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Re: Team Update 1-17-2014
Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.
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Re: Team Update 1-17-2014
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If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility? |
Re: Team Update 1-17-2014
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Re: Team Update 1-17-2014
In light of this update, I have a hypothetical for you CDers...
If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball. And the same question but what if this action necessarily damages elements of our robot supporting the ball? I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions? Before this update, I thought that might be launching. But it clearly is not now - I think. Comments? |
Re: Team Update 1-17-2014
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Re: Team Update 1-17-2014
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change? :confused:
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Re: Team Update 1-17-2014
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.
<slightly negative prediction> We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates. </slightly negative prediction> |
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Without the revision, every time you touched an opponent's ball and redirected it, it would be a foul. Can we say hundreds of foul points? |
Re: Team Update 1-17-2014
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That is where the real advantage of catching mechanisms comes in to play, not in getting catch points but in accomplishing assists under defense. You will have to avoid inadvertent catching of an opponents ball, but that is no different than making sure you don't accidentally pick up an opponents game piece in any other game. I will admit my team does not have much to lose from this update, we were always intending on designing our catching mechanism to collapse so that we will have a clear shot at the high goal. |
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This update, in one "minor" change, resolves that quite neatly. Now to avoid possessing the ball while defending it... |
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