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Is your robot defense ready?
I don't know if it is just me...there are a lot of robots that I don't believe are ready to have defense applied to them. Especially seeing how this year should be a defense heavy game (basically it will be). Is this just me or do you see it too??::rtm::
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I could not agree more.
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Absolutely agree.
Team 25 showed why they were the best in 2006. Lots of great shooters that year, but only one Team 25. |
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**Intake down, robot drives into it, your gunna have a bad day** :eek: |
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Our eight-wheel tank drive has been able to push every robot we've ever encountered over the past 2 years out of the way, which is why we keep using it. We've got a similar set up this year, so as a driver I'm not at all worried about being pushed around. Blocking, on the other hand? Well let's just hope there aren't any goalie bots at Salt Lake or Denver :P
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I'm not too concerned about getting pushed around or breaking our attachment, but I'm actually worried about breaking another robot. We've got a big heavy catching thing that expands around our robot that won't break. If we go full speed into a robot's intake, there are several I've seen on here that I'm sure we'll break right off. We're making sure to bring our intake in if it's not in use when we play.
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With you on this. With an entirely open field, I think many teams fell for the illusion that this would be an all offense game. In reality, the best strategy would involve teams playing defensively for two thirds of the match as I see it.
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Yes. All of our perimeter protrusions are structurally reinforced with 1"x2" box tubing (1/8" wall and currently not cheese-holed either) with the pivot of the intake made from 3/4" diam steel axle. We spared no weight in protecting our attachments
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What do you mean first round sort is assist points not auto points? *grumble* |
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If the red ball (or 2 or 3) is on the floor, and two blue bots can take turns hitting it (or hitting red bots trying to pick it up) to keep it on the floor and out of possession by red bots-- and one blue bot can make cycles without ever putting the blue ball on the floor (or holding it precariously in front of itself) then blue can win (albeit with less assists than they might like.)
I think a very competitive bot design is one that can get loaded in a secure hopper above the frame by a human (bot preferably not needing to be stationed at the field wall to still reliably receive), then truss toss and catch in its own hopper reliably (I know, no catch points for that) and then score, preferably 10 pts. This bot can score 20 pts (and one assist -- since a solo run is one assist) on very fast cycles with low risk of loss of ball control, with the only effective defense being bots getting in the way and/or playing goalie. The bot's two partners can play full on defense- taking turns bumping the ball in the wrong direction and significantly slow down any cycle strategy that puts the ball on the floor to pass or where its easy to have a bot lose the ball via a strong hit due to insecure possession. All three human players in alliance station can speed up cycles -- one at pedestal, one at corner and one at inbounding location -- ball is tossed from player to player to inbound as quickly as possible. As long as the team is not too far behind after auto, it should be able to get/keep ahead with a robust, fast, low scoring cycle against a largely disruptable strategy that puts the ball at high risk of possession loss. The top teams/alliances will have full control/carry-possession of their own ball and will control (but not possess) their opponents ball as much as possible. If you can't guarantee a reliable CATCH or a reliable self or human catch or human catch after a TRUSS, its probably not going to be worth doing the TRUSS, if your opponents are playing smart. |
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Anyone else want to chime in on this? Can an alliance use all of its alliance human players in the drive station area? Would you want to? G8 Each TEAM member must be in designated areas: COACHES and DRIVERS must be in the ALLIANCE STATION and behind the STARTING LINE. HUMAN PLAYERS must be either in one of their HUMAN PLAYER AREAS or in the ALLIANCE STATION and behind the STARTING LINE. G38 HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted). |
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John is right though, assist points win 1st seed |
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Good luck to everyone! Aloha |
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I truly believe this will be the year of the broken intake.
Most of the RI3D style bots must extend their intake before shooting. With all the defense that will be played this year, I see many intakes getting damaged. I hope teams bring spares. |
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Our team is definitely ready for defense-heavy matches. For wheels, we have 6" diameter, 2" wide blue nitrile wheels with 3-CIM ball shifters from Vex Pro. The top speed is around 17 feet per second. Crossing the field (driving 45' takes 3.25 seconds). We can push last years robot sideways.
Check out our reveal video. |
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Would you want to do this: I wouldn't. In my mind, there are some good plays that could involve human players in the far human player areas. Also, if you have any robot that is planning to throw the ball, you should have a human player in each of the far zones in case the ball goes out of play. The only scenario in which I would feel safe putting all 3 human players in the drive station area would be if my alliance did not plan to ever throw the ball during the match. You might (being optimistic here) be able to save two seconds by passing the ball between players in the drive station area. However, there is more potential chaos involved by doing this. What if a coach gets in the way of the pass? What if an opponent's just-scored ball flies in and hits the ball that is being passed? Then your alliance waits for 10 seconds as the ball bounces around out of your reach until a volunteer gets the ball for you and returns it to the human players. In my mind, it's just not worth the few seconds saved per match to take one or more human players out of the far zones. |
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http://www.fightingcalculators.org/b...r-frustration/ :) |
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Our solution to defense :
- 3cim vexpro single speed, single reduction gearbox - 4 inch wheels - 1/4 clearance. - EXTREMELY low center of gravity. We proved at suffield shakedown and in our shop, we have both the speed and torque. When we were at suffield, we didnt realize how much defense would be played while waiting for your turn with the ball. Glad we prepared to be defense though! |
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I expect to see alot of hit and run D
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With all the overhanging appendages and high speeds, I hope the referees strictly enforce the "contact inside the bumper zone" rule. Breaking your own bot when you run into somebody is one thing. Trashing the innards of the bot you hit is quite another.
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Our team takes a different approach to dealing with defense:
1. 20 fps 2. Mecanum 3. 3/4 inch ground clearance 4. 8 square inches of tread jammed into the ground with pnumatics.(anti-push feet) 5. A 6 cim powered arm called a "shooter" that defends the entire inside of our chassis. If a mechanism enters our chassis that mechanism may exit the field at high speed. (Or at least be persuaded into an upright and locked position). |
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if so id love to see a video |
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I believe the winning alliances will have robots wherein the ball rarely if ever touches the ground.
Otherwise, defense will likely school you if played well. |
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How many people actually have to stop and/or lower intake to shoot? I guess when we designed ours to stay in the frame the whole time I didn't realize how big of a problem it would be for people if not kept inside! Oh snap::safety::
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An interesting hypothetical situation would be: a defending robot rams an offensive robot and the defensive robot skewers itself, and become disabled, on a mechanism deployed by the offensive robot. Is that a foul on the offensive robot for contact inside the bumper zone? Is it a foul on a defensive robot for trying to incur a foul? Is it nothing because the defensive robot got what it was asking for by charging a deployed mechanism?
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I fear for the structural integrity of anything that extends outside of the standard frame perimeter. That includes the tall blocking mechanisms on goalie bots.
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Smart-arse :p |
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I think that teams can get around defense fairly easily by passing to their human players who can pass to another robot on the alliance. This may mean passing backwards across the field but its a lot of bonus points if carried out properly. It will also be really hard to block truss shots because they can go anywhere (even backwards over the truss) and will be incredibly hard to block. Auton points definitely won't be the only factor but they make a big difference.
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You don't get points for passing over the truss backwards, only forwards. Two defensive robots on one alliance will seriously clog up the field, and most of the shooters won't be able to pass/shoot over a 5' wall that is right on their bumper. As long as the defender can stay in front of the robot with the ball, they have effectively stopped all offense for the opposing alliance. And a robot that has two defenders on it will have a lot of trouble making a controlled pass to another teammate. Personally, I think that there could be a lot of boring to watch, defensive matches. On the flip side, the strategies that teams come up with will be really cool to see in action, if they work.
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Wow, I have read the rules through and through multiple times, and I still managed to miss that point. Not that it should come into play very often though. Regardless, one of the most important things to know about a game is how points are scored, so I thank you guys for showing me that point.
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We have to lower our intake too shoot, but i am not too worried about it, because it is well supported by the frame, and is almost all nearly 20" off the floor. I also think that most robots will be able to avoid their feeder systems being broken with driver practice, because they will know when to lift the arm better.
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As I have heard time and time again from coaches and others...
"Offense wins games (matches), defense wins championships." With that said, we're 100% ready. |
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While it makes sense that it would be easy to defend robots from passing to each other but there are more options. A fast turning drive train would be able to turn to one of the human players and pass to them very quickly as it would be much easier for a human player to catch the ball than another robot. This means that they can turn and pass quickly without worrying about it too much. The human player can then pass to another robot and I imagine it would be really difficult to block the opposing human player as they have a very fast and versatile drive train along with a shooter with a huge range of shot types.
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