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How viable is full court Assisting?
Last year we had full court shooters, but because of the rules (and ball size) this year full court shooting isn't an option. However, if a team had a strong enough shooter they could get the inbound from the human player and immediately launch it down the field to a teammate who would ideally catch it and score it.
In this scenario each cycle would be worth: 10 truss points, 10 catch points (in the unlikely case that the ball is caught), 10 assist points, and 10 goal points for a total of 40 points. I feel like this strategy would be a more efficient way of moving the ball down the field and into the goal than a more traditional approach. What does the CD community think about this? :yikes: |
Re: How viable is full court Assisting?
In theory sounds logical, but I believe even the most basic robot could make it worthless by either blocking the catcher, or you, there are no safe zones. To me , a robot that could drive and feed well would be way more desired? Maybe I'm wrong, do what you feel like your need, but just remember having a robot that preforms well constantly, is a team player, and again can do what they do reliably! I personally believe that its better for a newer team to just be able to drive great first off, but be able to feed great? then you could cause way more assist points, and stop the opponents points, more than you could score with a decent shooter.
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Re: How viable is full court Assisting?
I have also thought about this. You would get 2/3 assists and the truss which is essentially one assist short of a full round(excluding truss catch because our team belief is that most won't do it until later) so if you could make up that deficit by being efficient and fast it could be an effective method
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Re: How viable is full court Assisting?
Put a strong shooter on a good drivetrain and you could get around the defense for shooting. As for the robot that is receiving the pass, it would just need a good ground pickup and omnidirectional drivetrain for avoiding defense. Just ideas, I don't think our team will be pursuing this strategy. However, you never know!
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Though this seems really good I wouldent count on having an alliance member catch. To much to go wrong.
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I think this could be a deadly strategy in early regionals for the top seeded alliances. Since the one seed has the best two robots and then the 24th best, depending on the regional the top two may not want the third robot slowing down their cycle times, and if one has a strong shooter this could be a quick 40 point cycle opportunity.
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Re: How viable is full court Assisting?
If the catching robot gets pushed and misses the catch you will most likely have a bouncing ball that's hard to contain because its bouncing? If you feel like this is what works for you, than please pursue it, but also think it through very well! Being a defensive driver on the field, I would specifically target any full court shooter, or their high goal shooter?
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Re: How viable is full court Assisting?
A full court assist meaning say one robot in the blue zone passing all the way to the red zone? I could see that becoming very uncontrolled. If you didn't set up your pass perfectly you could easily lose control of the ball on the other end and waste time. Also this would be very easy to defend.
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Keep in mind that some (most?) catching mechanisms were probably designed with a more modest hurdling action in mind, and may react in fun and exciting ways to a hail mary.
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Re: How viable is full court Assisting?
I think a full court assist is a very viable strategy, even without the catch. Think about a robot that can get the ball over a truss to two robots waiting to pick up and shoot, you get an assist, a truss bonus and a score in a potentially very high cycle time.
This strategy should not be discounted. |
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OP was describing full-court Assisting, which means that Robot 1 passes over truss to robot 2, who then possesses the ball and scores or passes further. On that note, I think that Full-Court Assisting is a very interesting strategy, but it seriously depends on the alliance composition. |
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I am personally a huge proponent of the goalie/punter bot. I believe that a good one, could very well give an alliance a distinct advantage come the elimination rounds. I expect to see the top seeded teams looking for a robot like this to pair up with. A bot like this would account for a 20 point contribution to the cycle. If you were a rookie team, you could abandon the drive train and just create a static punter. You could probably automate it too... Also think about the fact that if there are no balls on the field a punter get's your cycle started right away, as opposed to you waiting for a bot to cross the field. |
Re: How viable is full court Assisting?
I think this strategy depends on how bouncy the balls are(I don't know this because I'm not on a team). If the balls settle down fairly quickly after being fired over the truss, I think we'll see this strategy and it will be deadly with an efficient scoring bot and a blocking bot. If it bounces around a lot, it may not be as viable. A version of this utilizing a low pass under the truss for a 20 point cycle could also be useful if it is significantly quicker than a 3 assist cycle.
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When I said a good driving 6 CIM tank robot would be defense, but that is true as well, but it might work? maybe if you have some other teams you can work with, just have the back up ability to score in the highgoal if needed, and atleast feed.
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Re: How viable is full court Assisting?
One of many viable strategies for the game.
I remember a missed shot during our students game simulation bouncing off the goal and back to the other side of the truss. I can see the same happening on a missed catch. Full court assisting may be able to average out to more points due to faster cycles, but an unlucky bounce could really hurt. |
Re: How viable is full court Assisting?
But since this full court assist strategy only really involves 2 robots, the 3rd robot could be used for retrieving missed shots as well as defents
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It actually might work, but catching will be the hard part. |
Re: How viable is full court Assisting?
Alternatively, if you decided to try this strategy with 3 good robots, you could have one robot positioned such that they are in their colored zone, then throw to the white zone, and the last robot throws to the robot parked right outside of the goal, allowing for incredibly fast cycle.
Then again, that would depend on absolutely 0 defense, and robots that can catch and throw with good accuracy. |
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Blocking the robot (or two robots) on the receiving end of the FCA is a different story. Finding a way around defense from the receiving end is definitely more difficult. If there are two robots receiving from the FCA then the FCA would aim for the one that isn't being defensed against (or is more open). If one of the receiving robots is better at catching the ball, then the inferior receiving robot could play anti - defense (setting a pick) for the superior receiving robot allowing it to get room to catch or quickly corral the ball in order to shoot. This ties up one robot from the opposing alliance taking away triple assist opportunities for them and still allows for (in theory) quick 40 point cycles for the FCA team. If there is one robot on the receiving end of the FCA then it all comes down to driver/drivetrain superiority between the defensive and offensive robot. This also would allow for the third member of the FCA alliance to strictly play defense against the opposing alliance. The advantage of having a FCA in quals is huge because there are a lot of ways to do it depending on who the FCA is paired with. The disadvantages are glaringly obvious as well because the strategy relies on a teammate of the FCA to be able to quickly attain possession of the ball and consistently put it in the 10 pt goal which will be rare qualities (I realize this paragraph contradicts itself). |
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Also if you are covering the FCA it will come down to driver/drivetrain skill of the FCA and defensive robot. Like almost every strategy in this game it will come down to robot v. robot in an open field. The key is limiting potential for error and inefficiency. |
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Re: How viable is full court Assisting?
If you have the 'perfect' alliance pairing, I'm not sure why defense has to matter much at all.
Maybe some missed it in the initial game analysis, but if I am Red alliance there are 4 spots in the red zone I can park my robot where defense cannot move or block me. If I have a catching device, and the 'perfect' full court assist partner is parked in the parallel location in the blue zone, then that's game. Our 3rd alliance partner can play defense on Blue alliance or can park in front of the FCA in case someone is tall enough to attempt a block in front of it. If none of the robots have to move to complete a cycle, can our alliance break 300 in a match? |
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I think aiming for running quick solo cycles is probably the most efficient and likely way to do something in this spirit and something we are going to see a lot of, especially in the early regionals. You can run a solo cycle straight to the goal in 5-10 seconds assuming accuracy (which is never safe to assume). But theoretically you can run 22-44 cycles a match in your perfect scenario. That is a lot of points. |
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Historically in games where teams have to cross the field and back to score game pieces, the Einstein level play maxes out around 9ish cycles (1 cycle every 15.5sec.) Cheers, Bryan |
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Maybe some missed it in the initial game analysis, but if I am Red alliance there are 4 spots in the red zone I can park my robot where$@#defense cannot move or block me.$@#If I have a catching device, and the 'perfect' full court assist partner is parked in the parallel location in the blue zone, then that's game. Our 3rd alliance partner can play defense on Blue alliance or can park in front of the FCA in case someone is tall enough to attempt a block in front of it. If none of the robots have to move to complete a cycle, can our alliance break 300 in a match? If the top 2 robots on the #1 alliance are FCAing then I could see them becoming very efficient at it. Maybe even efficient enough to resemble the scenario described by Donut. |
Re: How viable is full court Assisting?
If a Full Court Assist (FCA) robot is launching balls down the field, there will be times when that ball hits another robot.
Will your robot (the pickup arm, the launcher, the electronics, etc) be able to sustain that hit? That is something that teams may want to consider in their design. |
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my only opposition to this is you would have to be able to still move and then park and that could be defended except in auto mode so that would work as far as I could tell?. the only possible way I can think of to defend that would just be to ram them as hard as possible. One problem is that if you ever miss you have only one mobile robot on the alliance and that could be easily defended so you can't slip up and with being rammed that might be hard to do?
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Re: How viable is full court Assisting?
I think the Zebracorns (team 900) proved Full Court Assisting to be extremely viable. They very nearly won Palmetto with this strategy. I believe 2451 also performed a version of this strategy and we're very successful at Central Illinois.
Edit: Just started watching 148 in Elims they are full court assisting to 2468 (very successfully might I add :D) |
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I just watched a match with 148 and another team doing really well, 148 would FCA to the human player who would imbound while their partner played defense, great strategy!
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4901 had the exact same strategy as 900, except we found it uneccesary to shoot the ball off the field. However we only had 2 maybe 3 matches where our parners worked well enough to execute the strategy. So apparently none of the scouters at Palmetto payyed attention to those matches where we were the ONLY team on an alliance moving.
Sorry. Week 1 rage is kicking in. |
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