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-   -   Let's See Your Robot's Battle Scars (http://www.chiefdelphi.com/forums/showthread.php?t=127368)

Sparky3D 03-02-2014 09:01 AM

Let's See Your Robot's Battle Scars
 
With a a ton of defense being played, and some overburdened referee's, this year is shaping up to be a rather "painful" year for our robots. So I thought it might help to have a place where we can all share our pain together :D . So feel free to post pics of the battle damage your robots have suffered this season.

Here's ours: these are our lift cylinders after one of our elimination matches (pics stolen shamelessly from one of my fellow mentors). We actually had a third cylinder damaged earlier in the regional, but I didn't get any pictures of that one.




AndrewGRowles 03-02-2014 10:58 AM

Re: Let's See Your Robot's Battle Scars
 
We just finished playing at the Palmetto Regional.

We had 3D printed CIM mounts that were completely destroyed during one of our last practice matches, we spent the whole night 3D printing another set.

Also we went through about 4 encoders.

Ian Curtis 03-02-2014 11:26 AM

Re: Let's See Your Robot's Battle Scars
 
James from 95 posted some pretty impressive ones in his 95 at work thread.

TheFrozenSlink 03-02-2014 01:32 PM

Re: Let's See Your Robot's Battle Scars
 
Our team, also a CIR, destroyed out pickup... about 4 times.

Daniel_LaFleur 03-02-2014 01:54 PM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by Sparky3D (Post 1351763)
With a a ton of defense being played, and some overburdened referee's, this year is shaping up to be a rather "painful" year for our robots. So I thought it might help to have a place where we can all share our pain together :D . So feel free to post pics of the battle damage your robots have suffered this season.

Here's ours: these are our lift cylinders after one of our elimination matches (pics stolen shamelessly from one of my fellow mentors). We actually had a third cylinder damaged earlier in the regional, but I didn't get any pictures of that one.




Those pictures confirm the concerns I've had since kickoff with the extensions being 20" and the field being ripe for harsh defense.

Also, long cylinder rods outside the bumper zone are just asking to be damaged. The lever are is just too long.

Sparky3D 03-02-2014 01:59 PM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by Daniel_LaFleur (Post 1351897)
Those pictures confirm the concerns I've had since kickoff with the extensions being 20" and the field being ripe for harsh defense.

Also, long cylinder rods outside the bumper zone are just asking to be damaged. The lever are is just too long.

Actually, those cylinders are entirely within our bumper zone. But we will be adding some additional protection for them at Wisconsin. :D

orangemoore 03-02-2014 02:00 PM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by Sparky3D (Post 1351901)
Actually, those cylinders are entirely within our bumper zone. But we will be adding some additional protection for them at Wisconsin. :D

I think my team may plan to add foam spikes to scare away defense for our robot. :)

raffi383 03-02-2014 03:40 PM

Re: Let's See Your Robot's Battle Scars
 
Here's a couple views of the FEDS' robot after a non-penalized frame perimeter infringement.





The shield did what it was designed to do. It protected the LEDs, the camera, and the radio (the camera and LEDs are aimed up and to the right). We would have liked to put the radio somewhere else but we didn't have the room.

sodizzle 03-02-2014 09:42 PM

Re: Let's See Your Robot's Battle Scars
 

This was a bumper mount that had been ripped and the bolt holding it on was stripped through the frame. This happened from inside the frame contact in QF 1.1 and was not penalized and resulted in us being disabled.


This was the replacement for a flap that was bent and snapped. That happened because of inside the frame contact that was not penalized and resulted in us not being able to pick up a ball at the end of the match.


This was a battery tray. the bent part snapped and broke after a high speed hit in QF 1.2. Did not affect anything for that match, but it still was a hard hit.

JeffersonMartin 03-02-2014 10:56 PM

Re: Let's See Your Robot's Battle Scars
 
1 Attachment(s)
We had some complications with our shooter at Palmetto.
Turns out, the 1x1 versaframe couldn't handle the force of our hard stop and over time began to crack. Eventually, our shooter basically just broke in half. Thankfully it happened during testing in the pits rather than during a match, but it was not fun to have to replace the entire thing.

atucker4072 03-03-2014 12:52 AM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by JeffersonMartin (Post 1352340)
We had some complications with our shooter at Palmetto.
Turns out, the 1x1 versaframe couldn't handle the force of our hard stop and over time began to crack. Eventually, our shooter basically just broke in half. Thankfully it happened during testing in the pits rather than during a match, but it was not fun to have to replace the entire thing.

Just to be clear this is because of a catapult hard stop right? We are using the versa frame as well but not for the same application.

Joel Glidden 03-03-2014 12:59 AM

Re: Let's See Your Robot's Battle Scars
 
Folks, the 1" x 1" Versa Frame is only .04" thick. It's a really bad pick for serious structural applications.

atucker4072 03-03-2014 01:05 AM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by Joel Glidden (Post 1352405)
Folks, the 1" x 1" Versa Frame is only .04" thick. It's a really bad pick for serious structural applications.

Do I want to know how you found this out? Or are you just saying this because of the fact its .04 thick?

Joel Glidden 03-03-2014 01:08 AM

Re: Let's See Your Robot's Battle Scars
 
Just saying this based on the thin xsec. We didn't use any Versa Frame.

Anupam Goli 03-03-2014 01:15 AM

Re: Let's See Your Robot's Battle Scars
 
Quote:

Originally Posted by atucker4072 (Post 1352402)
Just to be clear this is because of a catapult hard stop right? We are using the versa frame as well but not for the same application.

It's hard to pinpoint what exactly caused the system to fail, but it was likely a combination of the hard stop, the amount of force we were bringing the catapult down with, and a human error where we left the shooter clipped to the frame and ran it, putting loads of stress on the entire system. (interestingly, that misfire sheared our gears first). We were using the versaframe profile shooter on our practice bot and it seemed to be holding up fine, but now I'm questioning when that one will fail, if it's not about to already.


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