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-   -   Game Manual - Team Update - 2014-03-11 (http://www.chiefdelphi.com/forums/showthread.php?t=127760)

Jon Stratis 12-03-2014 13:48

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Chris is me (Post 1358127)
I think the options presented above are a false dichotomy. There is one extremely simple solution that nobody has mentioned that makes everyone happy. Have no bag, but have the first regional start at the end of Week 6 or 7 of build season. Everyone who feels burned out without a bag day and wants to stop working can just go to Week 1 or Week 2 regionals. Everyone who wants to work longer can go to later regionals. If you're in Districts, with unbag time and the Championship at the end you already "had to" keep working to be competitive - and you can still choose to work less hard after your first event if that really bothers you.

"just" go to week one or two... What if your local regional is a week 5 regional, and your team doesn't have the extra couple of thousand to travel to a week 1 regional?

Plus, that time between bagging the robot and the start of the week 1 regionals (with the current setup) is pretty important for volunteers. That's the time when the key volunteers can lift their focus from their teams and get all of the prep work done for the regional itself. As an LRI, I can tell you I spend about 6 hours prepping for a regional before I even walk in the doors. That prep work wouldn't be nearly as comprehensive if I had to spend time helping my team build a robot right up to the day we take it to the regional.

And frankly, all this talk of "having to keep working" on a practice robot to stay competitive is complete BS. I know plenty of highly competitive teams that don't have practice robots. Several of the MN teams that made it to semi's or finals in their divisions at champs last year don't have practice robots and didn't utilize their withholding to bring in upgrades. If you feel the need to do that, then do so. But not everyone does, and claiming otherwise is preposterous.

Steve W 12-03-2014 13:49

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Nuttyman54 (Post 1358131)
You should still be able to continue this awesome practice, because none of the items you mentioned fall under the 45lb witholding allowance that is subject to the new load-in rules. The only place you would possibly have an issue is if some of the material you are using as "odd stock" is considered a "Fabricated Item", but everything you listed sounds like it doesn't fall under that category.

Everything but the precut bumper material. That would be easy to take a role into the event and some raw plywood.

Team 610 has not had a practice robot in 2 years.

aryker 12-03-2014 13:53

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by mrnoble (Post 1357866)
The rule was intended to prevent teams from having free and full access to whatever spare mechanisms they might find themselves in need of as they move through competition, which is an advantage that most teams cannot have, and which isn't an advantage based on strategy, good design, or forethought (other than "bring extras of everything").

This advantage is absolutely based on strategy, good design, and forethought. Teams that design their robots to be modular, with easily replaceable components that can be quickly switched out if they break, deserve to reap the benefits of designing this way. If you contrast this with teams that "wing" their design and are constantly making last-minute adjustments to things, you'll see a big difference. Why should teams that design with easy maintenance in mind be punished for it? I'm all for the "functionally identical" rule--it encourages better engineering on the part of teams.

Chris is me 12-03-2014 13:56

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Jon Stratis (Post 1358139)
And frankly, all this talk of "having to keep working" on a practice robot to stay competitive is complete BS. I know plenty of highly competitive teams that don't have practice robots. Several of the MN teams that made it to semi's or finals in their divisions at champs last year don't have practice robots and didn't utilize their withholding to bring in upgrades. If you feel the need to do that, then do so. But not everyone does, and claiming otherwise is preposterous.

The flip side is that in a no bag you don't "have to" keep working on the competition robot after the start of regionals. It is precisely the same logic. Under that logic, any arguments about "we need bag day to prevent burn out" go out the window - you can stop at any time, right?

Also, I never said "have to have practice robots" - I said "have to keep working". 8 hours of unbag time a week, plus preparation before and after, is what I meant by "have to".

Nemo 12-03-2014 13:57

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358140)
Everything but the precut bumper material. That would be easy to take a role into the event and some raw plywood.

We're allowed to bring in complete fabricated bumpers without counting it against the 45 lb allowance. Not allowing pieces of bumpers would seem to fall into the category of nonsense.

Steve W 12-03-2014 14:07

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Nemo (Post 1358145)
We're allowed to bring in complete fabricated bumpers without counting it against the 45 lb allowance. Not allowing pieces of bumpers would seem to fall into the category of nonsense.

I would tend to agree BUT the rules state that you are allowed to bring in completed bumpers for your robot out of the bag. It does not say you can bring in pre fabricated bumper material. The rules allow 45 lb of fabricated material. A simple change in wording could fix that. IF you gave the bumper material to the LRI at the beginning of competition they may be willing to accept as all teams would have equal access to it.

Nemo 12-03-2014 14:14

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358149)
I would tend to agree BUT the rules state that you are allowed to bring in completed bumpers for your robot out of the bag. It does not say you can bring in pre fabricated bumper material. The rules allow 45 lb of fabricated material. A simple change in wording could fix that. IF you gave the bumper material to the LRI at the beginning of competition they may be willing to accept as all teams would have equal access to it.

Agreed; I am on board with your explanation of the rules as they are written. I meant that it is nonsense from a practical standpoint.

Basel A 12-03-2014 14:35

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358149)
I would tend to agree BUT the rules state that you are allowed to bring in completed bumpers for your robot out of the bag. It does not say you can bring in pre fabricated bumper material. The rules allow 45 lb of fabricated material. A simple change in wording could fix that. IF you gave the bumper material to the LRI at the beginning of competition they may be willing to accept as all teams would have equal access to it.

There's no limit to the number of bumpers that can be brought in without counting against the withholding allowance. There's no regulation that bumpers brought in must be for your robot, legal, or even assembled. Do bumper parts constitute bumpers?

No? Then what if you duct tape them together such that they resemble bumpers? I'm sure many teams have come into events with illegal bumpers; surely no one would argue that because they're illegal, these teams must count the bumpers against their withholding allowance.

Steve W 12-03-2014 14:41

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Basel A (Post 1358169)
There's no limit to the number of bumpers that can be brought in without counting against the withholding allowance. There's no regulation that bumpers brought in must be for your robot, legal, or even assembled. Do bumper parts constitute bumpers?

No? Then what if you duct tape them together such that they resemble bumpers? I'm sure many teams have come into events with illegal bumpers; surely no one would argue that because they're illegal, these teams must count the bumpers against their withholding allowance.

Trying to "lawyer" rules won't drag me into a discussion. As far as I am concerned, as an LRI, I will make the call that they are fabricated items. Unless FIRST tells me otherwise that is my stance. I go to training, read and reread the rules, talk with other LRI's and go on weekly conference calls. Different people might make different calls in a certain situation so what I say may have no value at your event.

Is it really that difficult to follow my suggestion to make everything good for everyone?

JVN 12-03-2014 15:08

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358175)
Trying to "lawyer" rules won't drag me into a discussion. As far as I am concerned, as an LRI, I will make the call that they are fabricated items. Unless FIRST tells me otherwise that is my stance. I go to training, read and reread the rules, talk with other LRI's and go on weekly conference calls. Different people might make different calls in a certain situation so what I say may have no value at your event.

What is the formal appeal process if a team feels that their LRI is interpreting the rules incorrectly?

Alan Anderson 12-03-2014 15:35

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by JVN (Post 1358197)
What is the formal appeal process if a team feels that their LRI is interpreting the rules incorrectly?

The way the manual exists right now, that's a trick question. Section 5.5.2 Eligibility and Inspection Rules begins with this sentence:
At each event, the Lead ROBOT Inspector (LRI) has final authority on the legality of any COMPONENT, MECHANISM, or ROBOT.
There is no formal appeal.



I think you might be able to satisfy the rules to everyone's liking if you bring in a collection of fully-fabricated corner-wrapping bumper assemblies. Bonus points if you make them reversible from blue to red without requiring them to be removed from the robot.

Jon Stratis 12-03-2014 15:42

Re: Game Manual - Team Update - 2014-03-11
 
Section 5.5.2 of the Tournament Rules:

Quote:

At each event, the Lead ROBOT Inspector (LRI) has final authority on the legality of any COMPONENT, MECHANISM, or ROBOT. Inspectors may re-Inspect ROBOTS to ensure compliance with the rules.
Members of the Regional Planning Committee or the Regional Director can't overrule an inspector - please don't appeal to them. As Big Al has famously told a team, "There is no higher authority."

PayneTrain 12-03-2014 15:42

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by Steve W (Post 1358175)
Trying to "lawyer" rules won't drag me into a discussion. As far as I am concerned, as an LRI, I will make the call that they are fabricated items. Unless FIRST tells me otherwise that is my stance. I go to training, read and reread the rules, talk with other LRI's and go on weekly conference calls. Different people might make different calls in a certain situation so what I say may have no value at your event.

Is it really that difficult to follow my suggestion to make everything good for everyone?

From the Glossary of the 2014 FRC Game Manual:

Quote:

BUMPER: a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in Section 4.6: BUMPER Rules.

FABRICATED ITEM: any COMPONENT or MECHANISM that has been altered, built, cast, constructed, concocted, created, cut, heat treated, machined, manufactured, modified, painted, produced, surface coated, or conjured partially or completely into the final form in which it will be used on the ROBOT.

ROBOT: an electromechanical assembly built by an FRC Team to perform specific tasks when competing in AERIAL ASSIST. It includes all of the basic systems required to be an active participant in the game: power, communications, control, mobility, and actuation. The implementation must obviously follow a design approach intended to play AERIAL ASSIST (e.g. a box of unassembled parts placed on the FIELD or a ROBOT designed to play a different game would not satisfy this definition).

BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

Daniel_LaFleur 12-03-2014 15:48

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual:



BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

Whew, so the T-shirts are safe :D

AllenGregoryIV 12-03-2014 15:50

Re: Game Manual - Team Update - 2014-03-11
 
Quote:

Originally Posted by PayneTrain (Post 1358226)
From the Glossary of the 2014 FRC Game Manual:



BUMPERS are not considered part of the ROBOT in the definitions provided by FIRST. They are an assembly that attaches to the exterior of the ROBOT. FABRICATED ITEMS are things that are made or modified to be used on the ROBOT, which is a system built for the 2014 game that includes power, communications, control, mobility, and actuation. The BUMPERS provide none of that, as further explained by differentiating between BUMPERs and ROBOTs. Bringing in materials to make bumpers are no different than bringing in team buttons. They are fabricated items, but not FABRICATED ITEMS unless they are designed and used on the ROBOT.

That is also how I see the rules. I had my kids build 3 sets of corner bumper assemblies for Dallas this weekend. We'll be giving them to the inspection station when we arrive. I'd rather do it in my shop then have to find a way to do build them at an event.


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