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Disappointing Game
Hi CD,
After week one of competitions is over and the Israeli regional is ended, I definitely can say that the game is not reaching FIRST missions and goals. The game is designed for assists between teams, its clear that FIRST wanted to increase the value of coopertition but it does the opposite. A good seeded robot is not the best robot in the competitions. A good seeded robot is a robot that does nothing! A good robot that shoots many balls and does assists in one game may lose all what he have done because of a FOUL made by human player mistake. My team had a situation that can happen to every team, We didn't have good robots in our alliances at the qualification matches (all 10 matches). We were not able to do a single assist because our alliance mates were not able to get a ball and pass it. We had to do our second strategy to take the game on our team and do all the work without any help. Our rank was 18 but our OPR was one of the Highest in the whole regional http://www.thebluealliance.com/event/2014ista Another team 1574 ranked 25 with second highest OPR. Both teams didn't have partners for assist Another problem is that the game can be broke with defence, the is no need to score points. In last years games teams had to build good robots in order to win, what do the kids learn by building a robot that doesn't scoring and preventing others from scoring. The kids needs to build robots that does something and doesn't preventing from others from making. We should buid robots with a positive attitude, not negative. We need to see inspirational robots, teams, students and not a kitbot gladiators war. I found my self shouting during matches like soccer fans which is not typical to me. If FIRST intention is to provide shiny games that attracts audience it should not reduce the professionalism of the game |
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Wait a week or two. Week 1 should have magnified defense because teams have not yet figure out their offensive strategies. As the season goes on, teams will figure out how to play offense and the defense will be partially neutralized.
This will always be a defense heavy game but it will start to get prettier as the season goes on. |
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I don't hate the game, but I'm not in love with it either. It's 2003 all over again...
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I was at the Inland Empire regional last week and for the first day I thought that this game was terrible and really boring. But once the eliminations started, I really started to love Aerial Assist. Good alliances in elims are incredibly exciting to watch. 1678, 399 and 4161 had a great flow going and it really showed how great this game can be. It was really exciting to see them pass the ball down the field, over the truss (with a few catches by 399 in there) and scoring at the end with the triple assist was really impressive and awesome :)
EDIT: I also think that defense is kinda fun to watch, because even a rookie team can really do something that contributes a lot to their alliance and possibly (temporarily) stop a powerhouse team that would normally just steamroll the rest of the teams on the field. I think the intense defense in this game makes the matches a lot less one-sided when a lower-seeded alliance faces a higher seed. |
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Defense is what makes this game exciting to me. The catch plays by 1678 and 399 were incredible because both of their robots were heavily defended. Good defense will force offensive bots to get creative with their strategies and execution. For example I think we will start to see teams start to pass out of defense instead of trying to carry the ball across the field by themselves. Who knows, we might see teams pass to each other in the same zone just to get around a good defensive bot. Edit: here is the match I mentioned: https://www.youtube.com/watch?v=dhY_p3qhSkY The first catch cycle starts at 1:20 and the second catch cycle is right after the first |
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And also the israeli regional is in week 1 Yarden's team's robot was pretty great but the ranking are very effected from the teams you randomaly play with. Just one more porblem, we had a game with a team that did not come, what chances do you have in Ariel Assist while playing 2 VS 3? |
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http://www.thebluealliance.com/match/2014onto2_qm26 Video coming later this week. |
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http://www.youtube.com/watch?v=iUi8Z...ature=youtu.be |
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I see where the Israeli teams are coming from. Having only one competition to introduce new people and sponsors to FRC is stressful, especially when the game still has major flaws that needed to be fixed. I could see this eroding interest and support by new sponsors who went to the regional thinking that FRC still has major flaws with the competition aspect. I am glad that FIRST addressed most if not all the problems to this years game, but sadly for all but a few Israeli teams, their competition season is over. |
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it is possible to win 1 VS 3 or 2 VS 3, but you do need to be much better than the other teams or they should have problems because the game score is based about 3 robots on the field. The main thing I try saying is that altrough you can score in other ways the ranking becomes a mirror to the robots you played with more then becoming a mirror of the acctual robots quality. At least in my regional and in my opinion. Quote:
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If you're expecting stellar, high level gameplay with no field issues or game updates needed, at a week 1 event, you need to step back. I've been pretty vocal about my dislike for the game, but this thread is a bit much. |
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So we're saying strategy is 70% of the game, well what if the other allaince also has good startegy? they have more tools, they have more options for a good startegy. if strategy is 70% of the game, why do we fight so much on building a good robot? Please, I was not ranked bad(4th) and personaly I don't think we desreved winning, but this year I saw too many teams that gave everything they had for much more than 45 days and lost their chances because of bad luck with no other opportunity to show what they've made. |
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If a robot don't show up you lost the points he can does or the defence he can make or any kind of other help, This year if a robot don't show up, or more common, don't function well, you don't only lose his help, you lose the main way to get points. I also think startegy matters, but I do not agree startegy can ignore a missing robot in this game as it could in others. |
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israel pls
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You can not determine how good/ bad a game is by looking at week 1 events. This is especially true for a game that was broken for week 1 but is already hugely improved with the G40, G28 and high goal updates. As a person who has seen 13 different FRC competitions play out I can confidently say there have been WAY worse games:
2002: The choke hold strategy. 2003: Who really stacked to win other than 67? 2009: Over half the points where scored by human players. 2010: Human player fouls worse than this year. 2011: OP minibots. 2012: Co-Op bridge ruined rankings. Wait for the week 3 regionals to make that call. Trust me it will improve. If there is a rule change, field change, or FMS update that needs to happen it will. Just my $0.02. I leave you with this video from 2002. if you still think this game is flawed then i give up: http://www.youtube.com/watch?v=lAmAnkYDUQM |
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It's 00:23 A.M. and the competition was just over, so I would like to resay the main thing I wanted to say before sleeping, Being disappointed is fine and mabye the game will show us some awasome things in the next weeks, but the disappointment in here is big because it was week 1 and we have no other opportunity. Quote:
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While I do agree with you that the game has a few frustrating glitches, I like aerial assist. I do admit, being a scout at a district event in quals got boring after a while, but as soon as the good teams hit the field, the gym was lit up with excitement. And once elims hit, forget about it. Most exciting elims i will probably ever see. Not once was there a blowout. Even alliances 8 and 7 gave 1 and 2 some huge problems(trust me, my team was on alliance 2). Our quarterfinal match was crazy. We had won the first game, they the second(because we lost comm). The third match they won, but because a pedestal glitch hurt our alliance greatly, there was a replay. We then tied the replay, and we won because tiebreaker rules said that the team with the most assist points would win. At that point, I was informed by the sound guy at the place that the gym hit 105 decibels. Absolutely wild. Unfortunately, this is where the fouls come in. The semis match that we were in, we lost the first one for comm issues, won the second because they got a technical(we would have won anyway). Then we lost the third because we got a technical AND a regular. I don't know if many other teams are having trouble, but G12 was a killer at our event. Everyone is talking about G40, but in my opinion G12 is worse. Seriously though, mount olive district event was a ton of fun. Big thanks to our alliance partners, 1923 and 219! You guys were great and I hope we can play together again at MAR champs. And congrats to teams 75, 56, and 2577 for winning the event. We had one crazy semis match! So in conclusion, I have to say I disagree about the disappointing game. To me, the defense is exciting, and the assists just add a whole new layer of strategy to the game. If you couldn't tell from my horribly long explanation, I love aerial assist, as can't wait until our next event, Chestnut hill.
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So... when is Israel going to try to adopt some of the district model? Or have a 2nd regional? Seems like every couple of years someone's complaining that their one-and-only chance at qualification for Championship is gone, and the game wasn't played right at that event. To me, that's kind of a sign that maybe you guys could use a second event, even if it is just the same teams again. |
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Aloha! |
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I completely agree with you. Everytime I check "Team Update" there is always something new regarding alliances. I believe they are putting too much rules on how alliances should work, and in the end all these rules may confuse players and drivers. Too many rules about how alliances should be runned.:confused:
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im one of the people who would prefer every robot against each other and no team, I like games where one robot can win the whole match by themselves like the last 4 years, I don't really like relaying the fate of a match on other people within my alliance I want to rely on myself only
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only 1 of those robots was in 2 regionals, it's 99.67% of the robots in israel that only compete once. If 75% of the teams are participating in 1 regional, statisticly 14% of them are in week 1, and they have a choice(altruogh some for sure have problems with that too). Does my efforts count less? I gave everything for the build season and the preparation earlier, why should it end that way? My team grows and does great work growing to become champions somewhen, we were very close last year if someone checked it out, but together with trying to do our best we will keep the criticism to try getting FIRST forward. |
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The thread is going into a direction I didn't mean. Not the chances given to every team is matter, not the result, but the message the students are getting. Teams that are competing in week 1 should get the same message as week 6 and 7. The message should be FIRST goals/mission that the best robot, the most inspirational, the most engineered robot may win is not passing to the students when more than 50 % ( don't catch me on how exactly) is about strategy which relaies on other teams and less on your own team R&D that should led into a great working robots that score points.
The best robots do win at the end but the seeding system is not showing that because of the assist, fouls and defencive game. |
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About having bad partners in all 10 matches... the disrespect that screams from that statement aside, mabye if it happened in ALL 10 matches, the issue was not with the partners... On the technical side of things, I just have to say that FIRST needs to get it together.. you cannot have the FMS crash during practice day for about 4 hours with teams yearning for play time, plenty of matches replayed (including F1, which was replayed but the FMS already tweeted a blue win. The rematch was then won by Red which won 2-1 in the Finals), and so on... They have a year to get ready with what I'm assuming is a pretty big budget... things like that should not happen, regardless of which regional you are at. I know things will never be prefect, but things like this happen, sadly, too frequently. (And as a side note, that obviously is not a spite at the volunteers and the folks over at the Israeli regional, who gave it all they had and then some more, doing great work on fixing the issues on practice day, and in general - giving a great experience overall :) ) |
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Seeding has always been inaccurate because of the limited amount of matches. Furthermore, practice and strategy has always been an important part of winning in any sport, not just FIRST.
Being at the regional, I don't think that you can argue that your fate was totally up to bad luck. We together would have won our last match had the ball been put in the low goal instead of you missing the high goal. Making this would have not only given you 30 more assist points, but you would have also seeded 8th. Similarly, we seeded 11th instead of 3rd. Implementation has always been one of the most important parts of FIRST, and that includes what happens AT the competition. If you don't like this part of how FIRST works, I'm sure there are many other competitions that have a much more definite outcome. |
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Good luck at your next regional! :) We'll be hoping you win again in your 2nd regional, after the Israeli one haha :) |
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By the third match of the finals at CIR we were the only bot that was shooting, but we certainly weren't playing 1 on 3. Without 525's assists & ability to provide picks to strip off defenders (ditto 4296 until it got tipped over) the outcome would have been very different. I'm not saying the blue alliance didn't have good robots or a good strategy; 1772's catching looked sweet and 3284 looked really solid. But the red alliance played very ineffective defense, and that contributed to the score. Your strategy is important, but so is the other alliance's. |
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When you pay 950+ USD per ticket for 25(ish) students and mentors, that is about 28,500 USD. And that is just for flying the team to New York. I Won't talk about the further expenses if you reach the Championships... nor the other expenses that are issues for ALL teams going to another regional (transportaion, accomodation, food ect.), but you get the point. Without disrespecting other teams and their fundraising programs, it's a completely different ballgame. What I think this post/comments are aiming for, is that it is difficult to have a game that is still glitchy (and I take nothing away from 3316/1574/3065, who were affected just like everone else ofc.), when you have no option to play again, due to the sheer amount of money needed for Israeli/Hawaiian teams to make it to another regional. HOWEVER, I think that is just how the cookie crumbles. I see no viable solution in the near future and I don't think there is any blame to pass around in terms of the scheduling of the regional (there were no other good dates). At the end of the day, TikiTech summed it up nicely: "Be proud of what you have accomplished." And start your preperations for next season :) |
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As a 13 year mentor, this is my first year that my sole regional is not a week 1 regional (I was at GSR every year until this year). I agree that it is frustrating when the game is 'fixed' after week 1. That being said, this is not about the competition, or the robot. If the kids have been inspired, all is good. Now on th the seeding system... This years game is an alliance centric game. This means that scouting and strategy BEFORE each match is critical. Understanding what your alliance partners are capable of (or even if they are going to show up) and tailoring your strategy/tactics to utilize their abilities to the most is what will win matches. I truely believe that this year most matches will be won at the strategy sessions (with your alliance) BEFORE the match is started. Hence, you are correct, that the best ROBOTs may not seed well, but the best (mostly) stratigists will. I do not think this is bad, but it is different from years past. Also, about defense... It's been a number of years since defense has been allowed to play all out. Most years there are safe zones, and such. Without those rules the defense this year will be brutal. Defenses are allowed to be as agressive as the offensive robots have been for years, and some teams have not properly prepared for it. Game strategy is not always about scoring and offense, and this year playing defense (especially if you are designed for it) may be just as effective (or more so). JM(NS)HO |
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I must agree with yarden.
The alliance picks reveal everything: first pick - 1574 - ranked 25 second - 3339 - ranked 18 third - 4320 - ranked 16 fourth - 1577 - ranked 9 fifth - 5038 - ranked 20 and the picks were very good, really close to our scouting. the OPRs are pretty close to be true this time. |
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FIRST is not looking for the "best" robot. FIRST is looking for the "best" teams that can work together to understand all aspects of the game. Then design on build a robot that will be a asset to the many alliances they will be paired with during the qualification rounds. Then the "Best" teams will make it into the elimination rounds where "best" alliance will prevail.
If FIRST wanted to find the best robot, they would have a one on one robot matches and the teamwork would not matter. |
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While I didn't really get a chance to read too many posts I will admit this. Even if I hate this years game, it does a good job of making rookie and new teams feel like they are welcome to join the fray.
If you make it too complex for the rookie teams then the amount of new teams signing up will be reduced significantly, if its too simple then this forum will happen. Its a fine balance and I look forward to seeing what FRC learns from this years game when they put together future games. |
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As a couch in this year's game, I have to say that I hate my job. I've spent 45 days building the robot, and I want them to count for my winning, not the 2 days of competition. On the other hand, games also should be fun to watch, and a game which involves strategy makes great show for the audience (though in my opinion an amazing robot showcasing is always better). FIRST should work on balancing those ideals, and I think this year they went a little too extreme on the "strategy and communication" side.
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I am not saying that this is not a good challenge, but these are the facts. What I do say is that teams that did manege to complete the challenge could find themselves low in the seeding due to their alliances. |
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So without a doubt, a very inexperienced rookie team can still build a robot and have just as good of a chance as anyone else. I'm truly sorry that the Israel regional did not go according to plan. But that is the risk one takes with a week 1 event. I won't blame anyone, but I think that if it were to have been even a week 2 regional, the outcome would have been much more positive for all teams involved. |
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I am assuming that tearing across the field at full speed into another robot is still a foul right? |
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"Its a fine balance and I look forward to seeing what FRC learns from this years game when they put together future games." It was my polite way of saying this year the game devs made in my opinion serious mistakes when they made this game and they need to learn from them. I don't mean to attract flak because making a game is hard. I would be interested to see how much money they put towards game development. |
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As for the week 1 issue, the regional takes place in one of Israel's biggest basketball arena. It's good on the one hand, because it helps raising awareness to FRC, but on the other hand we are completely dependent on the schedule of the place. We therefore can not freely pick a time for the regional when it's the most comfortable for us. |
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I'm seeing a lot of people here that think the competition was created with just the robot in mind. If that's your mindset, you need to do some research into what FIRST is about. It has never been only about the robot, it's about getting students interested in science and engineering and pursue those careers. I can see how there are some issues with the venue. That's disappointing, but obviously nothing can be done. |
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And, yes, something can be done. FIRST can take better care to make sure things are ready for week 1, and not make the same mistakes they made this year again. |
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I feel like this thread is filled with too many pessimists :(
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If we toss out the issues that Week 1 venues faced this year, I'd say we have a great game on our hands, and an exciting one too. |
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I think Aerial Assist does a very good job of promoting cooperation and asking every team to contribute. If you want a better chance to control your fate, you have the option of checking with your alliance partners ahead of time to see what you can do to make them as good as they can be. Quote:
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I didn't get a chance to watch many qualification matches this weekend, but with regards to eliminations this game really feels "complete"--watching a robot trying to grab that lass truss or 10 point goal to clinch the match is more exciting the hanging last year ever was. Despite the fact that my team's robot really didn't perform well at Northern Lights (missing eliminations for the first time since 2011, barring Championships), I have to say this is probably my favorite game of my time as a student. The depth, the nail-biting eliminations, the simple rules with complex gameplay have lead to what I consider the exact opposite of a disappointing game. |
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This game serves as a great design for what a lot of people will experience in real life. Most people don't go through life being a rock star with out some help from others. This game teaches all of us that we will need some help to achieve our goals.
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For me this is the best designed game yet as it highlights the need for team work to achieve a goal. Even the alpha male in a wolf pack gets help from the rest of the pack.
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Discounting the problems with the way referees can't keep up because they're dramatically over-worked by the design of this game (which is making foul calls and missed assists a big problem), I really like the balance of this game.
When a clean match is played, and the scoring is correct, its a remarkably well-balanced game. No one team can build a superstar robot like the powerhouses have for years, and win this game by themselves. Try to do that, and 3 medium strength robots with a superior strategy are able to win. I think this is, in part, due to the relatively low ceiling of robot actions in this game. Robots can acquire balls, pass them with low energy on the floor (or into the low goal), and shoot them with low energy over the truss, and shoot them with higher energy into the high goal. There really aren't many actions you can build your robot to do this year, and they're all fairly simple and lightweight (so you don't need to make a lot of compromises to save weight like you have in previous years). It means that its difficult to build a robot that is dramatically better than everyone else. Those middle-of-the-road teams that are forever living in the shadows of the powerhouses are nearly on par with the powerhouses this year, at least in terms of their robot's ability to manipulate balls. The powerhouses of course still have strategy and driver practice on their side, but the robot itself isn't nearly as dominating, and that is making eliminations really exciting to watch. The serpentine draft, particularly at small events, is allowing lower seeded alliance captains to build stronger alliances with better synergy than the #1 alliance in many cases. Just having the 2 best robots at the event isn't enough this year. You must have a winning strategy to go with it. |
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After watching the Gull Lake Competition where a rookie (4967, That ONE Team) with an extremely extremely simple robot rank 2nd and not lose a round in elims, I think this is an amazing game. This truly is engineering.
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