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Re: Week 1 Analysis
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Re: Week 1 Analysis
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I wish we could just grab the ball, and refs would call a foul if it was too early. We have some great refs at IE, I really hope that translates to great matches! -Mike |
Re: Week 1 Analysis
What I really don't get is teams clearing off missed auto balls. Is it really that hard to push a ball into the low goal? You don't even have to collect it, it can just be pushed!
Teams need to play in zones. There are so many times when I see two robots on the same alliance go after the ball. What should be happening (at least what I feel like) is that there should be one robot in each zone. Then when you don't have a ball you are playing zone defense. By the way are we really going to ignore the fact that 148 and 624 got a the ball hot goal auto their first time up? I watched it on a webcast and it was the most intense action all day because of how close they were to missing/making it. And how about those mecanum drives? Has any team really found it that much better? The ones that are going well are the drives with omni wheels. They are able to just spin out of there. Also I'm pretty sure most traction drives could push mecanum drives. One last not. The less time that you have, the better. It means you are picking up the ball quick and racking up those assits. I saw several times were a team took a while to collect the ball, even more time ti get the ball stable on their robot just to miss a high goal. |
Re: Week 1 Analysis
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And since this may be a bit of a misconception, Refs do not determine assists. Only Zone Possessions. |
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Re: Week 1 Analysis
I'll first say that I empathize with the hard working volunteers and respect the work done by the FIRST organization to design all of the aspects of this game.
That said, I am pretty concerned about the pedestals not lighting, the assists not being awarded, and the excessive human player penalties. This game has a lot of potential, so I really hope those three major issues are addressed somehow. Any alliance that gets eliminated this afternoon due to incorrect scoring after having clearly won on the field is going to be pretty crestfallen. It's a bit like scoring a touchdown, kicking the extra point, and kicking off to the other team, then receiving only four points put on the scoreboard. The scoring is certainly more complex than football, but when teams don't receive the correct points for their actions, the level of unfairness is the same in Aerial Assist as it is in football. |
Re: Week 1 Analysis
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Slapping some plywood up there would fix things, but probably not provide the look FIRST is going for. A hundred feet of nylon rope wrapped around the rear two bars and secured with zip ties would solve the problem and not look too bad. Even 1/8" clear polycarbonate isn't that expensive. But just shrugging your shoulders, giving up and doing nothing is unacceptable. This is an organization that is supposed to provide inspiration for kids to become engineers. Don't tell me that there isn't a simple, cheap way to solve this problem, because if our team were faced with a problem like this on our robot, we'd find one. |
Re: Week 1 Analysis
Some stats from the Twitter data for Friday's Qual matches: Code:
99 average winning score |
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Here are some additional stats: Code:
122 average winning score without foul |
Re: Week 1 Analysis
Ether, how many matches do those statistics cover?
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ILILFriday Twitter data |
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I noticed this when we were practicing on the field here in Georgia (Thanks Walton). I suspect that FIRST knew about this and decided to leave it. |
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I don't buy it. If the bar knocking balls out of the goal was meant to be part of the 'fun', that characteristic of gameplay should be present in the low-cost field parts. |
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Not sayin' it's right ... but it was in all the field drawings |
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