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-   -   Game Manual - Team Update - 2014-03-11 (http://www.chiefdelphi.com/forums/showthread.php?t=127760)

Alan Anderson 12-03-2014 15:35

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by JVN (Post 1358197)
What is the formal appeal process if a team feels that their LRI is interpreting the rules incorrectly?

The way the manual exists right now, that's a trick question. Section 5.5.2 Eligibility and Inspection Rules begins with this sentence:
At each event, the Lead ROBOT Inspector (LRI) has final authority on the legality of any COMPONENT, MECHANISM, or ROBOT.
There is no formal appeal.



I think you might be able to satisfy the rules to everyone's liking if you bring in a collection of fully-fabricated corner-wrapping bumper assemblies. Bonus points if you make them reversible from blue to red without requiring them to be removed from the robot.

Jon Stratis 12-03-2014 15:42

Re: Game Manual - Team Update - 2014-03-11
 
Section 5.5.2 of the Tournament Rules:

Quote:

At each event, the Lead ROBOT Inspector (LRI) has final authority on the legality of any COMPONENT, MECHANISM, or ROBOT. Inspectors may re-Inspect ROBOTS to ensure compliance with the rules.
Members of the Regional Planning Committee or the Regional Director can't overrule an inspector - please don't appeal to them. As Big Al has famously told a team, "There is no higher authority."

PayneTrain 12-03-2014 15:42

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358175)
Trying to "lawyer" rules won't drag me into a discussion. As far as I am concerned, as an LRI, I will make the call that they are fabricated items. Unless FIRST tells me otherwise that is my stance. I go to training, read and reread the rules, talk with other LRI's and go on weekly conference calls. Different people might make different calls in a certain situation so what I say may have no value at your event.

Is it really that difficult to follow my suggestion to make everything good for everyone?

From the Glossary of the 2014 FRC Game Manual:

Quote:

BUMPER: a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in Section 4.6: BUMPER Rules.

FABRICATED ITEM: any COMPONENT or MECHANISM that has been altered, built, cast, constructed, concocted, created, cut, heat treated, machined, manufactured, modified, painted, produced, surface coated, or conjured partially or completely into the final form in which it will be used on the ROBOT.

ROBOT: an electromechanical assembly built by an FRC Team to perform specific tasks when competing in AERIAL ASSIST. It includes all of the basic systems required to be an active participant in the game: power, communications, control, mobility, and actuation. The implementation must obviously follow a design approach intended to play AERIAL ASSIST (e.g. a box of unassembled parts placed on the FIELD or a ROBOT designed to play a different game would not satisfy this definition).

BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

Daniel_LaFleur 12-03-2014 15:48

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual:



BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

Whew, so the T-shirts are safe :D

AllenGregoryIV 12-03-2014 15:50

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual:



BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

That is also how I see the rules. I had my kids build 3 sets of corner bumper assemblies for Dallas this weekend. We'll be giving them to the inspection station when we arrive. I'd rather do it in my shop then have to find a way to do build them at an event.

magnets 12-03-2014 15:58

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual:



BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

Where does it say that FABRICATED ITEMS are only for robots?

Steven Donow 12-03-2014 15:59

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by magnets (Post 1358239)
Where does it say that FABRICATED ITEMS are only for robots?


FABRICATED ITEMS are things that are made or modified to be used on the ROBOT,
which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs.


Emphasis mine.

magnets 12-03-2014 16:02

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steven Donow (Post 1358241)

FABRICATED ITEMS are things that are made or modified to be used on the ROBOT,
which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs.


Emphasis mine.

Where is it in the 2014 game manual?

Steven Donow 12-03-2014 16:04

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by magnets (Post 1358243)
Where is it in the 2014 game manual?

In the glossary, the definition of FABRICATED ITEM is:

Quote:

FABRICATED ITEM: any COMPONENT or MECHANISM that has been altered, built, cast, constructed, concocted, created, cut, heat treated, machined, manufactured, modified, painted, produced, surface coated, or conjured partially or completely into the final form in which it will be used on the ROBOT.

PayneTrain 12-03-2014 16:05

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by magnets (Post 1358243)
Where is it in the 2014 game manual?

Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual.

This is a link to the Glossary of the 2014 FRC Game Manual


Joe Ross 12-03-2014 16:07

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Jon Stratis (Post 1358224)
Members of the Regional Planning Committee or the Regional Director can't overrule an inspector - please don't appeal to them. As Big Al has famously told a team, "There is no higher authority."

But they can help make sure that an unreasonable person isn't in the same position next year...

thefro526 12-03-2014 16:08

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Chris is me (Post 1358127)
I think the options presented above are a false dichotomy. There is one extremely simple solution that nobody has mentioned that makes everyone happy. Have no bag, but have the first regional start at the end of Week 6 or 7 of build season. Everyone who feels burned out without a bag day and wants to stop working can just go to Week 1 or Week 2 regionals. Everyone who wants to work longer can go to later regionals. If you're in Districts, with unbag time and the Championship at the end you already "had to" keep working to be competitive - and you can still choose to work less hard after your first event if that really bothers you.

Picone, while I agree with you that the most straightforward option is to eliminate and/or open up the bag solutions significantly, it's probably not the only, or the best way to solve these problems.

Realistically, the issue with the with holding allowance isn't really the weight, and I doubt it's really that you'd have to bring it in at the time that pits open on the first day of competition, but rather what counts as part of the withholding allowance.

As the rules are currently written, any fabricated component not in the bag counts toward your withholding allowance, which is too broad of a scope for such a rule, IMO. The withholding allowance should only count towards parts/mechanisms that are withheld from a robot, implying that the robot cannot function as with out them. For example, if a team chose to with hold their intake, or shooter, or catching mechanism - it counts towards their withholding allowance - and I think we can all agree with that.

But why the with holding allowance extends beyond parts that are not truly 'withheld' is beyond me, and now it forces teams to do things differently than they've almost always done, and that's to not make spare parts (or fewer of them), or assemblies, or choose not to upgrade their robot in favor of making spares. Personally, I think that as long as the spare is IDENTICAL* to a part or assembly that was bagged with the robot, then it should not be considered as withheld, since it wasn't actually withheld, as much as not bagged with the original. (*Identical meaning that it functions, performs, and is physically (within reason, say +/- .25"ish/ an ounce or two per 5lbs) the same as the original, if it does not, then it's an upgrade part...)

There's got to be some sort of happy medium on the withholding rules that both prevents teams from abusing the minor clauses, but also allows teams to have some reasonable collection of 'spare' parts. I don't know if the best way to handle this is by allowing for 'assemblies of COTS parts' to be considered as COTS components (and not fabricated) or by giving each team some amount in addition to their withholding allowance that can be allotted for spare parts.

All of that being said, considering that the 'formal' stance from the GDC seems to be to prevent the over lawyer-ing of the rules by teams, this whole situation is going to be an interesting one to watch. I wouldn't be surprised if we started seeing a trend of teams bringing in boxes/bins of disassembled mechanisms - broken down into their most basic components, fabricated and COTS - and reassembled once in the pits as a way to get around the current restrictions...

dodar 12-03-2014 16:08

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steven Donow (Post 1358246)
In the glossary, the definition of FABRICATED ITEM is:

Im not trying to be that guy, but bumpers are made to be used on the 2014 robots.

Jon Stratis 12-03-2014 16:13

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by dodar (Post 1358253)
Im not trying to be that guy, but bumpers are made to be used on the 2014 robots.

Per the glossary:
Quote:

BUMPER: a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in Section 4.6: BUMPER Rules.
Bumpers aren't used on the ROBOT - they are attached to the exterior of the ROBOT. It's a small distinction, but given the discussion an important one, I think.

cadandcookies 16-03-2014 23:13

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Jon Stratis (Post 1358257)
Per the glossary:


Bumpers aren't used on the ROBOT - they are attached to the exterior of the ROBOT. It's a small distinction, but given the discussion an important one, I think.

And they are explicitly exempt from the withholding allowance, per R18-B

JesseK 17-03-2014 08:53

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by thefro526 (Post 1358251)
But why the with holding allowance extends beyond parts that are not truly 'withheld' is beyond me, and now it forces teams to do things differently than they've almost always done, and that's to not make spare parts (or fewer of them), or assemblies, or choose not to upgrade their robot in favor of making spares.

Are you saying you haven't put your spares in the bag during bag day, then not counted them towards the witholding when you brought them into an event outside of the bag with the WITHOLDING limit's worth of upgrades? We interpreted the rule to be that all built spares had to be in the bag if we wanted a full 45 lbs of upgradeable witholding. To me it has been pretty clear for a few years, but I wonder if we were wrong.

This is not meant to be accusatory, but rather to point out how the rules as-written are very open to different interpretations and are thus unenforceable. Well, unless the LRI is going to inspect every box, crate and cart rolled into an event :rolleyes:.

Steve W 17-03-2014 09:58

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by JVN (Post 1358197)
What is the formal appeal process if a team feels that their LRI is interpreting the rules incorrectly?

John, most if not all LRI's do not make judgements lightly. If there is an issue when I am dealing with a team I will excuse myself and talk with the FTA or I have even called Al. I guess if a team has an issue with a decision you could respectfully ask them to consult with the FTA.

If you still feel that you were wronged I would write FIRST and talk with the volunteer co-ordinator. As stated in another post it may not fix the problem this year but that person may not be asked or allowed to return in that position.

LRI is a very gratifying position most of the times. We find teams with issues and work with them to resolve them. We try to be every teams best friend. There are however times when there is an impasse and that is when it gets tough. I have found that most LRI's bend the rule as far as they can to allow teams to play as long as they are safe and there is no advantage given.

Max Boord 19-03-2014 22:44

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by JVN (Post 1358197)
What is the formal appeal process if a team feels that their LRI is interpreting the rules incorrectly?

I find this borderline insane but no one can challenge there authority as there is no appeal process that can be done at a competition.

Is there a way to challenge the head ref? We had one lie to us and then claim "we do not have time to investigate the field fault" even though it meant we where knocked out of elims.

IronicDeadBird 19-03-2014 23:00

Re: Game Manual - Team Update - 2014-03-11
 
I might just be crazy (well I know I am) but does R18 mean if you attend competition that is more then 2 days you could in theory not go to any matches and just use the entire time as extended publicity and work time and just throw everything into extra bags?

pfreivald 19-03-2014 23:12

Re: Game Manual - Team Update - 2014-03-11
 
Yes, if you want to spend the money, you could go to a regional and never field a robot.

I can't imagine what damage that would do to your team's reputation.

IronicDeadBird 19-03-2014 23:18

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by pfreivald (Post 1361607)
Yes, if you want to spend the money, you could go to a regional and never field a robot.

I can't imagine what damage that would do to your team's reputation.

I can't imagine wanting to compete against a team that wants it that bad. I mean yeah if you needed the build time cause of some absolute tragedy that is one thing (two if you include the tragedy) but just wow. Can't tell if this is an oversight or intentional.

Chris is me 19-03-2014 23:20

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Max Boord (Post 1361594)
I find this borderline insane but no one can challenge there authority as there is no appeal process that can be done at a competition.

Is there a way to challenge the head ref? We had one lie to us and then claim "we do not have time to investigate the field fault" even though it meant we where knocked out of elims.

While I'm not going to endorse the suggestion that a head ref would lie to a team, the FTA is a good person to turn to if you suspect a field issue is up.

IronicDeadBird 19-03-2014 23:35

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Chris is me (Post 1361614)
While I'm not going to endorse the suggestion that a head ref would lie to a team, the FTA is a good person to turn to if you suspect a field issue is up.

I feel like head ref's aren't exactly nobodies and are appointed carefully by FIRST. That being said a head ref is there to represent FIRST so challenging a head ref is challenging FIRST's decision to appoint them, although I suppose things slip through the cracks.

Now that I think about it more if you can just constantly challenge the game rules you can delay forever....

GAH gotta stop the thinking. This is why its called First Robotics Competition and not First Robotics Games cause games are generally more in line with having fun and less about winning.

Grim Tuesday 20-03-2014 02:07

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by IronicDeadBird (Post 1361624)
I feel like head ref's aren't exactly nobodies and are appointed carefully by FIRST. That being said a head ref is there to represent FIRST so challenging a head ref is challenging FIRST's decision to appoint them, although I suppose things slip through the cracks.

Now that I think about it more if you can just constantly challenge the game rules you can delay forever....

GAH gotta stop the thinking. This is why its called First Robotics Competition and not First Robotics Games cause games are generally more in line with having fun and less about winning.

Although Head Refs have ultimate power in the arena, they are appointed by the regional planning committee. Most Head Refs we've had have been wonderful (Dante from Fingerlakes is our teams gold standard) but we've also had bad experiences such as the ref from Buckeye last year who was downright abusive to people.

Daniel_LaFleur 20-03-2014 06:45

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Max Boord (Post 1361594)
I find this borderline insane but no one can challenge there authority as there is no appeal process that can be done at a competition.

Is there a way to challenge the head ref? We had one lie to us and then claim "we do not have time to investigate the field fault" even though it meant we where knocked out of elims.

It's not insane. You wouldn't want a baseball player calling up the commishiner (sp?) because of a questionable called strike.

Like in baseball, FIRST needs someone with 'final authority' at the competition. For onfield issues, thats the head referee. To get someone to overrule the head ref only erodes his authority.

IronicDeadBird 20-03-2014 13:44

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Grim Tuesday (Post 1361654)
Although Head Refs have ultimate power in the arena, they are appointed by the regional planning committee. Most Head Refs we've had have been wonderful (Dante from Fingerlakes is our teams gold standard) but we've also had bad experiences such as the ref from Buckeye last year who was downright abusive to people.

I constantly tell people when we have a bad call that "There are no bad refs only bad calls." I know that isn't true because I have seen and heard of examples of bad refs but I still encourage this mentality.

Shout out to all staff and volunteers at events who step up and make those tough calls.

Chris is me 20-03-2014 13:52

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Daniel_LaFleur (Post 1361686)
It's not insane. You wouldn't want a baseball player calling up the commishiner (sp?) because of a questionable called strike.

That's not analogous at all. A strike is a quick decision based on objective criteria observed in nearly instant real time. An rules interpretation could just be flat out wrong or addressed in the Q&A.

Quote:

Like in baseball, FIRST needs someone with 'final authority' at the competition. For onfield issues, thats the head referee. To get someone to overrule the head ref only erodes his authority.
What are the consequences of having a head ref's "authority eroded" by being able to call HQ? How will this change any aspect of their job?

Daniel_LaFleur 20-03-2014 14:41

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Chris is me (Post 1361791)
That's not analogous at all. A strike is a quick decision based on objective criteria observed in nearly instant real time. An rules interpretation could just be flat out wrong or addressed in the Q&A.

It is analogous. Think <G40>

Quote:

Originally Posted by Chris is me (Post 1361791)
What are the consequences of having a head ref's "authority eroded" by being able to call HQ? How will this change any aspect of their job?

Consider how it would look if an 'elite' team called HQ and got a ruling reversed. I can hear the howls of favortism already.

The head ref must have absolute authority over the game or his position will lose all integrity.

Tungrus 20-03-2014 14:51

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Daniel_LaFleur (Post 1361808)
It is analogous. Think <G40>

Consider how it would look if an 'elite' team called HQ and got a ruling reversed. I can hear the howls of favortism already.

The head ref must have absolute authority over the game or his position will lose all integrity.

Public is already howling when head ref's call favors "elite" team (even when the call is right!) I think at Southfield event public booed! I did not believe I heard it right, need confirmation from others that indeed that was a boo! Too bad...need to cut some slack for head refs. I firmly believe (and want to continue) that head refs don't show favoritism! or just that all head refs are not same!

Chris is me 20-03-2014 19:33

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Daniel_LaFleur (Post 1361808)
Consider how it would look if an 'elite' team called HQ and got a ruling reversed. I can hear the howls of favortism already.

How is that any different than an elite team appealing a normal ref's call to the Head Ref? At all? Even slightly? Why is favoritism assumed to be more likely from FIRST HQ than from a local referee, who might actually have ties to a local team?

Quote:

The head ref must have absolute authority over the game or his position will lose all integrity.
This argument still doesn't make any sense to me. It's like saying a booth review ruins the integrity of NFL field referees. It's like saying an appeals court ruins the integrity of a lower court. It is possible for someone to have authority if a decision is reviewable by someone higher. I don't honestly get how "integrity" changes at all - if anything, the ref has more integrity as they *couldn't* get away with a favoritist call if they wanted to (not that I assume any head ref would).

The only thing this will result in is more accurate calls, and maybe a little wasted time. How will anything about the event change if the Head Ref can be overturned? I don't see any actual lasting consequence here.


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