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Re: Week 1 Analysis
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Re: Week 1 Analysis
Rookie here, so my observations might not be as keen as some. Our team went down to the Southfield tournament in Michigan as spectators. A few major things stuck out to me.
If you can't shoot the ball accurately in auto, don't even bother trying. It is painful to watch 3 robots miss in succession, and have to watch them for the first 30 seconds of teleop just trying to grab the balls and get them to a goal so they can start cycles. If you don't shoot at all, don't even start with a ball. If you miss a high shot, don't waste your time trying again, shove it in the low goal and move on. I saw many teams attempt 3-4 times before humbling themselves and pushing the ball into the low goal. I was surprised at how inaccurate the throwing mechanisms were. If you have to park to shoot, you will get pushed. As soon as a robot begins lining up, an opposing robot is right in its way, shoving, pushing, doing anything to mess up your shot. Teams that can shoot while moving have the best luck at avoiding defense. In addition to this, having to lower an intake arm, or the like, in order to shoot, slows you down. Human Players, if a robot has the ability to catch from you, please toss the ball into the robot rather than onto the field. Finally, I was surprised at the number of teams who didn't have a secure hold on the ball. Simply spinning or getting rammed from the side was enough to dislodge the ball. This was very apparent during lining up for shots. Pickup systems, whether it be roller bars or el toro, aren't created equal. They have to be done right to be effective. That's my observations, I hope I didn't come across as too condescending. I'm sure I will eat some of my own words as I'm coaching our drive team next weekend. |
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You do run into an issue when a pincher hands off to another pincher. The recipient needs to wait for the passer to back away, or else the claws can get tangled (which I saw in one match at Alamo, not sure the number, though). It's either that, or leaving the ball open on the ground. |
Re: Week 1 Analysis
A few things.
#1: At Centerline, many teams came to us saying our field balls were over inflated. After spending lunch measuring every balls three times, they came out to ~25" diameter. There seems to be a discrepancy between the field balls and teams balls, but they are the right size, atleast at centerline. #2: There needs to be a ramp of some sort on the overhang above the drivers. I can't tell you how many times the ball got stuck up there, and without having a pole of some sort to get it down, Field Reset has to run in there and dislodge it with their hands, completely disrupting the drivers. #3: What 1023 and 1718 said was completely true. I saw so many penalties that made no sense I was amazed. Tech Fouls either need to be lower points, or the system needs an overhaul to help protect the offensive robots. This year seems to be going in the complete opposite way that past years have been. Instead of protecting scorers for an excited match, defensive robots are aloud to go ham with very few repercussions. This has nothing to do with the proficiency of refs but everything to do with them having way too much on their plate to do. |
Re: Week 1 Analysis
Main observation:
The game is significantly different than anyone's predictions I heard before this week. As almost everyone else mentioned, this is a ridiculously penalty heavy game, and I think that's hurting more than a little bit. I sincerely hope we see a Tuesday rule update that addresses the concerns brought up in this thread. |
Re: Week 1 Analysis
Man, I could go to town on what happened at Palmetto
This has to be the worst scouting I've ever seen. EVER. You can't trust the FIRST rankings AT ALL this year. Teams like 4451 got absolutely awful schedules, but were the best assisting bot out on the field, and one of the most consistent low and high goal scorers. They weren't picked at all. I'll be honest, our robot was having a lot of issues, I don't think we (1648) deserved to be picked at all, but team 3571, coached by a certain world championship winning drive coach, and one of the best trussers and best intakes in the field, was also left out of eliminations. We saw teams in elims that had no business being there, there were teams that didn't understand game rules in elims here. Defense may win a lot of matches, but when teams as good as 4451, 3571, and 4452 get overlooked because the FIRST rankings show they were on weak alliances all day, there is a problem. I seriously hope 3571 gets polled in FRC Top 25, that's how good I felt their intake and shots were throughout the day. I have had enough of week 1 ref issues now. Last year, we lost in quarterfinals because of a ref not calling a pyramid contact, but calling a human player stepping behind the line. I swallowed that one up as having scouting mistakes and having a weaker robot and lucky schedule. This time, I was absolutely livid after watching many matches end in high scores because of unnecessary tech foul calls. When my human player is in no immediate danger of hitting a robot, and barely extends over that yellow tape for a fraction of a second to in bound the ball, I don't think G40 should apply to that. We racked up 150 foul points in a match by ourselves because this ref was too focused on watching millimeter portrustions of hands over the yellow tape*. FIRST, PLEASE FIX THIS! THESE TECH FOULS ARE RIDICULOUS AND I ASSURE YOU AREN'T PREVENTING ANY DANGEROUS SITUATIONS. I'm glad we don't compete again until week 5, I think it's going to take me a couple of weeks to calm down and refocus on how to improve. *1024 and 5130, we apologize for incurring so many foul points and making a winnable match into a loss. |
Re: Week 1 Analysis
Here's my opinion:
Penalties: G40's penalty should be reduced if the alliance at fault gained no advantage by running afoul of it. G12 may need to be reworked to become like the pinning rule, to where you can posses the opponents ball for five seconds if the ball was acquired without the use of an active mechanism on the robot, but you must get X distance away from their ball before you can attempt to posses it again. That way if the opposing human player drops their ball in your robot you don't get the "death penalty" for it. EDIT: Also, the robot may not distance itself from the ball by launching it via a mechanism on the robot. Defense: Defense is always part of the game, but I doubt this is quite what the GDC envisioned when they made a game all about the concept of assists. Pushing matches tend to be the least damaging type of effective defense played, and what they tend to break (transmissions, motors, wheels) are more readily replaceable than all the frame bends and tweaks that usually result from these high speed ramming maneuvers I've seen. Usually once the frame is bent, the robot is never quite right again. tl;dr push and bump, don't ram. Though, would be interesting to put shock watches on some of these robots, and see how hard some of these hits are. |
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