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Rendering
I've run into a minor issue where 1/4 of our animation is going to take around 90 hours to render. Does anyone have any tips for either a. cutting down on render time (a lot) or b. a cheap online render farm that's easy to use?
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There should also be options for different ray-tracing quality. We were also having problems with renderings taking too long, so we had to make a slightly lower quality version to give to our marketing team so they could have something to work with while the better one rendered.
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If the render software has a network render function, I'd be happy to throw it onto my machines.
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So that the render can run on more then one server. |
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Would you help me set that up? I have no idea how to. I looked it up and 3ds Max can do it, seems complicated though.
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Edit: Nevermind, it's really easy to add files from server or manager. |
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Also, do you have any IM details that would probably be more suited for conversation? (You can PM me them) |
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We have set up a Backburner render farm of about 40 quad core i5 slaves to do our 3DS renderings. Works awesome. We could probably run it for you if you sent us the project. How big is that file?
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