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-   -   What could go wrong? (http://www.chiefdelphi.com/forums/showthread.php?t=124613)

waialua359 15-01-2014 14:09

Re: What could go wrong?
 
Quote:

Originally Posted by IndySam (Post 1326902)
Assists are going to be much harder to do than people think.

Too many teams will concentrate their designs on shooting the ball through the goal (not that difficult of a task) and not on making nice easy to pick up passes.

I agree.
I would also add that the "kind" of shooting" that helps robots catch easier is important as well.

And as noted by others, defense is important to address, and totally being underated here on CD.

chibi_mechanic 15-01-2014 17:30

Re: What could go wrong?
 
Quote:

Originally Posted by bs7280 (Post 1326827)
What do you predict will be the number one thing that teams will fail to prepare for or underestimate that will cause a lot of trouble at competition? In 2013 it could be loading frisbees from the human player. In 2012 it would be a team's bridge lowering mechanism.

EVERYTHING. EVERY SINGLE THING WILL GO WRONG. IT WILL HAPPEN WITHOUT FAIL. LOLOLOLOLOLOLOLOL
::ouch::

Animal Control 15-01-2014 17:36

Re: What could go wrong?
 
Maybe teamwork and deference.

plnyyanks 15-01-2014 17:44

Re: What could go wrong?
 
Quote:

Originally Posted by chibi_mechanic (Post 1327733)
EVERYTHING. EVERY SINGLE THING WILL GO WRONG. IT WILL HAPPEN WITHOUT FAIL. LOLOLOLOLOLOLOLOL
::ouch::

Of course it will. That's how the world works...

WaterClaw 15-01-2014 17:46

Re: What could go wrong?
 
Quote:

Originally Posted by Koko Ed (Post 1326872)
It won't be a robot issue.
It'll be a communication and strategy issue with their partners.
It's hard to get people on the same page in a ten minute period.

Very true. I think the main problem will be if you want to play "Offensively" and focus on maximum assisting or to focus the alliance efforts "Defensively" and have one robot ferry ten point goals while their partners try and interfere with the other alliance's ability to pass successfully.

Animal Control 15-01-2014 17:47

Re: What could go wrong?
 
defense and teamwork

RamZ 15-01-2014 17:48

Re: What could go wrong?
 
Quote:

Anything that can go wrong, will go wrong.
-Adaptation of Murphy's Law

RonnieS 15-01-2014 17:52

Re: What could go wrong?
 
I believe with all the "robot in 3 days" a good amount of teams will have average robots that do something...leading to the importance of driver practice!!!!!! Also, a big thing will be teams putting, controlling, or manipulating the ball on the ground. The less time it spends on the ground, the faster you can maneuver and not worry about it being hit out or controlling that outside your perimeter as well as dodging defense. Keep moving and the ball off the ground...efficiency!

Damiaen_Florian 16-01-2014 08:12

Re: What could go wrong?
 
I think the most prominent problem that teams will have this year will be collecting the ball, and that they'll be spending too much time on it during the match to try and obtain it.

But I think that some teams might be underestimating the power of defense as well, not just underestimating how potent it can be if you're playing against it, but also because some teams might not want to use it as a strategy in a match when it's very viable and can sometimes shut down another offense. I feel like teams that specialize in defense this year will be rare, but could be valuable if done right. A team who plays goalie with an elevator and 6 in. cylinder could be highly useful, even if they only are able to block 1 out of every 3 shots then that could be a lot of time wasted by the other alliance get the ball, line up, and shoot, especially since they'd have to do it all over again.

RoboticWombat 16-01-2014 17:20

Re: What could go wrong?
 
I think that pinning other robots could be a huge problem either way the pinning goes. If you're pinning another robot, you could get called out for simply not moving back 6 feet as the rules state after 5 seconds of pinning. Also, if your robot is getting pinned, you may encounter a very unforgiving situation in which you have the ball and you're being tag-teamed pinned against a wall as one opponent switches out with another and overall wastes a lot of game time. This is of course highly improbable as a team strategy but none the less it is still probable.

Alan Anderson 17-01-2014 08:10

Re: What could go wrong?
 
Quote:

Originally Posted by RoboticWombat (Post 1328210)
I...if your robot is getting pinned, you may encounter a very unforgiving situation in which you have the ball and you're being tag-teamed pinned against a wall as one opponent switches out with another and overall wastes a lot of game time. This is of course highly improbable as a team strategy but none the less it is still probable.

I think the pinning rule in this year's manual makes "tag-team" pinning unworkable. As I read G29, it requires all robots participating in the pin to back off for five seconds or else get a technical foul.


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