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Team Update 1-17-2014
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I have a question on the bumper rule. Do robot wheels qualify as part of the "frame" for the purposes of backing the bumper less than 1/4" away from the plywood? Can the wheels be the "frame" members that break up the span between the ends into <8" long portions, for the purposes of satisfying the bumper rules.
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So, if you catch an opponents ball (by mistake - not through any intent on either alliance's part), then you incur a penalty if you keep it, and you incur a penalty if you kick it out of your robot?
Seems to provide a powerful deterrent to an open-topped passive catching design. Do I have this correct? - Mr. Van Coach, Robodox |
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It seems to me then that "catching" requires some sort of active mechanism that will NOT work unless you really want it to, or you must make a covered top for your robot so that a ball can't fall into it at all. For example, all of the "3-day" robots are very vulnerable to opponent's balls landing in them. I thought that the Truss Toss & Catch was one of the best elements in the game, but now instead of designing something that will trap a flying ball, we've got to make sure we DON'T catch an errant bounce from our opponent. I hope this gets fixed quickly! - Mr. Van Coach, Robodox |
Re: Team Update 1-17-2014
Nothing needs to be "fixed"...
If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls. |
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If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized. |
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I think this change was necessary because there would have been controversy on every call/no call made in regards to a robot contacting an opposing alliance's ball. I just hope strategically this doesn't hurt the game too much. Assisting is going to be significantly harder now, at least at regionals, because not only does an alliance bot need to do more to gain possession, but a defending bot can literally seek to hit the ball now. |
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That being said, I highly doubt the call will be this cut and dry. If you catch a ball, put your hands up in the air, and make it clear to the refs that you did not intend to do it, and you don't want to actively release it, then what happens? Do you sit there for the rest of the match as a black hole? Does the Head Ref make the call to put another ball into play as if your robot died with a ball in it? It's an interesting (and annoying) situation to think about for sure. If anything, there needs to be some sort of grace period for an unintentional catch, where a machine is given some reasonable amount of time (say 5-10 seconds) to get the ball out of their robot without being penalized - although even that isn't that simple. On paper, there are certain situations where it may make sense for a team to build a human load only machine, where the only method of releasing the ball they have is a truss or goal shot - at that point, does them shooting the ball (where ever) turn an accident into a strategic advantage? Teams with intakes or other methods of doing a 'slow' and or 'controlled' ball release wouldn't really be an issue here, since they could essentially drop the ball where it was caught and carry on with the match. |
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Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.
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Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot? Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all... - Mr. Van PS - If making "assists" is now more difficult (because an opponent is able to simply bump the ball away from you as you try to pass from one robot to another), then this makes me fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches). |
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“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation". Just my $0.02 |
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Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.
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If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility? |
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In light of this update, I have a hypothetical for you CDers...
If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball. And the same question but what if this action necessarily damages elements of our robot supporting the ball? I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions? Before this update, I thought that might be launching. But it clearly is not now - I think. Comments? |
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I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change? :confused:
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This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.
<slightly negative prediction> We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates. </slightly negative prediction> |
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Without the revision, every time you touched an opponent's ball and redirected it, it would be a foul. Can we say hundreds of foul points? |
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That is where the real advantage of catching mechanisms comes in to play, not in getting catch points but in accomplishing assists under defense. You will have to avoid inadvertent catching of an opponents ball, but that is no different than making sure you don't accidentally pick up an opponents game piece in any other game. I will admit my team does not have much to lose from this update, we were always intending on designing our catching mechanism to collapse so that we will have a clear shot at the high goal. |
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This update, in one "minor" change, resolves that quite neatly. Now to avoid possessing the ball while defending it... |
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