![]() |
Re: The Dead Ball Debacle
Quote:
Also, NO WAY teams will just let you get that ball of the field. Defenders will see offensive robots, and a ball. They will play defense. I don't see why they would stop because they know it's a dead ball. You can't play the match until that ball is gone, so they will be on it. |
Re: The Dead Ball Debacle
Quote:
Which way do you send the defense? Do you stop the ball that is worth nothing or the ball that has 2 assists on it? |
Re: The Dead Ball Debacle
Quote:
|
Re: The Dead Ball Debacle
The concept would be to call a live ball in a robot dead to get the heat off the robot and start the next cycle.
|
Re: The Dead Ball Debacle
Quote:
I'm no fan of the dead ball situation, but I dislike it principally within a game I'm not fan of, which was never going to be played the way the GDC envisioned it. Certainly the current method is better than the nightmares of stuck and irreplaceable balls that were among my first visions ("this is a terrible idea", "why would I ref this?" and "welcome, 2007 destruction and penalty cornucopia") directly after the kickoff video. I've Q&A'd whether the head ref can deny a correctly signaled (first request) dead ball--i.e. can an alliance "dead" a ball for strategic reasons besides a physical inability to free it. Q457. |
| All times are GMT -5. The time now is 02:25. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi