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rsegrest 05-02-2014 15:23

Re: Strategy
 
Quote:

Originally Posted by Jibri Wright (Post 1337951)
...Even so, with experience from the regionals we go to, being 8-2 is enough to get you in the top 6.

Wow...not at ours. 8-2 may get you in the top 15...top 6? For ours that's more like 9-1 minimum...

pntbll1313 05-02-2014 15:31

Re: Strategy
 
Quote:

Originally Posted by rsegrest (Post 1338066)
Wow...not at ours. 8-2 may get you in the top 15...top 6? For ours that's more like 9-1 minimum...

8-2 is a very good record and should get you in the top 8 at just about any regional. I challenge you to find one where it didn't get you in the top 12 or so (still a likely captain)...

For example at Lone Star where you compete 8-2 would have ranked you 5th last year.
reference: http://www.thebluealliance.com/event/2013txho rankings

XaulZan11 05-02-2014 15:34

Re: Strategy
 
Quote:

Originally Posted by pntbll1313 (Post 1338072)
8-2 is a very good record and should get you in the top 8 at just about any regional. I challenge you to find one where it didn't get you in the top 12 or so (still a likely captain)...

For example at Lone Star where you compete 8-2 would have ranked you 5th last year.
reference: http://www.thebluealliance.com/event/2013txho rankings

Indeed. Here are the records of the 6th seeds at Lone Start since 2007.
2013: 7-2-1
2012: 7-3
2011: 8-2
2010: Win/Loss not recorded
2009: 6-1
2008: 6-3-1
2007: 7-2

Caleb Sykes 05-02-2014 15:41

Re: Strategy
 
Quote:

Originally Posted by rsegrest (Post 1338066)
Wow...not at ours. 8-2 may get you in the top 15...top 6? For ours that's more like 9-1 minimum...

Here are the seeding results from the Lone Star Regional last year:

Code:

rank    team    QS      AP      CP      TP      Record  DQ      Played
1        118        18.00        228.00        110.00        397.00        9-1-0        0        10
2        1477        18.00        178.00        160.00        237.00        9-1-0        0        10
3        57        18.00        134.00        200.00        246.00        9-1-0        0        10
4        148        16.00        168.00        140.00        323.00        8-2-0        0        10
5        624        16.00        158.00        160.00        269.00        8-2-0        0        10
6        4587        15.00        90.00        230.00        102.00        7-2-1        0        10
7        3741        14.00        196.00        60.00        177.00        7-3-0        0        10
8        4328        14.00        162.00        100.00        233.00        7-3-0        0        10
9        231        14.00        152.00        140.00        292.00        7-3-0        0        10
10        704        14.00        142.00        140.00        197.00        7-3-0        0        10
11        3961        14.00        102.00        110.00        180.00        7-3-0        0        10
12        441        14.00        94.00        80.00        169.00        7-3-0        0        10
13        2582        14.00        86.00        340.00        99.00        7-3-0        0        10
14        2438        14.00        74.00        140.00        153.00        7-3-0        0        10
15        2587        12.00        206.00        90.00        375.00        6-4-0        0        10

Lone Star certainly had some ridiculously good teams attending, but even 624 and 148 only went 8-2. Were you referring to a different regional? TBA says your team only attended this one. Or perhaps were you referring to 2012, which does not correlate to this year because the coopertition bridge played some havoc with the seeding.

EDIT: avoiding double post

chrisfl 05-02-2014 16:43

Re: Strategy
 
Our strategy is to be amazing. I've already said too much:yikes:

rsegrest 05-02-2014 18:26

Re: Strategy
 
I humbly stand corrected. :o

When you play with the big dogs sometimes you forget that they lose a match (or two) more than you realize. :)

TheMadCADer 06-02-2014 01:43

Re: Strategy
 
Quote:

Originally Posted by Xavbro (Post 1338058)
I also would have robot 1 toss it over the truss and have robot 2 or 3 catch it. I feel having robots in your scoring zone helps minimize defense on your primary scorer as one can block/screen/pick the defense to give space for the scorer to score.

I've been thinking about this a bit, and I think it will probably be best to have as many ball exchanges on the "starting" side of the Truss as possible. My reasoning is that a team playing defense will use the most obvious strategy possible to prevent scoring rather than the most optimal, and that is messing with the thing putting the ball in the goal. They will then sit on your "scoring" side of the Truss and interfere with you once the ball enters the zone. This would make a ball hand-off more problematic in that area of the field.

I'd have my last robot in the cycle enter the Red/Blue scoring zone only to shoot (with escort if needed), and then quickly withdraw, only hanging around if they need to play defense.

Xavbro 06-02-2014 03:02

Re: Strategy
 
Quote:

Originally Posted by TheMadCADer (Post 1338399)
I've been thinking about this a bit, and I think it will probably be best to have as many ball exchanges on the "starting" side of the Truss as possible. My reasoning is that a team playing defense will use the most obvious strategy possible to prevent scoring rather than the most optimal, and that is messing with the thing putting the ball in the goal. They will then sit on your "scoring" side of the Truss and interfere with you once the ball enters the zone. This would make a ball hand-off more problematic in that area of the field.

I'd have my last robot in the cycle enter the Red/Blue scoring zone only to shoot (with escort if needed), and then quickly withdraw, only hanging around if they need to play defense.

Good point. I can definitely see that happening in a match. Minimizing time in the scoring zone is a valid strategy. My approach was that the scorer could slow down the other alliance while waiting to receive the ball.

Overall I think the strategy for the game will develop more after regionals have been played (as usual). I do enjoy watching week 1 events and seeing teams develop strategies as the even progresses.

Justin Shelley 06-02-2014 09:34

Re: Aerial Assist Strategy
 
I feel that defense will be better played by keeping the ball from getting to the shooter because a good shooter with a sweet spot will be hard to defend, but keeping the ball from ever getting there would be much easier!

Citrus Dad 10-02-2014 00:37

Re: Strategy
 
Are teams building robots to catch truss shots? Are they building robots that can accurately range to another robot to catch the ball?

Canon reeves 10-02-2014 08:13

Re: Strategy
 
Quote:

Originally Posted by Citrus Dad (Post 1340456)
Are teams building robots to catch truss shots? Are they building robots that can accurately range to another robot to catch the ball?

We are trying, we plan on lining up on the x axis then just driving back and forth to catch it because we are extending. So sorry about my confusion earlier! I have no idea how I came up with that, I had thought there were 4 in an alliance:o

JesseK 10-02-2014 09:31

Re: Strategy
 
For the first time (against my better judgement at first), we have built a robot that does everything. The higher priorities are 100% effective & reliable, and the lower are >75% effective. The game will be too dynamic to have any single strategy.

General multi-assist formations:
"Flying V with a Moon Walk"
"Multi-bot Choo Choo"
"Stack / Cut / Strike"
"Honestly, why can't you just roll it to me?"

There are even little things to help improve specific opportunities like
"shoot from the outer part of the field inward so it knocks an opponent's balls off of their podium & potentially delays the start of their next cycle, or at least makes the HP play our game of dodgeball" (unverified since we don't have an actual field setup to practice with)
or
"Get into a pushing match with the intent of pushing a robot towards its high goal"
or
"Block the in-bounder, not the ball"


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