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Re: Week 1 Analysis
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At least at Hatboro, matches were being paused quite a bit. With a game like this, I think its a good thing to get it right instead of just letting the alliance go, unable to score. Again though, Why can't we just insert the balls where they left the field?? Its much simpler then having to track down the nearest HP and run halfway across the field. Quote:
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Re: Week 1 Analysis
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#1, 7, 8. So, QF 1-1, 3-2 and 4-2. Another note: .25 of red alliance's points were penalties (260 pts), while .29 of blue alliance's points were penalties (370 pts), almost 50% more penalty points than red recieved. Additionally, the proportion of blue's penalty points to red's teleop/hybrid points is .47, and for the other alliance is .29. Higher-numbered alliances seem to have played much cleaner this week. |
Re: Week 1 Analysis
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Re: Week 1 Analysis
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-Assists being attributed within the same century they occur -The pedestals lighting up prior to the heat death of the universe -Dead Ball cards being enforced better than county ordinances in the Old West -Real time scoring functioning better than square wheels At what point would FIRST decide to make changes to rules that may affect strategies of a very select few in order to better administer the game they designed? I can't answer that question. |
Re: Week 1 Analysis
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And even then, you can still push it into the 1pt goal. |
Re: Week 1 Analysis
I'm actually somewhat confused about all these HP fouls....that never happened in the matches that 4901 played in at Palmetto.
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Re: Week 1 Analysis
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The game is, IMO, broken because of the overused penalties, delayed scoring, incorrect scoring, lack of rule knowledge by referees, 2003-style defense gameplay and obscure field issues. Anything they can do to make the game "less broken" is good. There's weird field stuff happening too. I've watched goofy timing display stuff on the webcasts, as well as delays between when a ball is scored and the assist lights go off and pedestal lights go on. Also, I've seen a few more timing issues with the hot goals (8 seconds left, 2 seconds right). Does anybody know how they're scoring these? |
Re: Week 1 Analysis
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G20 ROBOTS must be in compliance with Section 4.6: BUMPER Rules throughout the MATCH. Violation: DISABLED Hopefully FIRST fixes the bug that does not allow the head ref to disable from his scoring tablet as currently he has to run to the driver station to e-stop (disable) the robot. |
Re: Week 1 Analysis
All this hype over aggressive defense this year is astounding. How did so many teams not anticipate this aspect of the game? This is especially important when some teams build weighted chassis battering rams as robots. I know my team wont have a problem, our entire robot is double extrusion and welded steel ::ouch:: ;)
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Re: Week 1 Analysis
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Also, I've heard the referee data input stations are time consuming to navigate thereby causing massive delays in attributing assist, fouls, and scores. |
Re: Week 1 Analysis
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Assuming you're talking about Mt. Olive, the incident involved a match stopped out of safety concerns (I'm almost certain based off the timestamp of a picture I have of why-it'll be posted to CD-media soon). For a short period of time, the match was going to be resumed, hence why the fouls that would be incurred were being discussed. Assists were never a question in the event I believe you're talking of. Eventually, it was determined the match would be reset. Overall, it was a hectic game for week one. Being that the last 4 games have had some form of a protected zone, teams did not expect the defense that happened. The biggest issue to me is that field crew/reset is a position this year that doesn't require any sort of game knowledge or training. I have more of an issue with that than Refs having to keep track of posessions* and usual ref stuff; it's just too much to add on ensuring field reset does the right thing. *I'm differentiating posessions from assists. |
Re: Week 1 Analysis
I didn't attend a week 1 regional, and I have read quite a bit about the damage caused and rough defense, but with this in mind, how did this years kitbot hold up? The frame is definitely weaker than last years so I wasn't sure how it would do.
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