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Re: Suggestion for a new overall approach
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Re: Suggestion for a new overall approach
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The status quo isn't working--come up with a new suggestion. |
Re: Suggestion for a new overall approach
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Re: Suggestion for a new overall approach
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The status quo I was referencing was the history of FRC in which more experienced teams generally have not shared with and supported newer teams. (Yes, there are exceptions, but that's not the general case.) The GDC went part way to fix the status quo. I'm suggesting going further. |
Re: Suggestion for a new overall approach
I just don't think it is necessary to send out game information before kick-off. The assumption should be every year that robot interaction will be required. Sending out a 'Robot interaction required' signal on certain years will only really help on those years. What happens with rookie team who starts on an 'interaction' year vs one that doesn't?
Your goal is one that I think FIRST shares, but giving game information before kickoff is something that to my knowledge has never been done and is likely not the best way to change how teams work together outside of competition on a sustained time scale. Maybe the focus should be on encouraging the less able teams to ask for help when they need it. My team has never been refused a reasonable request for assistance. Nor have we ever refused to help anyone who has asked us for help we were capable of providing. |
Re: Suggestion for a new overall approach
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2. You can already do this. As soon as a team registers for a regional, they're listed on the regional webpage. You can also search for teams in your area, and list them by team number to find both the oldest and the youngest. 3. Many teams already do this. My team has mentored several FRC teams through their first season, we regularly have teams over to our build space or go to theirs to help them improve their programs, and we present every year at a local rookie-centric 1-day conference (I believe we had 6 presentations this year, on a wide variety of topics). You won't see FIRST assigning specific teams other teams to mentor. That sort of mentorship is part of what Chairman's is all about, and it's expected that the best teams out there will be actively going out and doing it. Further, FIRST has no way of ranking teams in order to determine which ones would provide good mentorship for a rookie team and which ones wouldn't. FIRST has a steep learning curve. A very steep one. Until we start getting rookies signed up in September so they have 3+ months to train and learn, they'll always struggle a bit. You simply can't get all that knowledge into a rookie team that doesn't sign up until December. |
Re: Suggestion for a new overall approach
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Re: Suggestion for a new overall approach
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So this includes actively sending a list of new teams, not waiting on existing teams to take the added effort of looking up what new teams are registered. In addition, there's a lag between when a team is actually formed and going and when it shows up on registration--a lag that can be critical. Also, the regional director can inform existing teams about informal new teams to help accelerate the process. While some teams do reach out and they are rewarded through Chairman's, relying on volunteer charity is not a good policy. As I mentioned earlier, Hal Varian, Chief CIO at Google, wrote a paper in 1986 showing this is not a socially optimal or preferred policy and such support is underprovided by relying solely on voluntary action. The point is that "many" teams is still not "enough" teams. We know that many more teams could be helping, and giving them stronger incentives to do so can boost this. Relying solely on Chairman's isn't enough due to the low probability of winning for most teams and great effort for submission. BTW, a ranking system isn't too difficult to create. Use regional winners and finalist plus award winners. |
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And yes, I'm saying the FIRST should make a simple change in its game announcement. To be honest, I don't think that it will affect the surprise element of the new challenge. FIRST has released game hints before (although not always accurate). This would be more explicit. You don't specify why this isn't the best way to accomplish this goal, so I'm assuming you don't really have a better suggestion beyond relying on what is already occurring and in my opinion is not working as well as it could. I think the complaints about this year's game back up my position. |
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As for your ranking system... I know regional winners I would not recommend mentor other teams. They may end up with a robot good enough to be on the winning alliance, but that doesn't mean they have a program that can adequately support and train a rookie team. I also know many teams that win awards but have robot issues every single year - they would not be a good match for helping a rookie team get something built. I also know teams that fall into both these categories, yet would not be willing to do more than a token e-mail to a rookie team if FIRST required it. Just this past year MN set up a system of "hubs", designed to help rookies, organize team assistance, and otherwise increase the level of competition across the state. The system was set up via an opt-in approach, where a number of teams were invited to an initial meeting and signed up to be "hub leaders". Those teams contacted other teams in their area to start setting up hub activities and get the ball rolling, and it's worked out great - I know I've attended mentor gatherings for two different hubs and been able to give advise on specific issues teams were facing all season. The hub my team is in had several events, including group strategy sessions, group build sessions, and group Chairman's preparation. All on a volunteer basis with no incentive for the teams involves beyond what FIRST already provides with awards at the regionals. |
Re: Suggestion for a new overall approach
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You may know lots of teams that help rookie teams, but that is apparently not enough. You haven't suggested an approach that INCREASES that level of assistance--that's what the GDC is aiming for. Instead you're defending a status quo that is not functioning to its best level. You need to prove your basis premise--that the current system is just fine and leaving less experienced teams to swim or sink is the best policy. Instead right now we have a high attrition rate as those inexperienced teams find it too difficult to manage in the current FRC environment. Why not take important steps to help them further? Yes, there are teams that don't build great robots that win regionals and awards, but to be honest, its much more probable that they will have good robots and programs than teams that haven't won any of those honors--you have to admit that. In your world, rookies are left with NO information about how to screen which teams are potentially good mentors. That's great that MN set up hubs. (We locally have started a similar program.) Who initiated that process? Was it the state organization? Why leave this to MN? Why not have all states implement such programs? And what proportion of rookie and 2nd year teams participated? Why wait for this to spread slowly through voluntary actions rather than starting a larger program across the board? I expect that participation would increase even more with a more active recruiting process on both sides. Experienced teams would have an even strong incentive to host such programs. Why are you so resistant to the idea that FIRST should actively reach out to help new and struggling teams? |
Re: Suggestion for a new overall approach
There's just no way that FIRST can adequately pair up teams for mentorship. There's no way for someone sitting at HQ to understand the behaviors and desires of a team 1000 miles away in order to know if they would be a good team to select to mentor another team. It takes more than winning a regional or a few awards to be a good mentor.
Here in MN, the status quo is just fine. In the past 9 years (since FIRST got started in the state with 1816), we've had less than 10 teams drop out of FRC (most of them this past year) - out of almost 190. One of those I know merged with another team, and most of the rest switched over to FTC - they were victims of being pushed into FRC when the school simply wasn't ready for that level of commitment, and FTC is a much better fit for those teams. That's adding 20 teams per year, on average, and losing maybe 1. If we can make it work here, why does FIRST have to step in and be heavy-handed about controlling it? Instead of looking for FIRST to step in and solve the problem for you, why not get things set up in your area to solve the issues you see directly? Let other areas come up with solutions that best work for them. The people at HQ are already stretched with everything they do, and the last thing we need is to increase costs for everyone by hiring more people to organize something that can be done perfectly well by some volunteers and teams themselves. |
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I'm still curious how you propose that rookie teams identify competent local teams as useful mentors. Running a workshop isn't any better than relying on honors as a criteria. At least here in California teams that are alliance captains or first picks and are Chairman's, EI or other engineering award winners are generally quite good at what they do. The fact is that what I've proposed will not be a large burden on the FIRST staff. Here's what I proposed: 1) Tell us whether the game will require cooperative robot play (and nothing more) in August. 2) Provide to experience teams (perhaps those that meet the honors won criteria) the names of new interested FRC teams being formed PRIOR to formal registration as those become available. 3) Ask the experienced teams explicitly to approach the new teams to provide guidance and assistance. |
Re: Suggestion for a new overall approach
For those of you who don't think that the Aerial Assist format caused even the power teams to step up their support of other teams this year, listen to EJ from 254 discussing their in-pit strategy on GameSense, starting at about 0:30 (and further discussion of 1678's in-pit scouting). This should end the discussion about whether the cooperative play mode changed how teams interacted.
https://www.youtube.com/watch?v=eQdiGHYcrdQ |
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