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archiver 24-06-2002 00:21

PERFECT GAMES
 
Posted by Michael Huang at 2/5/2001 11:53 PM EST


Student on team #188, Woburn Robotics, from Woburn CI and Ontario Power Generation and Scotiabank.



It has become clear to our team that there are many good, feasable games between the 60s -90s mark. We made a program that will help analyze score ranges and bring up the best scores within a range. By figuring out what our robot could do we guessed as to what others would do... clearly this isnt the most accurate gauge for games. So... we are asking teams everywhere to simulate your robot with three others and do a best case and worst case. This will give an idea of what to expect.

By way of developing strategy the program we made is pretty helpful because it outputs within ranges. It is pretty complete in its analysis and has some very unique features including the ability to score 4 big balls. Have a look at our program and keep in mind that you "could" do every single possible score so... USE WITH CAUTION.




archiver 24-06-2002 00:21

Re: PERFECT GAMES
 
Posted by Michael Huang at 2/6/2001 12:05 AM EST


Student on team #188, Woburn Robotics, from Woburn CI and Ontario Power Generation and Scotiabank.


In Reply to: PERFECT GAMES
Posted by Michael Huang on 2/5/2001 11:53 PM EST:



By the way the program is available to download from our team's website and for the record... our dream game goes over the 1000 point mark.




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