in the white or goalie. I think it would then become they have three moving bots to defend and protect, while your alliance has three, all you could do is sit there, but if you have a really fast bot, with a good feeder you could bring the ball over very quickly then do other things needed?

patar8746 13-01-2014 12:56

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by Canon reeves (Post 1326338)
This is true, but wouldn't the robot catching have to be able to move well to catch ball? And if say defensive robot had 6 CIMs and driving capabilities I think it might make it hard to catch, again causing a wild ball chase, which is what your opponent wants. But it might work? Who knows anything is possible in FIRST, maybe you could make a braking system to hold you in place?

The only problem I see is your idea of using an omnidirectional drivetrain. Unless you're thinking of using a swerve drive, omnidirectional drivetrains are usually very easily pushed around, so you will either be seceptable to defense or limited in mobility.

Ginger Power 13-01-2014 13:47

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by patar8746 (Post 1326454)
The only problem I see is your idea of using an omnidirectional drivetrain. Unless you're thinking of using a swerve drive, omnidirectional drivetrains are usually very easily pushed around, so you will either be seceptable to defense or limited in mobility.

Any drivetrain that would be capable of getting under the ball to catch it would be ideal. I only threw out the idea of an omnidirectional drive because aligning the robot would be easy. I agree a powerful tank with a good driver would be more effective at dealing with defense.

Canon reeves 13-01-2014 16:18

Re: How viable is full court Assisting?
 
When I said a good driving 6 CIM tank robot would be defense, but that is true as well, but it might work? maybe if you have some other teams you can work with, just have the back up ability to score in the highgoal if needed, and atleast feed.

jeremylee 13-01-2014 18:05

Re: How viable is full court Assisting?
 
One of many viable strategies for the game.

I remember a missed shot during our students game simulation bouncing off the goal and back to the other side of the truss. I can see the same happening on a missed catch. Full court assisting may be able to average out to more points due to faster cycles, but an unlucky bounce could really hurt.

patar8746 13-01-2014 18:21

Re: How viable is full court Assisting?
 
But since this full court assist strategy only really involves 2 robots, the 3rd robot could be used for retrieving missed shots as well as defents

Canon reeves 13-01-2014 18:33

Re: How viable is full court Assisting?
 
Quote:

Originally Posted by patar8746 (Post 1326657)
But since this full court assist strategy only really involves 2 robots, the 3rd robot could be used for retrieving missed shots as well as defents

true true, this would be good because the full court shooter would be the one protected, also stopping the other teams shooter, but the imbounder on the other side could defend against the catcher? and the third member on your team couldn't protect both?
It actually might work, but catching will be the hard part.

Edxu 13-01-2014 18:38

Re: How viable is full court Assisting?
 
Alternatively, if you decided to try this strategy with 3 good robots, you could have one robot positioned such that they are in their colored zone, then throw to the white zone, and the last robot throws to the robot parked right outside of the goal, allowing for incredibly fast cycle.

Then again, that would depend on absolutely 0 defense, and robots that can catch and throw with good accuracy.


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