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Negative Joystick Values Don't Control Mecanum Wheels
In my team's mecanum drive system, negative joystick values don't control the wheels, while positive ones do. Can anyone help with this? I've tried looking in the WPILib code, but can't find anything that would do it.
Relevant code: DriveWithJoystick Code:
protected void execute() {Code:
public void driveWithJoystick(double x, double y, double twist) { |
Re: Negative Joystick Values Don't Control Mecanum Wheels
What does this code do? Code:
x = x > RobotMap.joystickTolerance ? x : 0; |
Re: Negative Joystick Values Don't Control Mecanum Wheels
Quote:
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