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A Coach for the Alliance - The Supercoach
In the past couple of years, I've often wondered if an alliance wide coach, a person I've deemed as the supercoach, would be a beneficial role. More specifically, the supercoach is the person who would control the alliance as a whole and direct teams with respect to a predetermined strategy.
Considering this year's game, I think the supercoach is more relevant than ever. With robots having quite a few possible positions, tasks, and goals (each of which can change as quickly as a ball changes possession) alliances are going to need to coordinate on an unprecedented level to ensure that each robot is exactly where it's needed. Two minutes go by fast, so more than likely, the supercoach would be behind all three drive teams either yelling out movements or hurrying over to a coach/team to give them specific instructions. There are some questions that arise from this: Where does the supercoach fit into a drive teams? Well, this year's game only requires two human players (one in the far zone and one delivering balls from the pedestal to the field). The supercoach's team would have to use their human player as their acting-coach. Is this viable during qualifications? Perhaps not. In qualifications you have to contend with (a) explaining the concept to other teams, (b) trusting that a good supercoach is picked, (c) trusting that the teams on your alliance are willing to orders from a supercoach, or (d) teams not having a human player capable of coaching. Any combination of these four issues could mean that the alliance isn't a good fit for a supercoach. However, qualifications would be a good test run/proof of concept for supercoaching. Just a thought, - Sunny G. |
Re: A Coach for the Alliance - The Supercoach
Agreed that a supercoach would be something beneficial with this year's game. I would say another thing to consider if taking this concept to qualifications would be if the other teams can understand & follow-though expediently and correctly on audibles that the supercoach calls. Also, depending on how you set up these alliances with the supercoach, you may have to change up how plays are relayed from match-to-match. In the case where you are allied with one team 1 match, and then meet them again during quals/elims on the other side of the glass, you have to make sure that the element of surprise is still on your side when play-calling.
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Re: A Coach for the Alliance - The Supercoach
I like the concept. Minor clarification - there are three human player locations - one at the pedestal, and one on either side of the far field to receive ejected balls to inbound. There is no human player available to "super coach"
that said, during qualifiers the teams will need to negotiate which team's coach will act as super coach. During eliminations it is simpler; it would be the highest seeded team's coach as the recognized team captain. |
Re: A Coach for the Alliance - The Supercoach
An alliance would benefit from a "supercoach" only if they were the only coach in the alliance. 1 ball, 1 coach makes a little sense. Theoretically though, a supercoach should exist already: the top seed of the alliance would command or defer to another coach with more experience and/or more scouting data on hand. Any alliance with three coaches with three strategies is doomed.
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Re: A Coach for the Alliance - The Supercoach
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- Sunny G. |
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Re: A Coach for the Alliance - The Supercoach
I think you will see a lot of this "supercoach" strategy during Elims at CMP. With the new rule regarding 4 alliances, the fourth alliance can have a representative behind the glass, giving the alliance a fourth coach.
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The intent is not to necessarily make the human player the supercoach, but rather pull a human player to fill a missing coach position. As far as "delaying putting a ball back into play," it's a valid concern. I personally don't think that balls will go out of play all too often (maybe once every handful of matches), but if it becomes a common occurrence, the alliance would have to carefully consider how/whether to assign a supercoach. - Sunny G. |
Re: A Coach for the Alliance - The Supercoach
in reference to the OP;
My only concern with super coaches is teams fighting over who would have ultimate control. During the heat of the moment, everyone has very jacked up opinions of their abilities and often are far less capable than they think they are. Also, with one of the coaches being the super coach you run the risk of your drive team being forced to handle the environments of the game all on they're own and hence taxing their focus on their specified tasks. You would need to have a highly competent drive team and an even more competent commander to coordinate all three teams in the alliance at once. |
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Re: A Coach for the Alliance - The Supercoach
It will be interesting to see if any teams use their secondary driver as a "temporary human player". Many robot designs will probably allow for single-driver control when not dealing with the ball. This will leave some secondary drivers inactive for long periods of time. If an alliance really wanted both a "supercoach" and a human player in each of the far zones, it would not be unrealistic for them to use a driver who is not doing anything at the moment to inbound the ball. This would free up the human player in the alliance station to be the supercoach for the whole match.
EDIT: After re-reading the relevant sections of the manual, I think that the "driver becomes temporary human player" is probably just a loophole. Then again, maybe not since G34 addresses only coaches and not drivers. In any case, I am going to make sure that my team's secondary driver has at least a little experience passing the ball to our robot. |
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Coaches on veteran alliances at regionals usually define one of the coaches to run the alliance in addition to their own drivers.
It's tough, but not unattainable. The key there is having a solid strategic base to build from. Set your strategy ahead of the match, and you only need alliance communications if something goes wrong. |
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Not even when we had the Robo-Coach (if you don't know, don't ask) for Overdrive did we have distinct buttons. I remember because I don't know how many times I saw the Robo-Coach coming to the field wearing the Coach's button. |
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