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-   -   Team Update 1-17-2014 (http://www.chiefdelphi.com/forums/showthread.php?t=124798)

Steven Donow 17-01-2014 13:55

Team Update 1-17-2014
 
Administrative Manual:
Quote:

Administrative Manual
6.10 ENTREPRENEURSHIP AWARD sponsored by Kleiner, Perkins, Caufield & Byers

6.10.2 Guidelines

EXECUTIVE SUMMARY

ORGANIZATIONAL STRUCTURE: Please detail how the team is structured to 1) Raise funds; 2) Ensure funds are properly spent; 3) Find and engage sponsors; 4) Recruit team members/mentors for current & future seasons; 5) Ensure FIRST principles remain core to the team’s efforts. Uploading an image of your team organizational chart below, will also satisfy this requirement.

(1600 characters allowed, including spaces and punctuation. Graphic image allowed in addition to or as an alternative to text - upload 5” x 4” 100 dpi resolution images that end in .JPG or .GIF)


FINANCIAL STATEMENT: Please include information on team finances (include financial statement detailing income and expenditures). Uploading an image of your team financial plan below, will also satisfy this requirement.

(1600 characters allowed, including spaces and punctuation. Graphic image allowed in addition to or as an alternative to text- upload 5” x 4” 100 dpi resolution images that end in .JPG or .GIF)
Game Manual:
Quote:

Game Manual
Section 2.2.4: VISION TARGETS
The retro-reflective material on the dynamic VISION TARGET is nominally 3¾ in. from the FIELD-side surface of the ALLIANCE WALL polycarbonate sheet above the LOW GOAL.



Section 3.2.3: General Rules
G12

An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION:

“carrying” (moving while supporting BALLS in or on the ROBOT),
“herding” (repeated pushing or bumping),
“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT),
“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).

Violation: TECHNICAL FOUL per instance. If extended, another TECHNICAL FOUL. If strategic, RED CARD for the ALLIANCE.

Section 4.6: BUMPER Rules
R26

In Team Update 2014-01-14:

BUMPERS must be supported by the structure/frame of the ROBOT (see Figure 4-10). To be considered supported, a minimum of ½ in. at each end of the BUMPER must be backed by the FRAME PERIMETER. Additionally, any gap between the backing material and the frame
  • must not be greater than ¼ in. deep or
  • the BUMPER must be backed by the FRAME PERIMETER at least every 8 in wide.

In Manual:

BUMPERS must be supported by the structure/frame of the ROBOT (see Figure 4-10). To be considered supported, a minimum of ½ in. at each end of the BUMPER must be backed by the FRAME PERIMETER. Additionally, any gap between the backing material and the frame
  • must not be greater than ¼ in. deep, and (change to “or” per last TU)
  • not more than 8 in. wide.


Section 5.1: Overview
In the event where order placement of ROBOTS matters to either or both ALLIANCES, the ALLIANCE must notify the Head Referee during setup for that MATCH. Upon notification, the Head Referee will require ALLIANCES to place their ROBOTS per the following protocol:

Qualification MATCHES

Blue GOALIE (if in use)
Red GOALIE (if in use)
Blue ROBOTS in the White ZONE
Red ROBOTS in the White ZONE

Elimination MATCHES

Lower seed GOALIE (if in use)
Higher seed GOALIE (if in use)
Lower seed ROBOTS in the White ZONE
Higher seed ROBOTS in the White ZONE




Section 6: Glossary
POSSESS: (for a ROBOT) to carry (move while supporting BALLS in or on the ROBOT), herd (repeated pushing or bumping), launch (impel BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), or trap (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them) a BALL.

notmattlythgoe 17-01-2014 13:59

Re: Team Update 1-17-2014
 
Quote:

impel BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT
That really opens up some defensive play.

Jeffy 17-01-2014 14:03

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by notmattlythgoe (Post 1328518)
That really opens up some defensive play.

Possessing the opponents ball is still prohibited. Care to explain your thoughts?

AdamHeard 17-01-2014 14:05

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Jeffy (Post 1328520)
Possessing the opponents ball is still prohibited. Care to explain your thoughts?

Hit it.

BigJ 17-01-2014 14:06

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Jeffy (Post 1328520)
Possessing the opponents ball is still prohibited. Care to explain your thoughts?

The new standard for ground-only (no manipulator) POSSESSION is herding (repeated pushing or bumping) and trapping. If you drive by, and hit the opponents ball away, then drive away, you're good. Basically, if you aren't in control of it after you hit it (once) away, you should be penalty free.

notmattlythgoe 17-01-2014 14:06

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by AdamHeard (Post 1328522)
Hit it.

Exactly, you can now plow into their ball once and drive away.

Jon Stratis 17-01-2014 14:07

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Jeffy (Post 1328520)
Possessing the opponents ball is still prohibited. Care to explain your thoughts?

I believe the concern was that attempting to deflect an opponents ball (ie a single bump on the ball that sent it in a new, likely desired, direction) could be considered launching and earn a penalty via g12. This update makes it clear that getting in the way like that is legal and does not incur a penalty.

sanddrag 17-01-2014 14:07

Re: Team Update 1-17-2014
 
I have a question on the bumper rule. Do robot wheels qualify as part of the "frame" for the purposes of backing the bumper less than 1/4" away from the plywood? Can the wheels be the "frame" members that break up the span between the ends into <8" long portions, for the purposes of satisfying the bumper rules.

Jon Stratis 17-01-2014 14:11

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by sanddrag (Post 1328526)
I have a question on the bumper rule. Do robot wheels qualify as part of the "frame" for the purposes of backing the bumper less than 1/4" away from the plywood? Can the wheels be the "frame" members that break up the span between the ends into <8" long portions, for the purposes of satisfying the bumper rules.

Per R2,
Quote:

The ROBOT must have a FRAME PERIMETER, contained within the BUMPER ZONE, that is comprised of fixed, non-articulated structural elements of the ROBOT. Minor protrusions no greater than ¼ in. such as bolt heads, fastener ends, and rivets are not considered part of the FRAME PERIMETER.
Wheels would not qualify as fixed, non-articulated structural elements. If I were inspecting your robot, I would not count the wheels as sufficient backing for the bumpers, but as always the only definitive answer you can get is the Q&A.

Mr. Van 17-01-2014 14:28

Re: Team Update 1-17-2014
 
So, if you catch an opponents ball (by mistake - not through any intent on either alliance's part), then you incur a penalty if you keep it, and you incur a penalty if you kick it out of your robot?

Seems to provide a powerful deterrent to an open-topped passive catching design.

Do I have this correct?

- Mr. Van
Coach, Robodox

notmattlythgoe 17-01-2014 14:29

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Mr. Van (Post 1328532)
So, if you catch an opponents ball (by mistake - not through any intent on either alliance's part), then you incur a penalty if you keep it, and you incur a penalty if you kick it out of your robot?

Seems to provide a powerful deterrent to an open-topped passive catching design.

Do I have this correct?

- Mr. Van
Coach, Robodox

That's the way I always understood the rule, and the update doesn't seem to have changed that.

markmcgary 17-01-2014 14:35

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by notmattlythgoe (Post 1328535)
That's the way I always understood the rule, and the update doesn't seem to have changed that.

I think this update further clarifies POSSESSION as:

Quote:

“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT)
So, now there is no doubt that if an opponent ball accidentally landed in your robot and you use a mechanism to remove the ball, you can be penalized.

notmattlythgoe 17-01-2014 14:40

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by markmcgary (Post 1328537)
I think this update further clarifies POSSESSION as:



So, now there is no doubt that if an opponent ball accidentally landed in your robot and you use a mechanism to remove the ball, you can be penalized.

Technically there is still a loop hole. If you catch the opposing alliance's ball and don't move you have not technically possessed the ball according to the definition.

BBray_T1296 17-01-2014 14:52

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by notmattlythgoe (Post 1328539)
Technically there is still a loop hole. If you catch the opposing alliance's ball and don't move you have not technically possessed the ball according to the definition.

Incorrect. You are "Trapping" the ball

Quote:

“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).

Mr. Van 17-01-2014 15:00

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by notmattlythgoe (Post 1328539)
Technically there is still a loop hole. If you catch the opposing alliance's ball and don't move you have not technically possessed the ball according to the definition.

So, if an opponent's ball lands in your robot, the only way to not incur a penalty is to not move?

It seems to me then that "catching" requires some sort of active mechanism that will NOT work unless you really want it to, or you must make a covered top for your robot so that a ball can't fall into it at all. For example, all of the "3-day" robots are very vulnerable to opponent's balls landing in them.

I thought that the Truss Toss & Catch was one of the best elements in the game, but now instead of designing something that will trap a flying ball, we've got to make sure we DON'T catch an errant bounce from our opponent.

I hope this gets fixed quickly!

- Mr. Van
Coach, Robodox

BigJ 17-01-2014 15:05

Re: Team Update 1-17-2014
 
Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.

dodar 17-01-2014 15:15

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by BBray_T1296 (Post 1328542)
Incorrect. You are "Trapping" the ball

Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

notmattlythgoe 17-01-2014 15:24

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

Agreed, I would not consider a ball inside of your robot as trapping. But, I would also not consider this the intent, or even a strategy that should be implemented in any way.

indubitably 17-01-2014 15:25

Re: Team Update 1-17-2014
 
Quote:

“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT)
The only thing this update was trying to change/clarify is the fact that a single hit of the ball with the bumpers or any other static part of the robot is not considered possession. A bot that unintentionally catches a ball is affected as it always was.

I think this change was necessary because there would have been controversy on every call/no call made in regards to a robot contacting an opposing alliance's ball. I just hope strategically this doesn't hurt the game too much. Assisting is going to be significantly harder now, at least at regionals, because not only does an alliance bot need to do more to gain possession, but a defending bot can literally seek to hit the ball now.

thefro526 17-01-2014 15:31

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

As the rules are written, I believe you're right.

That being said, I highly doubt the call will be this cut and dry. If you catch a ball, put your hands up in the air, and make it clear to the refs that you did not intend to do it, and you don't want to actively release it, then what happens? Do you sit there for the rest of the match as a black hole? Does the Head Ref make the call to put another ball into play as if your robot died with a ball in it? It's an interesting (and annoying) situation to think about for sure.

If anything, there needs to be some sort of grace period for an unintentional catch, where a machine is given some reasonable amount of time (say 5-10 seconds) to get the ball out of their robot without being penalized - although even that isn't that simple. On paper, there are certain situations where it may make sense for a team to build a human load only machine, where the only method of releasing the ball they have is a truss or goal shot - at that point, does them shooting the ball (where ever) turn an accident into a strategic advantage? Teams with intakes or other methods of doing a 'slow' and or 'controlled' ball release wouldn't really be an issue here, since they could essentially drop the ball where it was caught and carry on with the match.

nuggetsyl 17-01-2014 15:32

Re: Team Update 1-17-2014
 
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

AdamHeard 17-01-2014 15:34

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by nuggetsyl (Post 1328557)
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

Yeah play the robot.

notmattlythgoe 17-01-2014 15:34

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by nuggetsyl (Post 1328557)
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

With this change it makes it clear that you are allowed to play the ball though.

Mr. Van 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by BigJ (Post 1328545)
Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.

What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - If making "assists" is now more difficult (because an opponent is able to simply bump the ball away from you as you try to pass from one robot to another), then this
makes me fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).

indubitably 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

From G12:
Quote:

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.
Since possession, specifically trapping, can be defined as overt isolation, you would be penalized for inadvertently catching the ball and stopping.

Sparky3D 17-01-2014 15:37

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328549)
Wrong. If an opponents ball lands in your robot and you stop moving and you were not purposefully catching the ball, then you are not shielding the ball purposefully from the other alliance.

If the other alliance's ball happens to land inside your robot and it was inadvertent, if you stop moving immediately then it would seem that you would not be penalized.

I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

notmattlythgoe 17-01-2014 15:39

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Sparky3D (Post 1328564)
I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

I stand corrected. I still thought it would have been a penalty anyway since that is the intent of the rule in the first place.

BigJ 17-01-2014 15:41

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Mr. Van (Post 1328562)
What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - I'm beginning to fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).

I'd argue that if your robot is in a configuration in such that it could catch a ball, the burden is on you to be aware of where both your and the opponent's ball is and make sure you don't catch the opponent's ball. These aren't "random bouncing balls", there is one ball of each color to keep track of.

dodar 17-01-2014 15:48

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Sparky3D (Post 1328564)
I'd recommend taking a really close look at the definition of trapping:

“trapping” (overt isolation OR holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). -emphasis on the first OR is mine

The way I read that rule, overt isolation of the opponents ball is trapping; and catching it and leaving it inside your robot would be pretty "overt isolation".

Just my $0.02

The "or" you are referencing is between Overt Isolation and Holding; its not 2 different definitions. They are both still being modified by purposefully doing so. Over Isolation means that you are being obvious in keeping the ball away from the other alliance.

indubitably 17-01-2014 15:51

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328568)
The "or" you are referencing is between Overt Isolation and Holding; its not 2 different definitions. They are both still being modified by purposefully doing so. Over Isolation means that you are being obvious in keeping the ball away from the other alliance.

Intent plays no role in possession.

Read G12
Quote:

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.

Lil' Lavery 17-01-2014 15:54

Re: Team Update 1-17-2014
 
Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.

dodar 17-01-2014 16:00

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Lil' Lavery (Post 1328572)
Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.

Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?

indubitably 17-01-2014 16:03

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328576)
Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?

If a robot catches the opposing alliances ball either they are getting the penalty or the opposing bot will. However, I only see the opposing bot getting a penalty if the catching bot had been in the same position for a considerable amount of time and it appears that the bot went out of its way to shoot in that direction.

wireties 17-01-2014 17:11

Re: Team Update 1-17-2014
 
In light of this update, I have a hypothetical for you CDers...

If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball.

And the same question but what if this action necessarily damages elements of our robot supporting the ball?

I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions?

Before this update, I thought that might be launching. But it clearly is not now - I think.

Comments?

Racer26 17-01-2014 17:14

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by wireties (Post 1328607)
In light of this update, I have a hypothetical for you CDers...

If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball.

And the same question but what if this action necessarily damages elements of our robot supporting the ball?

I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions?

Before this update, I thought that might be launching. But it clearly is not now - I think.

Comments?

This is going to be a physical game. Design your appendages that exit the frame perimeter accordingly.

XaulZan11 17-01-2014 17:32

Re: Team Update 1-17-2014
 
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change? :confused:

Lil' Lavery 17-01-2014 17:32

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by dodar (Post 1328576)
Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?

For reference, here is rule <G14> and the blue box beneath rule <G12>. I have bolded portions that I find particularly relevant to this discussion.

Quote:

G14
Strategies aimed solely at forcing the opposing ALLIANCE to violate a rule are not in the spirit of FRC and are not allowed. Rule violations forced in this manner will not result in assessment of a penalty on the target ALLIANCE.

Violation: TECHNICAL FOUL
Quote:

Examples of BALL interaction that are not POSSESSION are

A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD) and

B. “deflecting” (a single hit to or being hit by a BALL that bounces or rolls off the ROBOT).

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.
While I am not a ref nor a member of the GDC, so my opinion carries no official weight, my interpretation of <G14> is that the actions of the offending team must be clearly intentional (in order to be classified as a "strategy") and provide the opponent with little or no alternatives to taking a penalty (in order to be classified as "forcing"). With that in mind, I would argue that Robot-A does not recieve a penalty in any of the scenarios you named, since it did not incorporate a strategy solely aimed at forcing Robot-B to take a penalty. Since Robot-A did not violate <G14>, Robot-B would then be assessed a <G12> penalty for (inadvertently) possessing an opponent's ball. Even if the ball did not bounce, I would argue the same thing, unless Robot-A took obvious action to aim towards Robot-B.

apples000 17-01-2014 18:12

Re: Team Update 1-17-2014
 
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>

connor.worley 17-01-2014 18:25

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by apples000 (Post 1328634)
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>

You're telling me one robot was able to keep you from ever getting your front bumper to touch the ball for 30 minutes?

markmcgary 17-01-2014 18:25

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by apples000 (Post 1328634)
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>

Are you sure that you were not "herding" the ball rather than '"bulldozing"? If you were "herding" the ball, then you POSSESSED the ball.

Quote:

A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD)
...
“herding” (repeated pushing or bumping)

apples000 17-01-2014 18:52

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by markmcgary (Post 1328639)
Are you sure that you were not "herding" the ball rather than '"bulldozing"? If you were "herding" the ball, then you POSSESSED the ball.

Sorry- a clarification is needed. The pickup robot was geared for 8 fps, the defense was geared two speeds, 15 and 6 fps.

GaryVoshol 17-01-2014 19:02

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Mr. Van (Post 1328532)
So, if you catch an opponents ball (by mistake - not through any intent on either alliance's part), then you incur a penalty if you keep it, and you incur a penalty if you kick it out of your robot?

In my interpretation - until officially taught otherwise - that would be one possession, not two. So one foul, not two.

Quote:

Seems to provide a powerful deterrent to an open-topped passive catching design.
Which is what the rules warned against since day 1 - beware designs that allow you to possess an opponent's ball.

Without the revision, every time you touched an opponent's ball and redirected it, it would be a foul. Can we say hundreds of foul points?

Donut 17-01-2014 19:06

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by XaulZan11 (Post 1328618)
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change? :confused:

I view it the same way. Assists are worth a lot of points (1 or 2 high goal scores each), they shouldn't be as simple to get as roll the ball to my partner. If you put the ball on the ground you are taking a risk that you will have to spend a significant amount of time in chasing it down again, and the point values are in line with that risk.

That is where the real advantage of catching mechanisms comes in to play, not in getting catch points but in accomplishing assists under defense. You will have to avoid inadvertent catching of an opponents ball, but that is no different than making sure you don't accidentally pick up an opponents game piece in any other game. I will admit my team does not have much to lose from this update, we were always intending on designing our catching mechanism to collapse so that we will have a clear shot at the high goal.

EricH 17-01-2014 19:34

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by XaulZan11 (Post 1328618)
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change? :confused:

I view it as overdue. I also assumed that, but due to the definition of launching being a little vague, was not sure (using the standard definition of "impel"). Multiple Q&As didn't answer the question satisfactorily.

This update, in one "minor" change, resolves that quite neatly. Now to avoid possessing the ball while defending it...

who716 17-01-2014 21:43

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by nuggetsyl (Post 1328557)
Defense is simple. Stop trying to lawyer the rules. Play the robot not the ball.

Beautiful you play the robot you oaky the best defense couldn't have been said better

Answer42 17-01-2014 23:20

Re: Team Update 1-17-2014
 
Quote:

Originally Posted by Mr. Van (Post 1328544)
So, if an opponent's ball lands in your robot, the only way to not incur a penalty is to not move?

It seems to me then that "catching" requires some sort of active mechanism that will NOT work unless you really want it to, or you must make a covered top for your robot so that a ball can't fall into it at all. For example, all of the "3-day" robots are very vulnerable to opponent's balls landing in them.

I thought that the Truss Toss & Catch was one of the best elements in the game, but now instead of designing something that will trap a flying ball, we've got to make sure we DON'T catch an errant bounce from our opponent.

I hope this gets fixed quickly!

- Mr. Van
Coach, Robodox

I think you're underestimating how difficult it is to accidentally catch your opponents ball. There's only one ball. and your opponents can't be trying to aim it in your robot, or they would draw a foul for attempting to foul you. I really wouldn't put any concern into this possibility, as catching a ball from your own cooperating alliance member is already challenging enough.


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