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Re: Week 1 Analysis
Quick links to Week1 Match Results and Team Standings: CASB Match Results CASB Team Standings ILIL Match Results ILIL Team Standings MICEN Match Results MICEN Team Standings MISOU Match Results MISOU Team Standings NHNAS Match Results NHNAS Team Standings ONTO2 Match Results ONTO2 Team Standings SCMB Match Results SCMB Team Standings TXSA Match Results TXSA Team Standings WAAMV Match Results WAAMV Team Standings |
Re: Week 1 Analysis
The foghorns are back. I've been watching fairly casually and intermittently, but I've observed at least four field faults and/or match replays. Two yesterday were announced as scoring errors, and the one I just saw was announced as an error in transition from auton to teleop (gave an alliance a new ball before the auto balls were gone). Never did find out what the deal was on the fourth one as I had been watching with no audio.
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Re: Week 1 Analysis
Things I've noticed watching matches this morning, besides the massive human player penalties:
1. Ball pickup must be awesome, every time. 2. Every time your ball hits the ground, your opponent can screw you. 3. Accuracy is king--if you can't shoot, don't try. 4. Truss points win games, but only if it doesn't result in an uncontrolled ball. 5. Robots that can take a direct load are much, much faster than robots that can't (due to #2). 6. This game is much more interesting to watch than I expected it to be. 7. Team communication is not where it should be for most games. 8. Defense is crucial and absolutely killer, but if you need two robots to stop one, you're gonna have a bad time.... |
Re: Week 1 Analysis
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The field drawings have shown this potential since day one, if a team didn't address it in their game analysis they will face the consequences. We might have problems with our high goal shot from a certain distance, but we have a range to shoot from if we find an issue. I think it is a great engineering challenge. |
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Re: Week 1 Analysis
I flipped on some webcasts today and honestly, for someone who has been out of the loop for the entire season (since week 2), the game is very difficult to watch. I was expecting that the two balls would help focus gameplay, but it seems that robots almost forget what to do when they don't have the ball, milling around and making the field a mess. Just like 2009, the game is focused not on the goal but on other robots.
I think it just isn't very fun to watch. None of the tasks are instantly interesting to the public (climbing was cool no matter what) or immediately obvious what robots are doing: putting basketballs in hoops simply made sense but robots picking up and dropping balls just looks disorganized. With the lack of an endgame, there is no task to wrap up the match so it just kind of fizzles out. This is an odd change of direction because in the last few years, the games were only getting better and better with regard to that, and the GDC was making a conscious effort. I wonder if they thought this game would be interesting to watch and it isn't, or if they didn't have that as one of their primary goals anymore? Edit: I've been watching a little more and am warming up to the game a little bit. Good alliances, like the 525/1986 one in Illinois that manage to actually execute a strategy make the game much more interesting. I based my original post on qualifications at GTR, so maybe I spoke too soon. |
Re: Week 1 Analysis
I'm watching the Palmetto Eliminations right now, and I have to say this is fun! As a sports fan, I'm seeing everything I love: matches coming down to the last shot, hard hitting defense, robots hitting shots with said defense in their face. Haven't seen a tech foul in the 3 matches I saw. Sure the teamwork could be better, but I think that will come soon.
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Re: Week 1 Analysis
A ref committed a field fault in finals at Alamo just now and then when contested said it didn't matter....
Balls going out of play are the biggest problem with consistently. |
Re: Week 1 Analysis
This game ranks right up there with 2003. May even be "better".
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Re: Week 1 Analysis
What happened at the end of Alamo? I just caught the end where they announced that 118's alliance won.
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Eliminations provided for a consistent alliance to execute a good game plan. But it was interesting to watch how they had to improvise when defense arose. Co-opertition indeed. Alamo Final 2 just finished, whoa what a match! The human player caught an errant truss shot and inbound it as he fell out of his boundary area. It ended in a tie, but I think a truss score that I thought was missed may have been added upon review. (uh-oh, booth reviews) GDC done good creating a game that is complex with reasonable point values (Except for some of those fouls). Referees were better today. (must have been some calibration) They are still being asked to do too much though. This game should get better and better through the next eight weeks. |
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Would like to see a video of that match, not because I think they were wrong, but just to see what happened... |
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Either way, you can't deny it makes for exciting games! |
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