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Something Is Being Overlooked People
After seeing so many threads on shooting mechanisms, I think we're not paying enough attention to the real problem of how to ACQUIRE these two foot balls. Though shooting these things seems really cool, how are you going to get the points for assisting if you can't retrieve the ball in the first place? I think we're forgetting the point, which is getting the robots to work with each other and pass the balls from one to the next.
With this in mind, does anyone have any good ideas for PICKING THESE MAMMOTHS UP? Granted ideas will be out there, however I feel that's what the focus should really be on. |
Re: Something Is Being Overlooked People
Just because you don't see threads about it on CD doesn't mean teams aren't focusing on it.
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Our team agreed completely, however we realized that you can't design your intake unless you know what type of shooter, so that was our reasoning as to prototype shooters first.
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We've posted several on Youtube
http://www.youtube.com/watch?v=KcDMokRtLjw http://www.youtube.com/watch?v=srN0vM0xNFo http://www.youtube.com/watch?v=d5jkzTCaFFw |
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However I'm not saying anyone is, I am simply stating we shouldn't. Now, if passing were to be out of the question, then this game would be heavily defensive seeing as each has only one field element a piece to work with. Running interference would be more than tempting if this is the case. |
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At first, my personal favorite pickup from Ri3D/BB was JVN's due to overall robustness, quality & versatility (really like the side rollers). After my team did our own prototyping, O-Ryan's became my favorite for quite a few reasons. The one my team is designing is quite compact, has built-in redundancy, and has built-in dual-purposing. We prototyped a couple of critical dimensions on Saturday and I've been off to the races in CAD since then. Luckily we have leftover COTS parts from last year so the only thing we're really waiting on is the right gearing & the Banebot wheels. We aren't releasing a video of it because ... well, to be honest the final product isn't built. |
Re: Something Is Being Overlooked People
The real thing people are missing is the opposite of what you're saying. It is as follows: You don't need to acquire the ball to assist!!! All you need to do is impel, i.e. push, the ball. Too many teams will miss out on easy points because they don't realize this...
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I would be a lot happier if the GDC could offer a better clarification on what a possession is, that way it isn't based on the interpretation of some random ref that will be different at every competition. |
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Wait, crap... totally forgot that I needed to build an intake. :eek:
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it is being looked at, extensively. because once we get the ball we want to keep it.
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Watching the Build Blitz and the Robot in 3 days kind of mislead me about the difficulty of the intake mechanism. Their intakes seem very simple, but there is a lot of complex geometry and black magic behind improving those mechanisms.
Our shooter prototype has seen the most progress, but our intake prototypes are the ones taking the most time currently, and rightfully so. So much of the game depends on a good intake that can bring the ball in, eject it out, and control it for a pass. Perhaps we are making this harder than it should be... |
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https://www.youtube.com/watch?v=8du0...feature=gp-n-y
Here is our intake idea. Not fully formed yet because the arms don't go all the way into the robot yet but you get the idea. *Ignore the boot. Moving to a catapult today. |
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Ours: http://www.youtube.com/watch?v=qFEBf...re=c4-overview |
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Just turn off the intake halfway through picking up the ball. Reverse the intake to put the ball down. The ball is very secure in the meantime. This is trivial to automate as well (IR or ultrasonic range-finders work great). |
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Steal from the best, invent the rest! Oh, and rolly grabbers. 5 weeks to Stop Build! -Mike |
Re: Something Is Being Overlooked People
I think the reason you're not seeing that many threads about ball acquisition is because it isn't as difficult as figuring out how to launch the danged thing in the air!
More people are gonna discuss shooting because this game piece is big, bulky, and difficult to get far. There may be less threads for ball acquisition, because that idea is much more straightforward. Teams have used rollers to intake balls in past games, so as far as I can tell, we just need to build bigger roller intakes. It is also true that teams have built shooters for balls in the past, but making bigger shooters isn't exactly how you're gonna solve shooting. You gotta have more power to shoot, and a way to control that. You don't need to amp up the power as much when using a rolling intake. The difference is that the solution to the intake is to make it bigger, but the solution for shooting is to make it more powerful, which is much more challenging. |
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