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The Dead Ball Debacle
Dead balls are an issue that have presented themselves in this game, and I'm surprised by the lack of discussion about it.
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What happens when both alliances call a dead ball at the same time? The head referee is bound to notice one before the other, which will result in one pedestal being illuminated before the other. Again, a fairly minor issue, unless it's in the closing seconds of the match. Quote:
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And now for my favourite one... Quote:
The major issue with dead balls is the GDC's apparent lack of foresight in seeing them! The dead ball update didn't come until 6 days after kickoff. Why was this not in the original set of rules? Teams picked up on this within hours of the manual being released. |
Re: The Dead Ball Debacle
Gregor,
I can guess at two reasons that each Alliance is limited to declaring a single dead ball. Quote:
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I didn't notice anything in the rules that doesn't allow this action either. -Bernie |
Re: The Dead Ball Debacle
I'll go through all your points and address them to clear anything up and make it easy on drive teams.
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Also keep in mind that it is your responsibility to call for a dead ball, not the head ref's. So don't get mad when a dead robot has a ball trapped and a dead ball isn't being called while you aren't holding up the sign. Quote:
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Re: The Dead Ball Debacle
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But it does bring up a good point...does the referee have to recognized the dead ball card WHENEVER it is presented, regardless of if a ball is actually stuck or not? Furthermore, a situation I have seen a lot is when an alliance gets the opponents ball stuck in their robot accidentally. If the red robot had a blue ball land in their robot, and red robot doesn't have a working mechanism and cannot get the ball out, which alliance is supposed to declare the dead ball? Blue's ball is "dead", but it's in the red robot. Now if red's robot DOES work, but they're confused and don't know if they should eject it or not, and the ball is declared dead, it is a strategic advantage for red to the eject blue's ball. Blue has a new ball on the field already, but now they're forced to go score the dead ball that just got put back into play by the red robot. Oops. I've seen this happen at least 3 times so far in matches that I've watched. The result is generally absolute chaos and pandemonium, and usually results in a replay because nobody has clear direction on what to do. Red already got the tech foul for accidental posession, so they have no incentive to eject it until the ball is either declared dead, or they think they'll be assessed a 2nd tech foul for prolonged violation. If you've already got the tech foul, might as well delay your opponents a bit. If the ball was declared dead immediately, you get to play havoc with their strategy, and maybe even prevent them from getting to score the new ball! Disclaimer: The above strategy is not what I would consider GP, but it is a valid play that is not addressed by the current rules. Note that this situation (at least the intentional part) is remedied by making it a regular foul (or no foul) for incidental posession of an opponent's ball if you get rid of it immediately (eg within 5 seconds or so). That encourages teams to get rid of the ball ASAP, because they haven't gotten the tech foul yet but it is imminent. |
Re: The Dead Ball Debacle
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We notice however that the one match where the dead ball did become free the field crew handled the scoring. The live ball was put into scoring (low goal) and the head ref told the corner ref not to score. Then the team had to go get the dead ball and remove it from the field. At which time they gave the scoring of the live ball (which was scored 10 seconds earlier). In our case they sent it through the low goal, but that is not required per 3.1.2 Quote:
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Re: The Dead Ball Debacle
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To back up the OP, this would cause even more chaos. After clearing auton balls, Red could essentially have 3 balls on the field. Dead, debris, live. It's even worse if you consider opponents picking up loose Auton balls before they are scored. Quote:
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Re: The Dead Ball Debacle
Match 26 at Central Valley had to be replayed because a dead ball scenario where it got freed, and there was confusion as to what to do with it and when a new ball should be introduced.
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Re: The Dead Ball Debacle
Imagine you could have infinite dead balls, and infinite balls could be introduced into play.
Inbound -> Truss+attempt at catch or shot towards low goal -> Instant dead ball This means on robot can then move the dead ball off the field without fear of being suppressed or disrupted because a dead ball is not a priority target. I even saw some robots truss and the ball bounced into the low goal if that ball is considered dead before it goes through the goal it doesn't need to be thrown back into play. Truss and catch is awarded the second its done and dead ball resets the cycle anyway. |
Re: The Dead Ball Debacle
At the very least, the inability for an alliance to declare a dead-ball when one is stuck within an opposing robot should be resolved. Either by allowing a "dead ball" to be declared in any robot, or by rendering a ball dead when prolonged possession by an opposing alliance has occurred.
Personally, I believe the initial possession should be limited to a foul , prolonged (5sec) possession should yield an additional technical foul and immediately declare the ball field debris (same handling as a popped ball). See this: http://www.thebluealliance.com/match/2014misou_qf3m1 Our (blue) robot has the Red ball bounce into our mechanism at 1:37 video time, our drivers are trying to clear the ball for the remainder of the match (the prolonged possession was not intentional, the drivers overlooked an easy solution of reversing the collector, and we struggled to load the over-inflated ball into our shooter). Eventually (at 2:00 video time) the head ref signals for a new red ball to be put into play, however they fail to score the ball, and our alliance manages to overcome the 100pt penalty by just 2 points. |
Re: The Dead Ball Debacle
The field people don't really seem to know what to do when there is a dead ball card. In this video, you can see the yellow card raised at 42 seconds in, but no ball is inbounded until 20 seconds after.
http://www.youtube.com/watch?v=S4-ACSfgg-k#t=63 |
Re: The Dead Ball Debacle
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Its not exactly the most eye catching thing. A flare would have been better or something I dunno. |
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Re: The Dead Ball Debacle
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Additionally, any rules change that allows additional dead-balls in play can also add a limit of 3 balls on the field at a given time, or simply penalize strategies aimed at exploiting the use of the dead-ball card (which would be glaringly obvious). |
Re: The Dead Ball Debacle
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