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2073 Pneumatic Catapult
Height, distance, check. It scores!
Through various modifications and experiments, we have found a shooter design we are confident in. Minor adjustments here and there can be made to achieve extra distance or height. http://www.youtube.com/watch?v=I9KXe...ature=youtu.be When weighted to the floor, with a pair of size 12 feet, it transfers even more energy into the ball. |
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Lookin' good!
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What are the specs on the cylinder? Specifically bore and stroke length...
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After trying a Bimba 178 (1.5"dia. X 10" stroke) we found we just didn't have enough height or distance out of our system. We run it at 60 psi which produces 106 Lb. of force. So, our next thought was that the force was sufficient, but we needed more speed out of the cylinders. So, to maintain the force, we substituted in two Bimba 0910 (1 1/16"dia X 10" stroke). This yields the same 106 Lb. of force at 60 psi, and moves a lot faster. An additional note here is that we are using low pressure storage tanks between the valve and cylinder. One per cylinder. This is done to maximize air flow to the cylinder by not restricting it as it flows through the valve. |
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Thanks! |
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What valve are you using on there?
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That said, in the configuration we are using it, it really doesn't matter what specific solenoid valve is being used. While the cylinders are extending, very little air is actually flowing through the valve. |
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Each cylinder (1 1/16" dia X 10") has a displacement volume of 8.87 in.^3. Each cylinder also has an accumulator tank (2"dia X 6"lng.) in line between it and the valve. The accumulator tanks have a capacity of 18.87 in.^3. The cylinders are actually only retracted to 2/3 of their total length when the catapult is in the load position. The valve is then opened to allow the accumulators and cylinders to precharge up to 60 psi. The catapult is actually in a below top dead center (TDC) position, thus causing the arms to be forced against the stops and not allowing the arms to move. (There is the secret). To launch, we just use a small dia. cylinder, or our hands during testing and in the video, to lift the catapult arms into an above TDC position, the rest is history. So, as you can see, the air through the valves really doesn't move the cylinders during launching, it's the air in the accumulators that does. BTW, this is not our original idea. We learned it in 2008. We have just modified it to our needs in this game. I wish I knew which team used this back then so we could give credit where it is due. |
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I'm no master with Pneumatics, but could you draw a small diagram, OR take a picture of how you have it tubed together once you've tested it successfully? This could really prove useful to a couple of teams down here in South Carolina.
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I assume the tubing diagram would look like this: Compressor --> Upstream Accumulator (115 psi) --> Regulator --> Valve --> Downstream Accumulator (60 psi) --> Cylinder T-junction connecting both the downstream accumulator and cylinder to the valve. Mechanism it's supporting is against a hard stop with a pivot latch, and a second piston on its own valve connected to extend, retract the latch |
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One note: To maximize the air flow from the downstream accumulators to the cylinders, use double ended accumulators and feed into one end, putting the "T" between the valves and accumulators, then run the hose from a straight fitting on the other end of the accumulator into the cylinder, also with a straight fitting. Avoid using the 90deg fittings if possible. |
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The blue line represents the launcher, the brown block represents the stops in the loaded position. The black circles are the pivot points. In the loaded position (as shown), the launcher is being pressed against the stops. An upward force at the green arrow will move pivot2 above the line connecting pivot1 and pivot3, and the rest, as you said, is history. |
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How are you reloading this? Once the cylinders are retracted don't they need to be forced into a locked position again?
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Just guessing here. |
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Sorry, it just seemed like the right answer at the moment. Because of the mechanical mounting offset provided by the mounting hardware, and the wonderful force of gravity, the arms cause the system to fall below TDC when the system is retracted and then recharged. This causes the system to be locked once again, waiting to be fired. EDIT: Ether beat me to it. |
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Clever. Our pneumatapult failed quite well this evening. I'll have to try this when we meet on Thursday!
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ours is ALMOST there. We have a range of 4-13ft mostly... at 9-10 ft, our shot is just a tad too high. We need to flatten out the trajectory just a bit and we have it set.
I tried the collector and I didn't notice a difference. Then I read the thread and saw we needed one on each side of the piston. We will try that Thursday. |
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Mr. Bill, am I correct, then, in deducing that you have to recharge the cylinder and the accumulator entirely after every shot?
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Honestly, the cycle time between shots may be a bit long. Although, if our estimation is correct, the amount of time between shots in this game "should" be enough to recharge. Although, you could add a large high pressure storage volume to help compensate for that, too. |
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The thing that I worry about with piston launching is that shots may become unreliable with varying air pressure and the possible need for tanks to hold enough air for multiple fires. What benefit is there of this method versus piston to pull catapult to fire position and surgical tubing acting as the force that throws?
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Nice! Glad to see one of our favorite teams doing well! I do worry about losing too much air pressure, but realistically the majority of this game isn't even launching the ball.
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Will you be able to vary the distance of your shot? We prototyped something similar but ultimately decided against it due to the lack of variability.
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We couldn't get the shot we want out of ours, so we scrapped it and are working on other designs. But thanks so much for sharing the general idea!
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One of the students said today that a "Quick Exhaust Valve" or "Dump Valve" is legal this year. This is a shuttle valve on the exhaust port that charges from solenoid and dumps to atmosphere. Anybody know about this? |
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The day after we shot the first video we made another with some wider angles.
http://youtu.be/Zfx2kwGwvEg |
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Just had an idea you guys. Every time the video goes to slow motion, put in a different Dubstep drop, but no music on the regular speed parts. That would be funny to me for some reason.
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Sorry it took so long, but I finally had a chance to test out the collectors on our shooter. I made two videos. The first one had the collectors in line:
http://www.youtube.com/watch?v=hNUfE...BwU5QuFBVQGPyg The second one has the collectors removed: http://www.youtube.com/watch?v=4HNRL...re=c4-overview Both videos were take with the front of the robot 9 feet away from the goal. It looks like the shoot just gets higher. What that means for this shooter is that the arm is traveling though its arc faster. Is it something we are going to pursue? We aren't' sure yet. We like our shot the way it is without. |
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http://www.chiefdelphi.com/forums/sh...hreadid=124806 |
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Once our final catapult is built, we will test and see if it makes any measurable difference. But, so far, it appears it doesn't really make much difference at all. It may be that the air hoses are the biggest restrictions. |
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We just rigged up a test of this set up.
Works OK. Just needs some tweaking... the rig was from an elastic catapult the kids were prototyping that we repurposed. Probably should build a new catapult. http://youtu.be/W3DGCs-57xU |
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While I was on the plane this morning, did some video analysis on those two videos I posted earlier.
our normal shot has a velocity of 6.1 m/s. With the 16in^3 collectors on both sides of the cylinders the velocity was 6.6 m/s. |
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