![]() |
Aerial Assist--Perspective from a low-resource team
Well, this year, I'm with a new team (well 2, but it's complicated), and I've spent only the last week working with them. It's a great team with awesome people, but in all their history (5 years), they've only gone to eliminations once, and it was as a pure "box on wheels" role to play defense. The team has good ideas and can implement them, it's just that something never seems to go just right for them to be successful. This year however, they just got more support to make a limited number (think like two gearbox plates total) of CNC parts. Their shop has 1 drill press, 1 pretty crappy mini lathe, and a small bandsaw + drills/hand tools. I'm used to having 3 mills, an awesome huge CNC lathe, CNC mills, a CNC router, and all the tooling in the world to prototype with, so I expected this season to seem, well, a little slow.
I was incredibly surprised when on Tuesday, the first time I met with the team, they'd put together the kitbot (they've got some pretty great students, some of the best I've ever worked with), and a few kids had put together an awesome pickup device, that, due to nifty angled rollers, could pickup the ball from any angle in the front, and worked better that the Ri3D teams did. A few days later, me and one of the kids put together a catapult with a clever joint I've nicknamed the knee. In the unloaded position, it's like a bent human knee. you push on it with a cylinder, and it pushes up on the end of the catapult to load it. As it gets closer to the end, it gains mechanical advantage due to the nifty angles, then goes past perfectly straight and locks into place, no latch required. Then, a little string pulls back on the knee, lets it go and the ball flies into the goal. The whole thing took a student and me less than 5 hours to build. Right now, we've got a robot that can pickup a ball pretty well, shoot it very accurately (we use the edge of the low goal to line up), and catch it's own truss pass, using the kit bot, pneumatics from last year KoP, and first choice items. It's the end of week one, and the robot's done! This team doesn't usually start auto mode programming until after stop build, so we don't know what to work on. In some ways, it's a blessing for low resource teams, but I'm imagining my old team right now, knowing that they've probably already assembled their custom chassis, built their shooter/pickup already, and are wondering what to do just like us. I remember being blown away by the robonauts being able to have a functional robot by the end of week three, but now, a low budget, really simple team able to meet our goal of "do everything" at the end of week one? So, as my team has asked me to ask CD, what next? What innovative features has your team come up with to make their robots better, and how can a team, like mine right now, build something else? We've already got a launcher/pickup/blocker and we don't know what to do next. We've considered a new drive (swerve or just a fast, shifting 6wd), but we can't afford it or justify it. The kit drive is pretty darn good. |
Re: Aerial Assist--Perspective from a low-resource team
Quote:
|
Re: Aerial Assist--Perspective from a low-resource team
Do some testing,
1. Run your robot's shooter many times, see if anything shows wear and then upgrade. 2. Test repeatability of robot movement, start it in the same place, and then move forward, say 10 feet, run it several times, does it stop in the same place every time? 3. Come up with other things to test for accuracy, repeatibility and reliability. |
Re: Aerial Assist--Perspective from a low-resource team
First off: Congratulations! That is an incredible feat for any team.
Work on code, get some sensors in there and automate some tasks (does the intake need to be in a particular position to shoot, and a different one to collect? Code it to one button, rather than making the operator remember). Get some auto code, develop multiple auto routines. Can you make it do 2 balls in auto? Practice, practice, practice. See if there's a team nearby that has a full field, go test it out. Find out what the limitations of your machine is. Get a lot of run-time on the robot and find out what wears down or breaks. I'm sure you'll find stuff that you can improve. Develop strategies for various situations. Can you shoot over a 60" tall defender? If not, figure out how you maneuver to avoid them. What's the easiest portion of the field or robot orientation to pick up a ball? The hardest? Train your human player on how to quickly and efficiently load the robot. You can get to your first event with not only a working machine, but also with a team and drivers who know the robots strengths and weakness and how to play to those. You will be a more effective alliance partner because you can coordinate with your alliances on how to best leverage your robot's capabilities. Also, make a killer reveal video. You've got 5 weeks! |
Re: Aerial Assist--Perspective from a low-resource team
I have never seen a team with a consistant and successful double autonomous mode not Make it into Elims at a regional so you may want to start working on that.
Driver practice - driver practice - driver practice. Find other teams that have an 08 robot that can play this game or are close to where you are at and practice with them. |
Re: Aerial Assist--Perspective from a low-resource team
If you have the time and resources the build a second robot with the knowledge learned from the first. The first one then becomes a test/practice bot for the drivers and programmers to work on.
|
Re: Aerial Assist--Perspective from a low-resource team
The best thing I would say to do is practice driving. Looking at the game, many of the matches will be decided by who has the better driver.
Also, building a second bot would also be benificial so you can continue to practice driving after the build season is over. Autonomous will also be huge considering that since many of the teams (from what I have seen) will be decent or better at scoring during tele-op, so matches might also come down to which alliance missed an auto shot. So getting an early start at auto is always a good thing. |
Re: Aerial Assist--Perspective from a low-resource team
- Build a better shooter so you can shoot from a less defensible position.
- Build a pickup mechanism which can withstand being hit by a defensive robot driving at full speed. - Build bumpers which can be color swapped in 15 seconds. - Build a robot cart with tool storage. - Build a practice bot, and do drive team practice. - Redo your robot wiring so any component can be replaced in 15 seconds, and anyone who sees it thinks you should win a quality award. - Build an amazing pit. - Find another team and help them. |
Re: Aerial Assist--Perspective from a low-resource team
Thanks for the suggestions, I'm trying to convince the team that auto mode programming should start. Trust me, we're not really done. We have to do driver training, figure out the accuracy and improve our shooter, we need to have a rock solid auto mode.... the list is endless.
However, the team has a huge mechanical team that's disappointed at not being able to make more parts. They want to learn new stuff. That's why last year, they decided to build a 30 point climber (which took 55 seconds, 5 seconds under goal), even though they knew it wouldn't be super competitive, just because it had a lot of cool mechanical aspects. That's what I really love about this team., They get it. The students (and mentors) are really inspired to spend hour after hour working on every little detail in order to build cool stuff. They aren't driven by winning. For this team, the competition is only a really small part of the robot season. It's all about working together in the shop making neat stuff, learning, and having a good time. tl;dr -- we know we are far from done, we're just looking for stuff to build/design, and we really like most of the game. |
Re: Aerial Assist--Perspective from a low-resource team
Driver practice is important, you should do that whenever you can. You can get your driver station set up, and have the drivers work with the programmers to set up controls to the drivers' liking. Also, programming an auto mode is much easier when you have unrestricted access to the robot.
|
Re: Aerial Assist--Perspective from a low-resource team
That's great! I agree with everyone else, look at the game, strategy will be vital so spend time working on yours, driver practice, and a lot of it! Improve and debug everything you can, break everything early so you can know how to fix it and where week points are. See what you can make better! Great job to your team!!
|
Re: Aerial Assist--Perspective from a low-resource team
I like the idea of the Knee joint. The only thing I would be worried about is interference from another robot and the joint being jostled into firing unintentionally.
You didn't mention it in your post, but CAD gives your team a good way to keep everything documented instead of just hand drawings. It may be too late for this season to use it, but it's very useful for a team. It lets one check out the geometry without having to be in the robotics room. I love the fun attitude you guys have to the game, but keep in mind, part of the challenge is to figure out the best way to play the game, theory crafting. Like how many cycles can we get off, is it worth doing this if it only gives us so many points. One of the mentors who just came into our club is there to replace our chief strategic mentor. [The new mentor is a manager at a contracting corp, he gave the past mentor a job. That job led to another one in Oregon, across the country. The new mentor felt he should fill the role since he helped move the other out of the local ares]. To each team their own, but I know many on my team who love analyzing the game to no end and finding an optimal way to win. If you guys just want to build crazy stuff, that's all good too. But why not both? haha Do you have a link to your 30pt climber, i'd love to see it? |
Re: Aerial Assist--Perspective from a low-resource team
Quote:
|
Re: Aerial Assist--Perspective from a low-resource team
Congrats!!! It's really awesome that yall are making sure great progress!!
Here's my input on what yall you be doing Yall might want to have driver tryouts since yall have the extra time. By doing tryouts, you know who you want on your drive team, and then you have them practice until the wheels fall off of the robot:D Don't stop brainstorming! Every time your team is together, have them take another crack at bringing up a new idea to make the bot even better. I hope yall do well!! It's always promising to see other teams so far along in the process |
Re: Aerial Assist--Perspective from a low-resource team
Dear Mr. magnets,
Upon reading your story I could not help but draw some similarities to the team I came from (and now mentor). Now I want to share my perspective as well. |
| All times are GMT -5. The time now is 05:34. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi