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Erobot 16-01-2014 23:30

Linear or Angled
 
Two types of shooters linear and angled. If there are any other types post about. :rolleyes: What are the Pros and Cons of these types.

cmrnpizzo14 17-01-2014 00:45

Re: Linear or Angled
 
Quote:

Originally Posted by Erobot (Post 1328371)
Two types of shooters linear and angled. If there are any other types post about. :rolleyes: What are the Pros and Cons of these types.

What exactly do you mean by each type? Are you referring to catapult styles in which the shooter might be flat or have a curve at the end? Please clarify. If we don't understand you then we can't help.

BBray_T1296 17-01-2014 03:27

Re: Linear or Angled
 
I think OP is talking about mechanisms that move linearly vs mechanisms that swing.

For example: An impulse launcher could either kick (swing) or punch (linear) the ball.

blaze8902 17-01-2014 09:36

Re: Linear or Angled
 
What I suggest is getting together with your team and doing a point breakdown of the styles yourself.
First work to identify the common shooter types you've seen around so far.

Then, analyze the game and your objectives to define certain "categories". Some examples would be "Effectiveness" "Arc Angle" "Reload/Re-winch Speed" or "Range".

Then, once again analyze the rules to determine the "weight" of each of these categories. How important is this factor to achieving your goals?
Rate them on a scale of 1 to how many there are. So if you have 5 categories, rate them 1 to 5. Pick the category that you think is the most important and give it a 5. Pick the category you think is least important and give it a 1. Then rate the other categories relative to those, how much more or less important it is.

Now identify the types of shooters you've seen. Pick a category and give it a number from 1 to how many shooter types you've seen/though of.

If you think a "Tension Catapult" has the farthest range, give it a 5. If you think a "Pneumatic Kicker" has the lowest, give it a 1. (Make sure to back these up with some kind of evidence!) Then, rate the rest relative to those.

Do this for each shooter in each category.

In the end, you'll have a point matrix that looks something like this:


Category---Shooter-1---Shooter-2---Shooter-3
Tension Motor Kicker
Range
3 3 2 1
Reload
2 1 3 2
Arc
1 3 1 2


Now, Multiply each shooter value by it's corresponding weight value, and find the sum of those for each type.

Shooter 1: 3x3=9
2x1=2
1x3=3
9+2+3=14.
14 is the "score" that tension catapult would get in this matrix.

Do this with at least 4 or 5 shooter types and at least 5 categories and you'll begin to get an idea of which shooter is best for your team. Consider careful what is important to you. Is weight an issue? Is programming more or less difficult? Does it require parts you need to order? Create a category that expresses what matters to you.

Good luck in your designing!


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