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What were the reasons for fixing it? Did they have to change the light bulb? :-) |
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Way too many teams who do not have an auton will start with a ball.
Refs have way too much to watch to be able to call matches cleanly. Penalties and scoring is way out of balance. So many teams don't know the rules. So many alliances did not have a human player in every zone which resulted in confusion and lost time whenever a ball left the field and the volunteer had to figure out where to take the ball. So many teams don't know how to scout. If your robot relies on a loose ball sitting in the right position to be scored you are going to have a very bad day. |
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The Rule referenced in point 1 is T13. |
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I agree recommendations are not the same thing as requirements. Teams should work safely because it is the smart way to play. |
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Didn't go thru all the posts, so I donno if this was mentioned already, but I viewed multiple matches online at different regionals where there there were multiple alliance balls in play (once all left over balls from auto were cleared.) That is to say, new balls were being put into play before existing cycles were completed.
And there were times that I saw robots waiting an inordinate amount of time for a new ball to be put into play as well..... |
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By "fixing," I meant making sure it was lit when it was supposed to be. Often, it should have been lit after the completion of a cycle, but it wasn't. Teams would shout and bang the glass, then the head ref would fog horn the match, consult with refs/volunteers to ensure the proper pedestals were lit, and resume the match. This happened less frequently on Sunday than Saturday, and less frequently still in the eliminations (only once that I noticed, but I didn't get the chance to watch every elim match). The pedestals were also lit quicker in the eliminations, in general (but some assists were still missed). |
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Deal w/ that issue by changing how you shoot, as it really isn't that hard to do. ______________ -The lack of actually made Auto Shots (and the actual # of attempted truss shots flat missed), overall this weekend, was unbelieveable and actually very sad. (The game is Pick up, pass, shoot, catch, pass, shoot.....Design a robot to the game. Code to the Auto. Drive your hearts out. Train your HP's to avoid the G20 penalties at all cost. (Or it will cost you bigtime! and when it counts). -Watching HP's inbounding or on the sidelines flat hang onto a ball off the field too long just looking for a robot to inbound to (many I saw did this, over & over again, on the many multi stream matches I watched this weekend), for from a full 30 seconds to even a full minute or more, instead of just throwing that ball over those 2 defenders sitting right in front of them, to their bot clear across the field...Had me actually yelling at my computer screen constantly. HP's, they can't score "anything", if you are holding on to that ball in your hands. (Though I did see a few inbounders that were tossing them much too quickly and very inacurately too (most ended up in the opposing alliances low goal), and then running off like they had something they had to do really fast too...Like send or read a text on their phone maybe?) Take your time going back to that ball on the not yet lighted tube inbounders....It will be a few seconds at least before it lights up again sending you on another important mission to deliver it to your alliance. -Those that can make those high goals and rarely ever miss, should never 1 point it unless you are sitting w/ 3 assists already. -Last but not least...The Ri3D overhead wheel type / lean out P.U. is actually easy to defeat by a well played defender. (And I'm glad our team didn't go that way now). Holding that ball tightly is a must while travelling the field and while being defended. _________________________ I am just so glad (after watching all those week 1 matches that I did),....that our team personally took the "back to basics approach" and made the bot simply to "play the game" this year, and left out all the bells, whistles, and pretty lights and other fancy stuff. I cannot wait to see it play in week #4 (if what I know that bagged 1 does already, and I know what I see them practicing daily now w/ the Practice Bot is building to....Yes, the last few days we were making sure our HP's know where that "no man's land" is (as when they lost 10" of HP play area, we just knew that would make things that much tougher on them), and they are to stay away from it always. (It isn't natural for them though, trying to toss or roll that ball inbounds by pushing from behind it, instead of throwing it w/ hands on the sides of the ball). That, and trying to break the "human player auto error correction habit" they all will naturally have, by leaning over & reaching into the field to "get it where they actually meant it to go." (Let it go HP's...Leave it alone! Let your bot get your error drops...they can P.U. that ball up too as it was designed to do rather quickly). Coaching from the sidelines will lead to many G50 technicals w/ those arms waving & pointing all done while in "No Man's Land"...HP's, Do not do it PERIOD! -Oh, and some of the actually scoring was totally erroneous...But they are just volunteers, and it is a tough game....let us all remember that please and be courteous in our statements OK. That will get much better as time goes on & before the Championships....that we can be sure of. Book over...whew. |
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Speaking as a ref, on a 6-person crew, at a Week 1 regional:
The crew I was on was in agreement that we had way too much to do. And that the panels for input need an update. 1) The refs are keeping track of possessions, scores (truss, catch, and goal--and miss), cycles, AND fouls by both robots and human players. Odds are, something is going to get overlooked unless it's blatant. 2) Lag, lag, wait for it... lag. On some screens, the panels are fairly quick... but on others, it's a good solid 3-4 seconds. And when ending a cycle, on top of the potential wait for a ball to be good or bad for sure, there's whatever lag is in the system to get the signal to the pedestal to light up. And... my personal hope is that G40 gets revised to a Foul. Particularly given the severe effects a T-Foul has on the score. |
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I'd like to know what the issue typically is for causing the unlit pedestal? I assume it's just human error which is the cause of way too many matches being lost for teams who should have won. This is something we figured out on kickoff and unfortunately I think it will continue to happen for the remainder of the season. Hopefully it will be reduced significantly by week 2. |
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They've made changes to the field because of these issues before, it's not a huge stretch to do that here. All you have to do is put a plate over the bars so it's flat or inclined backwards. |
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We also had an autonomous ball in the finals get stuck on the bars. The volunteer had a rough time removing it from those bars and almost knocked it back onto the field. What would have happened then? It is definitely something FIRST needs to consider. |
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Field Reset volunteers don't know who to give balls back to. Human Players should be given a distinct Red or Blue vest to wear during matches so that they are easy to pick out in the crowd of people around the field. 6 vests is a cheap and easy solution, and the only training it requires is telling the volunteers to look for a vest matching the ball in their hands.
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Scoring Panel lag aside, I just thought of something with regards to the referees, assuming a 6 person crew:
2 refs are assigned as "Ball Refs". Each one picks an alliance and follows their ball. They rule on assists, trusses, catches, ball posession fouls, dead balls and goals. Autonomous shouldn't be too much of an issue since there are no trusses, catches or assists. 2 refs are assigned as "Robot Refs." They could divide the field in half somehow and watch the robots on one side. They rule on Robot-Robot interaction fouls, single robot issues. 5th and maybe 6th refs could watch human players, I'm not sure of the exact role of the Head Ref currently, he may have other, more important roles. What do the refs think? |
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I also think that first should put something over the bar so that the ball can't bounce back out of the goal. However, I think my reason is a bit different from what everyone else is saying.
A huge problem right now is the multitasking that the referees are having to do. Because the balls are not guaranteed to stay in the goals right now the referees must hold off on lighting up the "can" and starting a new cycle. Fixing the goals so the balls never bounce back out will allow the referees to push the button right when they see the ball pass through the goal. This would result in: 1. Less strain on the referees. The less time they spend looking at the ball bouncing in the goal the more time they can spend watching the match and doing the rest of what they do. 2. Faster gameplay. This should mostly fix the big delay between scoring a ball and waiting for the "can" to light up. The more of the match the balls are on the field, the more exciting this game will be to watch. 3. The side benefit is it becomes easier for teams to score because the goal bar is no longer de-scoring shots. More teams scoring high goals makes the game more exciting which in turn reflects well on the FIRST organization. Food for thought Cheers, Bryan |
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Ouch....I meant G40 at least twice in my post above. Sry all.
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Teams with both flatter and more curved arcs have had shots bounce out. (Neither you nor I have attending an event yet so we are probably not the best judges of the situation.) Reposting a relevant quote made by Sunny in another thread. Quote:
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First, there are only 5 refs on the field, counting the Head Ref. We had 6, so the 6th was off taking a break for a few matches. Two scored the goals and possessions they could see clearly--in auto, they scored the goals and hot bonus--and in teleop, they were the ONLY refs who could score goals and end the cycles. Two more, across the field from them, scored possessions and flagged all the fouls--in auto, they scored mobility. Refs without flags could call for a penalty via radio. The Head Ref? Pinning, seeing stuff the other 4 missed, human players, dealing with questions, dead balls, disabling robots... |
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For Alamo regional Finals 2, you can watch this video and clearly see the live score tied 85-85, an then 624 gets a truss toss, which is never counted on the live score, hence the post match score change to 95-85
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What part of 118's human player falling out of the zone was intnetional, prolonged, or consequential? I worked with their human player, Nick (?). He was probably one of the 4 best human players at Alamo, narrowly beating out 190's. |
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Literally bumper cars. All 6 of robots clustered in the middle of the field in an all out fight over both the blue and red balls. Attachment 16462
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This shot is also predicable if that's the only one you can shoot from which can make it your enemy. |
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Been there, seen that a million times (after welding of that particular frame joint in your pic...It certainly appears to me that much more than 50% of the weld was then quite overly ground away, seeing that the appearance of the lack of any weld bead is also present). It is a ton of work I know, and the same issues happened to our team during Rebound Rumble (we played in the finals, lost, then rebagged a known very injured bot after our first regional, and it saw us stripping our bot completely down in the pits, to a very custom and powder coated dual side intake frame, at our second regional in Las Vegas, because every single weld broke that there was to break, between (many slightly over ground welds), a lot of very active defense, and that nasty floor beam we crossed much too often. That of course, led to many other bugs after the welding was done too, and that robot reassembled in a short period of time. That bot just wasn't quite right until Q time was nearly finished (it was by then, but we had not shown the necessary reliability to that point that another team would/could trust)....Wasn't a good year for us needless to say. I hope you fare much better in your case. Not a weld on this years bot BTW, as we knew it was going to be a very defensive hard hitting game. Though last years bot was for us.....It lasted. (And that one incident caused us to learn to go much more modular in the future). You have one thing going for you...At least the carry in has luckily been increased to 45 lbs....That 50% increase should get you there. (Well that and a good pit crew I certainly hope!) Good Luck! (Weld clean, and leave the beads please). |
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Ok, for the ref's I might think a change is necessary (but still, to every bot choosing to be shooting the high goal). We are supposed to design to the field. Not the GDC changing the field to our design choices. See you in just a couple of weeks...Can't wait after watching all this exciting week 1 action. Tough game for all! |
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http://frcdesigns.files.wordpress.co.../2008_1771.jpg |
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https://www.facebook.com/photo.php?f...type=1&theater |
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Martin - we love your robot from 2008!. It was certainly a major inspiration to our bot!!! :) Another picture: https://www.facebook.com/photo.php?fbid=658765220825567&set=a.6587649008255 99.1073741838.320809081287851&type=1&theater |
Re: Week 1 Analysis
I saw a lot of defense on the opponent's in the in-bounding zone. Several times, BLUEBALL got trapped between the REDBOT and the REDLOWGOAL while the BLUEBOT is hoping to get the first ASSIST.
More than a few times, REDBOT pushed the BLUEBALL into REDLOWGOAL or BLUEBOT pushed REDBOT into BLUEBALL and the BALL inadvertently traveled into REDLOWGOAL as a result. It took a fair amount of time to return BLUEBALL to Blue HUMAN PLAYER and then to the FIELD. I wonder: Will we see this called as a G11 or G12? |
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I haven't read through this whole thread yet since I am on mobile but I was thinking to myseld. If you have a 1 ball auton and neither of your partners has one, would it be worth it to still put all 3 balls on the field? You score your one and IF you have a decently fast pickup and scoring device then to me it makes sense to keep them out to get those quick 20 points before start the cycle. Mainly thought this because if your partners don't have an auto at all, you might be running and gunning by yourself and those points will be key as proven so far. :ahh:
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It was a great webcast. I liked having the full field view separate from the production company, but still having the timer, scores, etc. I know doing that independent of the FMS must not have been easy, but it was great! Keep up the good work! |
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Obviously, having to chase down a truss ball takes time, but it also scores immediately. ymmv, but I think what we saw in CIR says don't put auto balls on the field unless you can make them reliably. |
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http://www.youtube.com/watch?v=VYMrE...are&t=4h56m44s Nate |
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Truss points are vital to the success of an alliance
Strong Defense can completely win a match for you if there is no response Autonomous can make or break an alliance's match Scouting the defensive capabilities of a robot are incredible for alliance selection, because of the two above points running 21 point cycles is incredibly fast if you're able to have a robot that can truss shot. |
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However, it would be awfully close if not "possession" by the opponent according to G12: Quote:
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So, it appears that a blockade does not apply. But, I agree. I was also thinking G12-D. There are lots of subjective calls in this game. |
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-Scout to see if bots "play nice with others"
-Edxu is right, truss shots can easily sway a match -Human Players can really screw up a match -Alliance selection will decide (most of the time) if you win, so scouting programs have to be excellent this year. -quick two assist cycles with one defense bot worked well. |
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Thanks to 1678 for hosting the IE streaming video! |
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One thing to note (didn't watch any regional but Alamo). When the MC is announcing the teams should be the only time the alliance station cam should be used. Showing the drivers during a match is annoying, and useless. We want to see the robots. Generally speaking I also hate to see the view of one robot mega close to a camera, it is cool seeing them up close, but again, I want to see the match. |
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In the Southfield final 1 video -- https://www.youtube.com/watch?v=vPlx4MOkVck -- it looks as if the robots are disabled a second or two before the buzzer sounds the end of the match.
Any ideas why? Did the clock hit zero when the robot were disabled or when the buzzer sounded? |
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Since the autonomous lights and goals were sometimes delayed, and possibly the computation of assists, I think this may be connected to the other issues we have been seeing with the field systems. |
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From what I have seen in the streams that I have watched fouls are huge in determining the outcome of the game, however defense is also important. There is no sense in sitting there after your alliance has shot or passed the ball when you could be obstructing another alliance from scoring. Beware G40 for it is always watching...
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This is probably going to come off as long, whiny, and un-GP, but bear with me. I would like the referees to LEARN the rules, or at least be consistent. I am only posting this now because I fact checked beforehand.
First, during eliminations, whenever someone from our team would go up to the question box, we would be told, "You need the alliance captain in the question box" I will simply quote the Game Manual for this: Quote:
Fast forward to Finals Match 1 (we are blue). After autonomous, a missed ball is on the red side of the field, and it goes in front of the red low goal, and there is chaos (as usual) around the ball, and 453 (red, once again, NOT putting them down) gets disabled with the blue ball between them and the wall, and the red low goal behind them. Because of what we were told earlier, we did not hold up the dead ball sign (which is also reinforced by the Q&A here), yet no possession call was made on 453, which should have been a G12:D, a 50 point technical foul. After the match, the referees said that we needed to hold up the dead ball sign. This lost us F-1. So, to add on to everyone's complaints about missed calls, G26 (sodizzle, Joseph, and Tom, I agree with you on those miscalls, I mean come on, BLUE BOX) and G40 (which actually isn't too hard to not get called on as long as you're careful and take a tad more time), if you are a referee, PLEASE read the rulebook. |
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I want to make sure I have this information correct to present to my team this week. I noticed teams were passing the ball over the truss to the human player to catch. If the human player catches it, does that count for a catch bonus? The rules hint at it, but are vague in a way and during the webcasts, it was kind of hard to notice the points being added due to the fast pace of the game.
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Under the definition of CATCH, no, the human does not contribute any catch points.
"A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet, the ROBOT which SCORED the TRUSS, or HUMAN PLAYER." However, having the ball go to the human player does help ensure that the ball stays in the alliance's control. |
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I am pretty sure what you saw was 399 catching their own ball. Sometime in the qual matches, we lobbed it over the truss and went under to recover our own by catching it. This was my first chance to ever see a regional competition, and I was so glad we were matched up. Our strengths complemented each other. your repeatable throwing skill made it easy for our driver to recover the ball quickly. The two catches in a row was amazing! Our driver is really good and I figured it would happen at some point, but wasn't too sure if we could catch the line drive throws. The fact that both were "on the run" blew me away! |
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I wanted to bring this up because it became a weird situation on Friday at GSDE. Early in Friday, a good portion of the teams (10+) had still not finished inspection. The queueing staff (including myself) were under the impression that a human player could be sent, even if the robot had not been inspected, to avoid the team getting a red card and therefore, 0 points. We were told by Robot Inspection that this was not the case, as per T6:
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Just remember! ASK YOUR ALLIANCE PARTNERS IF THEY HAVE NOT BEEN INSPECTED!!!! |
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I was at the Alamo regional helping the CSAs out. I will describe the common issues I saw, not to pick on the robots, but so that mentors and students can better prepare and recover when/if they occur.
As mentioned, it is a rough game and will uncover loose connections on a robot. I saw Anderson connectors disconnect, crimps to battery fail, ethernet cables pulled out, and digital ribbon cables come loose. Friction fits can only resist so much force. Fasteners, zip ties, and velcro are highly recommended to keep heavy components stationary and to keep connectors firmly attached. Please trace radio power wires and check that it is wired as shown in R43 of the Robot manual. Late on Saturday, I was still seeing inventive ways of powering the radio. Most reboots I saw were not the cRIO, but the radio or entire robot. The log messages will indicate which devices rebooted during a match. I saw more joystick issues than I expected. The DS doesn't know how many joysticks are supposed to be plugged in, so the LED on the left indicates zero or nonzero. The diagnostics screen and setup screens show individual joysticks. If your team connects a joystick during a match, they do not need to restart the DS, reboot the laptop, or reboot the robot. The procedure is to take hands off the joysticks, press F1, and resume play. If you press F1 with a joystick or gamepad off center, you are affecting the zero-calibration and may find that the robot is biased or spinning in circles. If this happens, follow the F1 procedure. Please make sure drivers are aware of this. Please test your code using the practice mode of the DS. This sends the same commands to the robot as the field during a match. Some teams test auto and tele very well, but only in isolation. The transition between auto to tele happens once per match. It is important, so please test it. Robot bumper rules, including color, are being enforced quite strictly. I understand that robots may be bypassed or estopped if the bumpers are sagging, broken, or molting. I believe all of the fog-horns at Alamo were because a ball was reintroduced into the field improperly. They do not necessarily mean that the field is having technical difficulties. Finally, if your robot stops moving on the field, there are a number of things to make note of to help identify and resolve the issue quickly. * On the robot, observe the RSL and radio LEDs. You can often determine whether the entire robot lost power, can see the radio reboot, and can even see Anderson connectors with nothing connected to them. * On the DS, observe the LEDs on the left side. Flip to the Diagnostics screen and observe the ping status LEDs and diagnostic messages. On the charts tab, you can see the realtime traces of CPU usage, battery level, and communications -- at least you can see the data for the time when the robot was connected. * After the match you can review the charts data and messages using the Log File Viewer. It can be launched on the Charts tab, scroll to the latest match, typically at the bottom. * Observe any dashboard or LCD message that the programmers may have put into the code -- a broken encoder, an impossible limit switch combo, a spinning gyro, etc. * Remember what was taking place on the field when the issue happened. Were you pushing? Were you hit? Did the robot behave normally before the issue? Once off the field, discuss the symptoms and observations. Determine some likely points of failure. Safely restore power to the robot, look at LEDs and cables. If a particular device lost power, tap/wiggle/tug the device and both ends of the power cable to see if you can cause it to happen again. Look for bare wire than may have shorted to the frame or another wire. Look for melted or pinched wiring insulation. Be sure to test sensors and actuators for damage. Most FRC code doesn't behave well with sensor failures. If you don't find the issue, ask for assistance. When something happens to the robot, things can get intense. People may have lots of questions or theories. They may remind you again and again to hurry up and fix it. This doesn't only happen in FIRST. I hate to see robot failures like these happen, but watching a team effectively debug and correct issues is one of my favorite elements of FIRST. I hope this info helps. Greg McKaskle |
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More generally, this game is very exciting when an alliance gets rolling like we did in the final few matches. With the truss shot, catch and long shot, the ball starts flying and you are watching more than one robot at a time. After watching the qualifying, we could see how really difficult it is to pull off complete teamwork. It must be what the GDC was envisioning. |
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Doesn't the Human Player count for catch points? It says:
"A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet, the ROBOT which SCORED the TRUSS, or HUMAN PLAYER." So a CATCH occurs when, after the ball is scored over the truss, the ball is either: 1. Caught by the same robot that threw it 2. Caught by a different robot on the same alliance 3. Caught by the Human Player. Am I missing something here? |
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Great post Greg. This will help us out when we have another problem with connecting and get back in the game much quicker.
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It says a CATCH is worth 10 points. Again, the definition is above. Therefore, if any of the above three happens, Catch points should be awarded, since if those are defined as catches, they should be worth 10 points once per cycle. |
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A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting: 1. the carpet, 2. the ROBOT which SCORED the TRUSS, 3. or HUMAN PLAYER. |
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"A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet, the ROBOT which SCORED the TRUSS, or HUMAN PLAYER." The 'before contacting' bit is applied to the carpet and the robot that scored the truss and a human player. So a catch only occurs when the ball is caught by another robot before contacting the carpet or the tossing robot or a human player. |
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Suggest reading your post very carefully again. Catch is by a ROBOT possessing a ball scored over the truss by it's alliance partner BEFORE touching the carpet, the robot which scored the truss or the human player. Self catch and human catch do not score the catching points
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https://www.youtube.com/watch?v=iUi8...e_gdata_player
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Wow. FIRST needs to work on their syntax XD. I was reading it as: A catch occurs when A, B, and C were met rather than A catch occurs when if it is caught by a robot before A, B, and C. |
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I may be wrong, but i don't think a robot to human player pass earns catch points. I have seen some teams throw the ball over the truss and have a human player catch it but that is primarily to have a reliable way to maintain control of the ball after a truss toss. It also greatly reduces the amount of time it would take to retrieve the ball after a truss toss if a human player were to catch it.
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