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pabeekm 16-03-2014 22:27

Re: Week 3 analysis
 
Quote:

Originally Posted by ehfeinberg (Post 1359974)
Not all the time at NC. 449 had to replay match 4 because the pedestal did not light up for a few seconds. However we were not allowed to replay other matches (such as match 30) when an auto ball was not returned to the field for close to a minute preventing normal cycles from starting.

Refs were very inconsistent with replaying matches when cycles took abnormally long to start.

Sorry to hear that. I was referring mainly to Palmetto. It's a real shame how hard this game is on the refs and volunteers with the long list of things to look out for and keep track of.

safiq10 16-03-2014 22:36

Re: Week 3 analysis
 
In Dallas I heard a lot of G28 but G40 is something I didn't hear. The only foul I disagree with is that another teams ball flew into the air and landed in our robot and we were pinned. We discarded the ball immediately but were given a foul that I found unfair.

Dominick Ferone 16-03-2014 22:38

Re: Week 3 analysis
 
we had figured out quickly that defense isn't always about pushing force its about getting in the way we had one match where the autonomous ball didn't leave the field until a minute and a half in and another where they never got rid of the second auto ball.Mecanum really can play defense.

Christopher149 16-03-2014 22:42

Re: Week 3 analysis
 
At Escanaba, the biggest thing is effective ball handling. When robots either have 1) only bumpers to touch the ball or 2) something poor system that ball can easily fall out of, it is very hard to earn possessions and assists. Not earning assists quickly kills matches, whether or not there are any shooters. 857's best matches, with the available bots, were 1) load in 857 2) 857 trusses 3) other team grabs ball 4) other team high goals ball. Or if 857 had to pick up, a slick pick up wins matches; it jamming kills matches

If you can't shoot in the high goal, stop trying and get in the 1-point.

For Esky, if alliance selection is any indication, there was a "wasteland" or "valley of death" from about seed 24 to 30 (of 36 teams) that weren't good at scoring or defense. Higher ranks could score; lower ranks could play defense. Ranking also isn't the greatest: #12 seed only got into elims as a back-up.

Qbot2640 16-03-2014 22:43

Re: Week 3 analysis
 
Quote:

Originally Posted by troylu1124 (Post 1359931)
Sorry, my bad. At the NC and Palmetto regionals there were many instances where the pedestals would take up to 20 seconds to light up after a cycle ended. Also, if a ball was ejected from a robot out of the field, the volunteers seemed very confused with how to get the ball in play/who to give the ball to so they can get it into play, in some cases the ball was passed around the field only to be given to the human player who was next to the volunteer when the ball was collected.

The pedestal problem was not as bad in NC as it was in Palmetto (from the matches I saw - I was in the Pit quite a bit), but the volunteers slowly returning the ball was huge in some matches. Some ejected balls were very casually carried around in a random manner. Better training for these volunteers and perhaps red and blue vests for human players to make them more visible. I strongly recommend teaching your human players to follow the ball with their eyes and make themselves very obvious in readiness to receive.

Kyler Hagler 16-03-2014 22:44

Re: Week 3 analysis
 
We went to the Dallas Regional, here are some things I noticed.
  • Defense is brutal. Your robot needs to be robust. Cantilevered intakes and other appendages will get beat up/broken.
  • Also, referees/field crew really need to learn not to put balls back into play after you score two in autonomous. Resulted in a field fault because we did a two ball auto and they told our inbounder to put them back in resulting in 2 red balls in play.
  • Field crew and referees need to not bump or reflect balls back into play. Again, a field fault.
  • Pedestal delays, not during our matches but In other matches it happened. Field fault.

Overall this week went well I believe, less penalties but they are still to high in value.

mikemat 16-03-2014 22:45

Re: Week 3 analysis
 
The biggest things I learned week 3:
Get your auton balls in. If you can't clear them fast, keep them off the field.
Human players need to move fast. Nothing is more frustrating than waiting for a ball.
An inbounding robot is an immensely useful and easy position that not enough robots can fill well.

Austin2046 16-03-2014 23:46

Re: Week 3 analysis
 
I only really remember 1 instance of the pedestal not lighting up at Mt. Vernon this past weekend. It was in Match 44, where the red alliance's pedestal wasn't lit for about 45 seconds after the previous ball was scored. That match was replayed after the rest of the qualifications were over.

The one thing I did notice though was 3 assists not always being awarded for a cycle. It particularly annoyed me when the third assist wasn't given to the robot in the third zone, when they scored the ball... and especially if those 20 points were the difference in the match. The Human player in bounds to robot 1, 1 assist. Robot 1 passes to robot 2, robot 2 goes into the white zone, 2 assists. Robot 2 throws over the truss, robot 3 collects it in the third zone and scores, but no third assist...

Also there were a number of instances of G12 at Mt. Vernon, at times it even seemed to be easier to have possession of an opponents ball than your own ball... bumping an opponents ball seemed to often give a G12 whereas bumping your own ball didn't give you an assist. Unintentional "Bulldozing," an act specifically mentioned in the manual as not qualifying as possession of an opponents ball, was once called for a G12... idk, seemed a bit excessive.

evanatch 17-03-2014 01:29

Re: Week 3 analysis
 
Things I learned from Utah:

Calls made by referees can decide matches, and what is or isn't called a foul (or an assist) can be very inconsistent. G28 was enforced more strictly on Saturday than Friday, and in some cases it did decide matches. There were also inconsistencies on when rematches were played, which I know frustrated some teams. Overall, it's an extremely hard game to referee and I think the refs just have too much to keep track of to be able to maintain a high level of consistency in their calls. Ultimately, I think it's the lack of consistency that has made so many people frustrated with this game.

As others have said, defense, assists, and 1-point goals can trump high goals at times. Low goals are especially useful when the high goal is well-defended. Defense can, of course, be very rough. We had a bearing in our drivetrain shatter, a drivetrain chain snap, and our frame bent in one hit. We actually got called for a G28 on that one, as we were hit so hard that our arm dropped inside the other robot's frame perimeter. In the next match, we had a roller ripped off, as the welded aluminum tab that had held it on was snapped. It's a violent game, so building strong and easily replaceable mechanisms is critical.

Overall, inconsistencies in penalties and assists were the biggest frustration. The gameplay can be very hard for refs to keep track of, so inconsistent calls will probably be a persistent problem, I think. Hopefully in coming events it's effect on matches will be minimized. We were lucky enough to escape pedestal lighting issues for the most part, so kudos to the refs for being on top of that.

We enjoyed our experience in Utah greatly and are looking forward to Colorado and Championships!

TheRamAlakazaam 17-03-2014 01:36

Re: Week 3 analysis
 
Field resets are very common after this type of stuff happens just make sure you get the head refs attention and she or he will do something about it. Happened to us twice.

Chadfrom308 17-03-2014 01:48

Re: Week 3 analysis
 
What I learned from Howell district

1. The pedestal delays are down to ~3 seconds
2. If your strategy is to let other robots inbound a ball, you better make sure it happens and always have a backup plan or you will lose the match
3. Penalties are a little high, I personally would like to see the points halved
4. Truss shots are always the way to go
5. Blocking is both easy and hard; if you know how to do it, its easy, if you have never done it before, expect a lot of tech fouls

pandamonium 17-03-2014 08:26

Re: Week 3 analysis
 
The biggest thing I noticed was how different the elims are from quals. Not just because the robots are better and you have a more experienced relationship, the actual play gets amped up. There are some teams that had good offense but exposed there week points and they got shut down in the finals. Assist points are very important.

Mastonevich 17-03-2014 08:54

Re: Week 3 analysis
 
Quote:

Originally Posted by evanatch (Post 1360141)
Things I learned from Utah:

Overall, it's an extremely hard game to referee and I think the refs just have too much to keep track of to be able to maintain a high level of consistency in their calls.

Agree with this. There is only so much each ref can do and it appears they are pushed beyond what is humanly possible.

loyal 17-03-2014 09:50

Re: Week 3 analysis
 
Quote:

Originally Posted by Mastonevich (Post 1360183)
Agree with this. There is only so much each ref can do and it appears they are pushed beyond what is humanly possible.

Absolutely. In Groton I saw a robot with its bumper off and still playing and at WPI a couple robots with bumpers dragging on the ground still playing. It seems like the refs are going after the big violations and letting the little ones skate. There is just to much for them to do and not enough of them to do it all. Some stuff has to fall through the cracks.

SciBorg Dave 17-03-2014 10:21

Re: Week 3 analysis
 
From the EWU event in Washington

1- must make auto- teams must make 2 or 3 auto balls (40 -60 points) if missed get it off the field as soon as possible very important in elims
2- you have to get into assist mode fast
3- truss very important those 10 points per cycle add up fast
4- most matches 40-50 point cycles were done 1-3 times in elims average 2
this said if you go for the 1 point goal over the 10 point you lose 9 points per cycle 1-3 times that's 9-27 points per match that will win a match
5-a fast robust robot can fight thru a strong defense
6- robots must hold on to the ball when they get hit ( they will get hit ) chasing a ball lost many matches
7-if a bot can shoot a 10 point on the move they have a great advantage over a bot that has to stop to shoot from a certain spot
8- know the rules this was week 3 some teams did things like play the ball of the other alliance (possession) 50 point tech foul


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