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-   -   Team Update 1-17-2014 (http://www.chiefdelphi.com/forums/showthread.php?t=124798)

BigJ 17-01-2014 15:05

Re: Team Update 1-17-2014
 
Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.

dodar 17-01-2014 15:15

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by BBray_T1296 (Post 1328542)
Incorrect. You are "Trapping" the ball

Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

notmattlythgoe 17-01-2014 15:24

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

Agreed, I would not consider a ball inside of your robot as trapping. But, I would also not consider this the intent, or even a strategy that should be implemented in any way.

indubitably 17-01-2014 15:25

Re: Team Update 1-17-2014
 
Quote:

“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT)
The only thing this update was trying to change/clarify is the fact that a single hit of the ball with the bumpers or any other static part of the robot is not considered possession. A bot that unintentionally catches a ball is affected as it always was.

I think this change was necessary because there would have been controversy on every call/no call made in regards to a robot contacting an opposing alliance's ball. I just hope strategically this doesn't hurt the game too much. Assisting is going to be significantly harder now, at least at regionals, because not only does an alliance bot need to do more to gain possession, but a defending bot can literally seek to hit the ball now.

thefro526 17-01-2014 15:31

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

As the rules are written, I believe you're right.

That being said, I highly doubt the call will be this cut and dry. If you catch a ball, put your hands up in the air, and make it clear to the refs that you did not intend to do it, and you don't want to actively release it, then what happens? Do you sit there for the rest of the match as a black hole? Does the Head Ref make the call to put another ball into play as if your robot died with a ball in it? It's an interesting (and annoying) situation to think about for sure.

If anything, there needs to be some sort of grace period for an unintentional catch, where a machine is given some reasonable amount of time (say 5-10 seconds) to get the ball out of their robot without being penalized - although even that isn't that simple. On paper, there are certain situations where it may make sense for a team to build a human load only machine, where the only method of releasing the ball they have is a truss or goal shot - at that point, does them shooting the ball (where ever) turn an accident into a strategic advantage? Teams with intakes or other methods of doing a 'slow' and or 'controlled' ball release wouldn't really be an issue here, since they could essentially drop the ball where it was caught and carry on with the match.

nuggetsyl 17-01-2014 15:32

Re: Team Update 1-17-2014
 
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

AdamHeard 17-01-2014 15:34

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by nuggetsyl (Post 1328557)
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

Yeah play the robot.

notmattlythgoe 17-01-2014 15:34

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by nuggetsyl (Post 1328557)
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

With this change it makes it clear that you are allowed to play the ball though.

Mr. Van 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by BigJ (Post 1328545)
Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.

What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - If making "assists" is now more difficult (because an opponent is able to simply bump the ball away from you as you try to pass from one robot to another), then this
makes me fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).

indubitably 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

From G12:
Quote:

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.
Since possession, specifically trapping, can be defined as overt isolation, you would be penalized for inadvertently catching the ball and stopping.

Sparky3D 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

notmattlythgoe 17-01-2014 15:39

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Sparky3D (Post 1328564)
I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

I stand corrected. I still thought it would have been a penalty anyway since that is the intent of the rule in the first place.

BigJ 17-01-2014 15:41

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Mr. Van (Post 1328562)
What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - I'm beginning to fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).

I'd argue that if your robot is in a configuration in such that it could catch a ball, the burden is on you to be aware of where both your and the opponent's ball is and make sure you don't catch the opponent's ball. These aren't "random bouncing balls", there is one ball of each color to keep track of.

dodar 17-01-2014 15:48

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Sparky3D (Post 1328564)
I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

The "or" you are referencing is between Overt Isolation and Holding; its not 2 different definitions. They are both still being modified by purposefully doing so. Over Isolation means that you are being obvious in keeping the ball away from the other alliance.

indubitably 17-01-2014 15:51

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328568)
The "or" you are referencing is between Overt Isolation and Holding; its not 2 different definitions. They are both still being modified by purposefully doing so. Over Isolation means that you are being obvious in keeping the ball away from the other alliance.

Intent plays no role in possession.

Read G12
Quote:

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.


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