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Re: Something Is Being Overlooked People
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I would be a lot happier if the GDC could offer a better clarification on what a possession is, that way it isn't based on the interpretation of some random ref that will be different at every competition. |
Re: Something Is Being Overlooked People
Wait, crap... totally forgot that I needed to build an intake. :eek:
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Re: Something Is Being Overlooked People
it is being looked at, extensively. because once we get the ball we want to keep it.
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Re: Something Is Being Overlooked People
Watching the Build Blitz and the Robot in 3 days kind of mislead me about the difficulty of the intake mechanism. Their intakes seem very simple, but there is a lot of complex geometry and black magic behind improving those mechanisms.
Our shooter prototype has seen the most progress, but our intake prototypes are the ones taking the most time currently, and rightfully so. So much of the game depends on a good intake that can bring the ball in, eject it out, and control it for a pass. Perhaps we are making this harder than it should be... |
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Re: Something Is Being Overlooked People
https://www.youtube.com/watch?v=8du0...feature=gp-n-y
Here is our intake idea. Not fully formed yet because the arms don't go all the way into the robot yet but you get the idea. *Ignore the boot. Moving to a catapult today. |
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Ours: http://www.youtube.com/watch?v=qFEBf...re=c4-overview |
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Just turn off the intake halfway through picking up the ball. Reverse the intake to put the ball down. The ball is very secure in the meantime. This is trivial to automate as well (IR or ultrasonic range-finders work great). |
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Steal from the best, invent the rest! Oh, and rolly grabbers. 5 weeks to Stop Build! -Mike |
Re: Something Is Being Overlooked People
I think the reason you're not seeing that many threads about ball acquisition is because it isn't as difficult as figuring out how to launch the danged thing in the air!
More people are gonna discuss shooting because this game piece is big, bulky, and difficult to get far. There may be less threads for ball acquisition, because that idea is much more straightforward. Teams have used rollers to intake balls in past games, so as far as I can tell, we just need to build bigger roller intakes. It is also true that teams have built shooters for balls in the past, but making bigger shooters isn't exactly how you're gonna solve shooting. You gotta have more power to shoot, and a way to control that. You don't need to amp up the power as much when using a rolling intake. The difference is that the solution to the intake is to make it bigger, but the solution for shooting is to make it more powerful, which is much more challenging. |
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