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Game Manual - Team UPDATE - 2014-03-04
http://frc-manual.usfirst.org/Updates/0#term 172
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Re: Game Manual - Team UPDATE - 2014-03-04
Goal fixes, G28 fixes, G40 fixes. I'm happy now.
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Re: Game Manual - Team UPDATE - 2014-03-04
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul? |
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Does 1/4" clear polycarbonate refer to thickness?
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I added some formatting to make it easier to see the changes:
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When quoting the update you need to format it too, to make the changes obvious.
This update should fix a lot of the week 1 issues, lets hope they also fixed the behind the scenes FMS problems. |
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All of this update is great!
Week 2 should go smoothly now. Quote:
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I think they have a ways to go still, but its progress. |
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As long as they put a focus on calling that contact inside frame perimeters consistently, that should help a lot.
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Also, I understand it cannot be strategic. That's not GP. |
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These changes are a good start but I was hoping for something to be done about the pedestals and overwhelming pressure on the refs. Anyone who has competed week one knows that there are still major issues remaining.
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This is barely a start. I have no idea what "adjacent" means, and the manual doesn't define it. How far away is far enough away?
Not to mention this rule only gives human players three more inches. Referees, already busy tracking scoring, possession, penalties, etc. are going to need eagle eyes to get an idea of if this rule is broken. The contact inside bumper zone rules are barely changed. It's a big improvement, yes, but it still doesn't make it okay to go after a ball that a defender is keeping from you. No fixes to referees being overworked. No fixes to the pedestal not lighting up (you should be able to get a ball in the case of the pedestal not working). No stated fixes to field reset returning balls too slowly. No fixes to other fundamental game design flaws. I'm not impressed. |
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What a shame this wasn't employed last week. My team was plagued by balls bouncing off the pipes, some of which lost us games.
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-Danny |
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Scorekeeper , ref and software changes would not be reflected in an update, that is not what they are for.
I would hope that a blog would be upcoming to help explain what other changes would have been made on these points. |
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G40 fouls need to be reduced. What they did in this update is not a solution. |
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I just realized the change to G40 does not really change anything, the only time you would cross the line is when you are tossing it to your robot, which would be adjacent to the station...
Or am I just reading this wrong? |
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So pretty much, keep your human players out of the field area because this G40 penalty will still kill teams.
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in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL Look at the top down pictures they show. Imagine every Human Player Barrier Bracket, SAFETY ZONE (edge), and GUARDRAIL as a line. Each rectangle those lines make is a "space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL". Keep in mind that the HP side of the safety zone is NOT one of these areas. It's already the SAFETY ZONE. If I count correctly, there are 7 of these "areas" down each side of the field. 4 in front of HP stations and 1 between each. that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT If the rectangle your HP is in also has the robot in it, that is NOT OK. Picture one shows a HP hand and robot appendage in one area defined by the BARRIER, SAFETY ZONE (edge), and 2 Human Player Barrier Brackets. Picture 3 shows the same situation in a different area. If the rectangle your HP is in is adjacent to a rectangle the robot is in, that is NOT OK. Picture two shows the HP hand in an area defined by the BARRIER, SAFETY ZONE edge, and 2 Human Player Barrier Brackets. The robot appendage is in a SEPARATE area defined by the BARRIER, SAFETY ZONE edge, and 2 Human Player Barrier Brackets, but these two areas are ADJACENT. If your HP is not in any of these rectangles, you are always OK given the robot is not breaking any rules. this is shown in picture 4. If the rectangle your HP is in and the rectangle the robot is in are NOT adjacent, you are OK. This is shown in the 5th picture. EDIT: I thought of an easy way to explain it. If the robot is over the GUARDRAIL, it must be as far away as the next HP station for your HP to cross the SAFETY ZONE edge. |
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It took a little analysis but the new rule does help
First and the biggest thing.... is that UNLESS a robot is reaching over the side of the field.... a human player can use the entire zone up to the field edge. You can't reach in at any time but you can extend right up to it. The limitation occurs when you have an adjacent robot that is REACHING OVER the side line. THEN if the robot is close you cannot enter the Safety Zone. This means that if your robot is sitting in front of you and NOT extended outside the field you can reach up to the side line (but not onto the field) This is eminently reasonable... it allows a robot to extend slightly over the side of the field and then it protects the human player by moving his legal zone back only during the time the robot is reaching outside the field. This is a good change. If anyone really expected that they would allow human players to reach into the field they were dreaming. This is a good and safe change... I applaud the GDC for the quick action which both protects the students and allows for a better game with less fouls |
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I think the changes made to the manual are appropriate but now the next step is to see how they respond to the non rule issues that are problems. Hopefully the FMS issues are reduced.
This year so far I feel bad for refs because of how hard their job is this year and how difficult it is to be in that position. |
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This change to G28 is aggravating. Over the course of three matches, the top half of our robot was ripped off of our frame because other teams were driving around with their collectors out as we were trying to defend against them, and some of them even appeared to deploy their collector into our frame while there was no ball around to collect. We cited G28, and no penalties were given to the other teams. We got fed up trying to repair our robot and finally just put pool noodles and gaffers tape on it to prevent from accidentally possessing an opponents ball...
Now with the rule change, if another robot damages our robot inside our frame perimeter, we'll be told that our robot's actions were the "catalyst" for the damage because we were playing defense...which means we not only extend beyond our frame perimeter at our own risk, we also drive at our own risk, as well. Last week, we saw debris all over the field, electrical components being ripped out of robots, and now the rules change says that it's our fault if we are playing defense? I love playing defense, but I don't want to play battlebots, and now it seems that if I'm playing with a robot that has high-scoring capability, I can deploy mechanisms and extend as I wish because if it destroys a defending robot, it was their fault, however, as a defensive-oriented robot with a simple collector, if I extend my collector and it violates the frame perimeter of a high-scoring capable robot, would the same call be made? I love this game. It was designed for teams like mine. Teams that want to contribute to an alliance, but don't have the manufacturing capability, resources or mentors to pull off some of the powerhouse robots we have seen...and I'm not bitter to any of the teams that can pull it off...our team sees them as sources of inspiration and we learn so much from our interactions with these teams...this years game held so much hope for our team because we interpreted the game such that FIRST had finally gotten coopertition right, and had designed a game in which small teams like us could make a big difference in matches. Now I feel like if we don't drive a solid block of metal on wheels around at our next event, it'll be our fault if anything happens to it. |
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I was really hoping for a rule that speeds up cycles when balls go out of bounds.
If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT. I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle. |
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You can avoid a lot of unnecessary field resets this way. |
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I'm seeing it being more like this: If you drive into a protrusion that's already out and damage your robot, that's your fault. However, if the offensive robot extends their protrusion just because you're trying to play defense (there is not a ball around to pick up), then I don't see how you're the catalyst for the damage. In all likelihood, both robots would be fine if the offensive bot keeps it's arm in. Due to the actions of the offensive robot, the damage occurs. G28, damaging or delibrate contact to the inside of the frame perimeter, offensive robot, technical foul, 50 points added to the defensive bot's alliance's score, continue play. |
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By allowing the ball to be quickly placed on the field, people who don't know the rules can still enjoy the scoring aspect of the game. Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin. |
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The way I see it, if a robot is there at all (adjacent to the HP zone) you cannot break the plane of the safety zone. It could even be an opposing robot, there just so you have to keep your hands back. |
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I agree it could have been written "better" but I am of the belief that it is cleanly explained in the text and pictures. |
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Once upon a time, the edge of the field was the inviolable barrier. Robots that crossed it got technical fouls. Players who crossed it go technical fouls. Everything was clearly defined, and the barrier was clear.
Week 0 events revealed that many robots were crossing the edge of the field with their appendages, and big foul points resulted. The GDC then reduced the penalty for crossing the field boundary to a regular foul, and came up with a new inviolable barrier: the boundary of the safety zone. As we saw in the week 1 events, resulted in whole bunch of penalties. This was primarily due to the face that human players can't easily judge where the tape line is. The new rule change keeps the same graduated level of penalties for robots, foul for crossing the field barrier and technical foul for crossing the safety zone boundary. But it moves the barrier for the human players back to the edge of the field, EXCEPT when there is a robot already sticking into the safety zone. |
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![]() EDIT: nevermind, you must be talking about this year. |
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![]() Per this official image from the FRC Manual. Adjacent would be the space between the two human player barriers. If a ROBOT is in the SAFETY ZONE in either of those two areas, the HUMAN PLAYER cannot extend into the safety zone. However, it is still a FOUL if a ROBOT to intentionally extends into the SAFETY ZONE anywhere on the field. |
Re: Game Manual - Team UPDATE - 2014-03-04
It's not provided in the diagram, but would this be okay? (I'm reasonably sure from my reading that it is)
![]() Here, the robot is entirely in the field, and the human player is in the safety zone but not in the field. |
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Or this? I think any reasonable person would say that the robot is "adjacent" to the barrier...
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A violation only occurs if a robot occupies and adjacent space that is outside of the field (ie. as defined above) |
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If you call the "space defined by the Human Player Barrier Brackets, the SAFETY Zone, and the GUARDRAIL" the BUFFER ZONE, I think the new G40 wording becomes a little easier to understand.
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Re: Game Manual - Team UPDATE - 2014-03-04
When reading through the manual on kickoff day, our team strongly considered building "flaps" to extend outward and assist in catching the ball but we ended up deciding not to pursue it a strong part because of the penalty for extending outside the field. Now that this is changed, we are going to attatch a blocker/catcher because we do not have to worry as much about this any more. A little unfortunate for us as we could have worked on it during the season seeing as we thought it through but it's all good!!
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I'm actually curious about the G38 change for two reasons.
First is that the rule in the update differs from that in the manual. The Update: Quote:
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Going onto the reason why I ask. It seems to me that based on this change, that a team member seems to be permitted to pass the ball to a human player within the alliance station, so long as the team member is not the coach (G34). However under the update, I would take this one step further and say that it permits a team member to pass the ball to another team member within the alliance station. I cannot seem to find a rule saying that a HUMAN PLAYER needs to be the one to inbound the ball. Meaning an alliance could have up to 3 INBOUNDERS and 3 HUMAN PLAYERS if they only needed one driver for each robot. Basically I'm wondering if a 1-2-2 Human formation is legal. 1 INBOUNDER AT PEDESTAL, 2 INBOUNDERS at either guardrail, and 2 HUMAN PLAYERS down field. |
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