Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Extra Discussion (http://www.chiefdelphi.com/forums/forumdisplay.php?f=68)
-   -   pic: New Team 4918 Render (http://www.chiefdelphi.com/forums/showthread.php?t=127554)

jSoft 06-03-2014 09:36

pic: New Team 4918 Render
 

xSAWxBLADEx 06-03-2014 09:39

Re: pic: New Team 4918 Render
 
Wow, rookies are getting better and better. I remember in 2009, Wood+KoP=Rookies. (Yes, you have exceptions, but I'm talking average)Truly great job guys!

Agentarrow 06-03-2014 11:20

Re: pic: New Team 4918 Render
 
That's quite an advanced render for a rookie team. Do you guys have people with CAD experience from before founding your team, or did everyone just learn this year?
I count 3 pressure gauges in your robot, what's the 3rd one for?
I haven't been able to successfully find a model of the D-Link router for the robots. I semi-successfully made a quick one, but would like to have a truly accurate model. Did you guys make that, or did you find it online? If so, where?

AustinH 06-03-2014 11:53

Re: pic: New Team 4918 Render
 
60 psi was incredibly wasteful with our loading mechanism. 60 psi on the catapult was incredibly important. Having a tertiary pressure line was the obvious choice.

I do a fair amount of CAD in my day job, and I definitely pushed for it to be a core team strength, but the model above was assembled entirely by a sophomore.

I'm fairly certain we used the D-Link model from the Solidworks KOP files... I'll have to check. I know we had to get creative with some of the models.

Agentarrow 06-03-2014 13:36

Re: pic: New Team 4918 Render
 
Ah, that's a secondary regulator down there. That makes sense now. I have been a bit more out-of-touch this year than I would like to have been, and I did not realize that there were SolidWorks KoP files. I gathered all of our electronics from 3D Content Central, previous models, manufacturer's websites, and then made the ones left over from scratch. I will have to check those files then, as it will likely save me the trouble of fixing my current router model.

I just want to stress again how exceptional this looks for a rookie bot, I hope it performs as well as it looks!

AustinH 06-03-2014 15:18

Re: pic: New Team 4918 Render
 
Here's the link should you be interested:

http://www.solidworks.com/sw/educati...gn-contest.htm

Huuuuuuge leg up having a pre-built drive base in CAD (and the right file format to boot) to play around with after kickoff... I must say, the support from Solidworks was incredible this year.

yash101 06-03-2014 21:43

Re: pic: New Team 4918 Render
 
Quote:

Originally Posted by xSAWxBLADEx (Post 1354392)
Wow, rookies are getting better and better. I remember in 2009, Wood+KoP=Rookies. (Yes, you have exceptions, but I'm talking average)Truly great job guys!

Our team personally likes wood. It works well, makes electronics' mounting easy because it is non-conductive, is inexpensive and strong enough to hold up to most forces. Please don't just say that for the sake of it. Also, the KOP DT is a valuable choice for almost any team!

Apart from that, Let me say, I am stunned by that render and the fact that you are a rookie team is astonishing and is making me nervous this year. How much experience with ROBOTICS does your entire team? It doesn't seem less by the quality of your render/build!

Your shooter and pickup also seem quite sturdy! I like your approach to multiple pressure systems. As a side notice, if this was used for speed limiting, why didn't you guys use a flow rate reducer? It must be much easier to integrate into most pneumatic circuits!

RobotDoktor 06-03-2014 22:52

Re: pic: New Team 4918 Render
 
That's a pretty nice render, you must have some pretty good CAD guys for a young team. I have a few tips to make your renders look extra good. When you center the view, first minimize the sidebar on the left. This will get the final image centered properly. Also consider careful picking of you material appearances for each part. Solidworks has a wide variety of texture options, so you can really make things that are dull or texture look different from things that are smooth or shiny.

mplanchard 09-03-2014 15:26

Re: pic: New Team 4918 Render
 
New Team 4918 - really well done. Both the model itself and the render are just beautiful. Great success to the young future engineer who did this assembly.

We are listening to FIRST teams to see how we can help you more. The response has been overwhelming. I have to thank WPI, the FIRST teams and their mentors that have been using SolidWorks over the years for their help and support - especially here at Chief Delphi. Marie


All times are GMT -5. The time now is 01:04.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi