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Joystick vs. Controller?
We have seen an increase in controller use recently and were wondering what are the differences? What are the pros and cons of each and we would like to hear what you guys like to use best!
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Re: Joystick vs. Controller?
Our team uses controllers. One of our sponsors (Create, Cut, and Invent) builds bomb disposal robots for SWAT teams and he claims that using a controller massively improves your reflexes. That said, it's really driver preference.
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Re: Joystick vs. Controller?
Controllers are not as restrictive as joysticks because you can use them in the air as opposed to on a tabletop. They also have more axis, which our programmers really like. :D
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Re: Joystick vs. Controller?
In all honesty it's just driver preference, I can almost guarantee you any driver that's using an Xbox controller is because they play Xbox a lot at home. Personally I prefer driving with 1 Attack3 joystick, or Arcade as it's called, because it just seems easiest to steer with and get the most precise movements out of. Also since the buttons are much larger on joysticks the probability of you pressing the wrong button on a joystick is much less.
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Re: Joystick vs. Controller?
For swerve drive we were using an Xbox controller and it worked pretty well.
But yesterday, we tried using a Attack3 joystick for strafing and a 3d joystick for rotating. I'm glad we tried that; I actually like the dual joysticks better. For a tank drive last year, we used one 3d joystick |
Re: Joystick vs. Controller?
A controller is generally used because the driver will be more familiar with it, there is a second set of triggers (bumpers), and the driver can move around a bit more with it. That being said, thumbsticks generally feel a little awkward for tank drive control but are more comfortable for arcade and omnidirectional control. Also, even though drivers may be comfortable with the controller itself, the amount of time from input to a robot's response is significantly larger than in most video games so there is still some things to get used to.
Joysticks offer a larger range of motion which can prevent the driver from being as erratic as they might be with a controller. They are usually the preferred input for tank controls but still feels comfortable for arcade/omni. Also, drivers usually feel like they can emphasize their input a bit more which is satisfying in intense FRC games. |
Re: Joystick vs. Controller?
Entirely driver preference. I am used to controllers, my brother prefers joysticks.
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Re: Joystick vs. Controller?
I used to be in the die-hard two joystick tank drive camp.
This year, 4343s robot is configured with an Xbox controller, and is completely intuitive to drive if you've ever played an Xbox racing game. Pulling the right trigger is gas, left trigger is reverse, left thumbstick to steer. I picked it up and was racing around our shop in seconds. |
Re: Joystick vs. Controller?
Driver preference. Though I will say that this year we have implemented a drive controls transform and scaling on a single xbox controller stick and it's the best-driving robot our team has ever made.
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Re: Joystick vs. Controller?
I really prefer strait up two joystick tank drive, we tried cheesey but I didn't like the turns as much, the only way I would try a controller was if it was tank. The only major question we had was whether or not to have an operator use a controller or should it be the triggers on the joysticks. I must say, it is easier to not have them on the joysticks but we felt it was necessary for it to flow properly during matches.
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Re: Joystick vs. Controller?
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Re: Joystick vs. Controller?
3-axis joysticks for me all the way. We're using field-oriented mecanum this year, and no gamepad could ever provide the precision and ease with which we can drive our robot.*
*for us. YMMV. |
Re: Joystick vs. Controller?
I cannot understand why people want to use two joysticks to drive a tank-style robot. Why require a driver to do all of the math to control the robot in their head when you can use the cRIO to do it?
I really like the idea of using race-style controls... with triggers for forward/reverse and steering on a joystick. Quote:
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Re: Joystick vs. Controller?
Our programmer does both Joystick and Xbox control. We then let the drivers at driver-tryouts take their pick. We keep the other code in case a backup driver needs joystick/xbox. Basically, we use whatever makes our driver comfortable.
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Re: Joystick vs. Controller?
We used the logitech joysticks this year under Arcade control scheme where the left stick handles forward/reverse and the right stick handles turning. I love it much more than tank because it doesn't have the confusion in orientation (forward backward directions) of the robot that I've had with driving tank controls before. I think we are going to stick with arcade scheme, but I'm looking into different controllers/joysticks for next season because our deathgrips always destroy the logitech's buttons by championships
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Re: Joystick vs. Controller?
I used the dual joystick skid-steer set-up during my time driving for team 68, I found that they offer more finite control and are more durable than the very drop-able handheld controllers. Although they pretty much eliminate the ability to move around the alliance station and require more space on the driver station, to me, the joysticks will always be better for my type of driving. Overall, experimenting between the two types of controllers is the best advise I can give. Find what works for your drive team and stick with it.
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Re: Joystick vs. Controller?
This year with 4464 is the first experience I've had with gamepads, and the driver feedback (and my own observations as drive coach) have been very much that it's a superior control system to joysticks. Quicker and more precise.
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