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Inspiration, Ideation & Copying
EDIT: Per Ivan Malik (http://www.chiefdelphi.com/forums/sh...4&postcount=25)
I mis-attributed the quote I'm using in this thread. I've reworded the post as such. I read a quote last fall which struck me: Quote:
At the time, I vehemently disagreed with this concept, but since then I've come to appreciate that there is a lot of truth in it. While of course I agree there is still some very novel ideation occurring in the world, the vast majority of the things we typically consider innovations are really just combinations of old ideas. In my opinion, this is especially true in FRC. (Let's face it, we're not doing any bleeding edge research and development here.) My perspectives on ideation have really shifted since I've started meditating on this. While every so often teams come up with very very very cool, and novel ideas -- these ideas themselves can usually be broken down into the pieces which inspired them. Mostly these ideas come from the "real" world. Often these ideas come from past FRC robots. Sometimes these ideas come from CURRENT FRC robots. There has been a lot of talk this year about teams "copying" designs. Lots of teams claiming "original" ideas. I guess from my new perspective... we're all copying. All of us. In general, people are very bad about understanding the nature of ideation and the creative process. This is probably why one of the most common questions for creative people is: "How did you think of that?" It is also why most creative people are terrible at answering that question. Sure, there are novel and innovative combinations of ideas. Relationships between ideas that maybe most teams won't think of. Tradeoffs which some teams make that other teams disagreed with for one reason or another during the build season. This doesn't bother me at all. What bothers me is that many of us are straight up lying to ourselves about where ideas come from. In the heat of the season, it is rare that anyone tracks where ideas come from, even rarer when they get traced back to the source. I think it is silly when teams say "We came up with this idea on our own." What does that even mean? Are you even sure? Who said the idea in your meeting? Do you know what in that person's past gave them the idea? Of course -- if you do know where an idea came from it is always nice to provide attribution! :) If you don't know (for sure) where an idea came from... you may want to acknowledge (at least to yourself) that we get ideas from all over the place, and it probably is more influenced by outside factors than you realize. Something to meditate on. -John |
Re: Inspiration, Ideation & Copying
I couldn't agree more!
Quite often, as a mentor who has been around for 10+ years, I throw out ideas that come from robots I have seen in the past. Often I get attributed as the source of the idea. I always try to attribute the idea to it's source whenever possible. Our "Top dead center" catapult design this year is exactly such an idea. We posted video of our prototyping, but included the fact that it was NOT our original idea. Sure we tweaked it to meet our needs but it is not an original idea. Following JVN's thought, I'll bet the team that inspired me to try this idea did not originate it themselves either. They were inspired to use the concept from somewhere else. |
Re: Inspiration, Ideation & Copying
"Then JVN spoke these words. 'I am the one who brought you out of the land of bad design, out of the land of poor drivetrain efficiency. To these I bring you these 3 commandments:
1. You shall honor no ideology in design other than it being iterative. 2. You shall not claim an idea as your own, because even innovations come from a combination of old ideas. It's nothing to be ashamed of. 3. Everything must be anodized black for maximum performance.' Chief Delphi said to the people of FIRST, “Do not be afraid. JVN has come to test you, so that the fear of bad design will be with you to keep you from following through it.” Exodus 20:1-5 The word of JVN for the people of JVN. Thanks be to JVN. |
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Re: Inspiration, Ideation & Copying
If I have seen further it is by standing on the shoulders of giants. --Isaac Newton |
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2011 was our rookie year, and the thought of designing a mini-bot was a daunting one! Our mini-bot team searched the internet and YouTube for inspiration until they finally found this really cool idea for a bot that used surgical tubing to clamp on the bar, and used vex parts for everything else. We stuck with that design, added our own improvements, and we had 100% deployment every time we went for the pole. Long story short, we actually ran into the very team we got the design from, and they were overjoyed that someone had copied their design, and quizzed us left and right about the modifications we made and how it worked. Anyway, our head coach once said that "Copying is the best form of flattery", and so if we find a cool or innovative design for a robot and we use it, we had better know who to credit! |
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To recycle from one of my earlier posts about RI3d robots:
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I strongly agree with Jared Diamond that we have a heroic viewpoint of inventors and we deny acknowledging the system that allowed them to be successful: great education, predicate inventions and an environment that fostered trial by error. My analogy is that is like a increasing the surface of a chemical reaction. By having more knowledge, inspirations and experiments, there more likely a great innovation will come forth. And here is couple from Dean Kamen's rude realities: Quote:
I think that a team that seeks to be original won't be not guaranteed that they are innovative. However their endeavor can still inspire other ideas. In essences the topic is about the nature of inspiration: we take in knowledge and experiences from many sources including predicate devices, process it to make connections and create an ensemble of connections called an idea. Inspiration is a funny thing in our minds and it can come in so many forms. sometimes inspiration leads to copying, all the connections point to copying being the best idea. so the question for copying is moral. That is a personal choice for many people. Why is copying bad in education, because it denies one connections forged through education. Choosing not to be influence by another idea to avoid copying is the same thing, one is choosing to deny potential connections to create ideas. To me copying homework and choosing to not to copy an innovative design are the same thing, your keeping your mind close. |
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So will many other FRC teams. Our performance in competition will depend on how well we have iteratively moved the details toward perfection. |
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"You didn't build that" - Barack Obama
We all stand on the shoulders of giants. None of us invented the wheel or Polycarbonate. However, that doesn't downplay the value of the smallest invention, innovation, act of creativity, or plain old hard work. Most people that stand on the shoulders of giants just sit back and enjoy the view. Few are inclined or able to build on what they started with. There is a difference between "copying" and "innovating". If an idea or relationship is so obscure or remote that we can't even trace it back to its origin, then there is a good chance that some innovation may have been involved. Perhaps not so much if it is something you saw on Youtube yesterday. FIRST is not about building robots. It is about building thinkers and problem solvers. Even though we often use other peoples ideas or products (our robot is full of stuff from Vex, AM, and Banebots), I still think it is important to encourage "original thought". |
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I feel like the value of a purely original idea is becoming lessened with the internet age. It is too easy for billions of people to hop online and spout out their every thought, and it is well documented. I have heard people claim wistfully, "I thought of that years ago! I could have gotten rich!", as if it was that single novel idea that led to someone else's success, instead of all the work and risk associated with implementing the idea.
I strongly believe the secret sauce that allows some to succeed is in the execution of ideas. If we took a single Ri3D example this year, and had every team build a copy, you would still have enough variation to differentiate teams based on their execution of the build. In my opinion, teaching teams to execute is at least on par with teaching them to innovate if we want students to be successful in our modern economy. When I look at reveal videos, and see those who have both innovated outside of the Ri3D/BB envelope (or even prior year designs) and executed a design wonderfully, I'm blown away. When I see robots that have clearly pulled elements from recent examples, but built a cleanly executed robot, I'm still inspired. When I see a robot at a regional that is very original, but non-functional, it is hard to not be disappointed that a team put in a lot of work and effort to create something they may not even get to play with (versus inspired by their creativity). |
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I've held that belief for awhile. I try to get my team members to watch as much robot video and analyze other teams robots as much as possible. It's way easier to build something new that works, when you can recall how a bunch of old things worked.
Here is a little attribution for this seasons inspirations. |
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http://documentarystorm.com/art-and-copy/ @47 ish mins If we are doing anything we are cooking, that's all design ever was. Sticking ideas together, there is a ton of skill and hardwork to stick them together optimal fashion. AND REMEMBER TO PICK THE RIGHT KIND OF CHEESE!! { ALL IDEAS ABOVE STOLEN FROM MR. JOHN BELT DESIGN PROFF @ SUNY OSWEGO} |
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Focus on solving the problem, not on being deliberately creative. If you effectively solve the problem, creativity is naturally leveraged as part of finding a great solution.
I have been inventing things my entire life. As an engineer, I am involved in tremendously creative endeavors on a daily basis. Despite this, I am uncertain whether I have ever had a truly original idea in my life. Most of design and engineering is recombination and optimization of prior concepts. Originality does not really matter, Solutions matter. A new solution IS original, even if it is entirely made of old ideas. |
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