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Re: What could go wrong?
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I would also add that the "kind" of shooting" that helps robots catch easier is important as well. And as noted by others, defense is important to address, and totally being underated here on CD. |
Re: What could go wrong?
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::ouch:: |
Re: What could go wrong?
Maybe teamwork and deference.
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Re: What could go wrong?
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Re: What could go wrong?
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Re: What could go wrong?
defense and teamwork
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Re: What could go wrong?
I believe with all the "robot in 3 days" a good amount of teams will have average robots that do something...leading to the importance of driver practice!!!!!! Also, a big thing will be teams putting, controlling, or manipulating the ball on the ground. The less time it spends on the ground, the faster you can maneuver and not worry about it being hit out or controlling that outside your perimeter as well as dodging defense. Keep moving and the ball off the ground...efficiency!
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Re: What could go wrong?
I think the most prominent problem that teams will have this year will be collecting the ball, and that they'll be spending too much time on it during the match to try and obtain it.
But I think that some teams might be underestimating the power of defense as well, not just underestimating how potent it can be if you're playing against it, but also because some teams might not want to use it as a strategy in a match when it's very viable and can sometimes shut down another offense. I feel like teams that specialize in defense this year will be rare, but could be valuable if done right. A team who plays goalie with an elevator and 6 in. cylinder could be highly useful, even if they only are able to block 1 out of every 3 shots then that could be a lot of time wasted by the other alliance get the ball, line up, and shoot, especially since they'd have to do it all over again. |
Re: What could go wrong?
I think that pinning other robots could be a huge problem either way the pinning goes. If you're pinning another robot, you could get called out for simply not moving back 6 feet as the rules state after 5 seconds of pinning. Also, if your robot is getting pinned, you may encounter a very unforgiving situation in which you have the ball and you're being tag-teamed pinned against a wall as one opponent switches out with another and overall wastes a lot of game time. This is of course highly improbable as a team strategy but none the less it is still probable.
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Re: What could go wrong?
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