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Re: Suggestion for a new overall approach
I don't think that we need to have FIRST announce what the game will be way ahead of time, even if it's a minor detail. As the founder of a rookie team, I really enjoyed the game this year as it put a lot of our minds to work on the team in the design and testing processes.
I do, however, love this game over past years. The game actually feels like a sporting event, and I was on the edge of my seat the entire time at Einstein. I hope next year the game is something similar. I kinda wish it was the same game so we could build an even better robot, but that wouldn't be very fair. |
Re: Suggestion for a new overall approach
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Re: Suggestion for a new overall approach
They're supposed to anyways! We don't need FIRST forcing everyone to work together. I'm not going to sit around and expect 254 to come around and help us. We can ask for help from them, sure, but it's in the spirit of FIRST that they help us. Not because the game requires it.
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Re: Suggestion for a new overall approach
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I listened to the GameSense show, and 254 was incentivized by this game to help their own alliance partners before their matches. While this is advantageous to do every year, the "multiplier effect" of having 3 good robots on your alliance made this even more crucial this year. Thus, I agree that Aerial Assist probably caused more support of lower-caliber partner teams than was seen in other years (although I would need more than one anecdote to be confident about this). However, let's think about the opponents of 254. I have in the past heard stories of teams helping out the very team that they will be competing against in the next match. While I am certain that these situations happen, I am also certain that teams help out their partners for upcoming matches far more than they ever help their opponents. So we come to your "fall announcement" idea. What about this game specifically would have incentivized 254 to go out of their way to help local teams in the fall? There are already some very good reasons to help out other teams, but this game, even had it been fully announced in September would not have been one of them in my mind. The reason why this game causes no additional incentive to help out teams in the fall comes from the way FRC matches are currently structured. Since, in any given qual match, you are partnered with 2 random robots, and against 3 random robots, you are 50% more likely to be helping out an eventual opponent than you are an eventual partner when you help out a random team in the fall. This is the same as any other year, thus, I don't see how FIRST doing anything like what you have suggested in the fall would cause additional incentive to help local teams. I suppose an argument could be made that 254 could stand to gain a little from reducing the variance induced by the randomly generated schedule, but it doesn't seem that you are making this argument. Again, I'm just trying to understand why you think announcing a "cooperation aspect" of the game will cause any additional incentive to help teams before the match schedule is even generated, please enlighten me. |
Re: Suggestion for a new overall approach
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Re: Suggestion for a new overall approach
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I also don't think that it is a major effort for most experienced teams to provide additional support in the pre season, especially if the rookie teams are proactively identified along with key contact information (rather than passively posting the list on a website and expecting teams to go there.) I'm not predicting that teams will respond broadly, but I do predict that teams will NOT change their behavior unless FIRST gives the teams a stronger incentive to cooperate. The GDC appears to believe that the teams are NOT cooperating enough--why else to have such a radical change? I understand that 254's effort was almost unique (we did the same thing in the Newton field), but that doesn't mean that other teams won't pick up on that in future years. 1114's claw was unique in 2008, but many teams copied it this year. Teams innovate and other follow. I don't see the downside for the GDC to say simply in September "this season's game will require interaction among robots to score bonus points." How does that undermine the principle of having 6 weeks to come up with a design and build? (We already know that 2015 won't be a water game! Is that too much of a hint? ;) ) More seriously, teams already know what type of drive base they are most likely using next year--that's a HUGE leg up on designing a robot in comparison. The increased incentive for cooperation will outweigh any extremely minor premature revelation that might be possible. I'm not hearing what teams can learn for design from such a statement. |
Re: Suggestion for a new overall approach
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One additional factor you haven't mentioned--it provides a deeper pool of prospects for the elimination rounds. The top teams are more likely to be choosing among the lower quality robots given the snake draft. Having a larger pool of better robots, especially at districts and smaller regionals, makes that job much easier (speaking for experience). We took a rookie team to Einstein, so we have a pretty broad scope of who we are looking at. So you need to look at more than just the quals rounds. |
Re: Suggestion for a new overall approach
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You're rookie team made it to the World Champs because it is unusual. Most teams do not have that wherewithal. Look back at how other teams performed at the South Florida Regional. There were almost certainly robots that could not effectively interact with other robots on the field. They had problems in conceptual design or in quality of manufacture. In past games, these problems were of little consequence. This year, it could cost an alliance up to a 100 points. These teams, especially rookies, may not have thought to ask, or may not have known who to ask. They don't have enough experience to know which other teams have the resources and knowledge to help them. So why not have FIRST proactively solve this problem? |
Re: Suggestion for a new overall approach
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Plus 254 (and 1678) stepped up their assistance in the pits responding to the incentives provided in January. I can tell you that our team would have reached out much earlier if we had known about the game structure in the fall. January was too late to reach out effectively. |
Re: Suggestion for a new overall approach
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I like the idea of having veteran FRC team assigned as a mentor to a rooky FRC team. Having 2014 our rooky year, I can tell first hand that even with all resources available "out there" it is extremely difficult to know everything that is necessary for FRC Season. We were very small team (9 kids, 5 mentors) one of first 4 FRC teams registered in our city. Only 2 teams made it to compete. It's a miracle we made it, considering number of setbacks we had (missing parts in KOP; other ordered parts took 3 weeks to arrive; fried sidecar etc). Our first practice run with the robot was our first game at the regionals. Why am I telling this? Not just for the sake of venting, but to say that it would be awesome to have a Mentor for our mentors and kids, even if it is a "remote" one. |
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Now, getting the game to fit the bill is a different issue. Simply making/executing highly cooperative games has its own set of challenges, and I wouldn't blame the GDC if they're not ready to tackle it twice. For instance, if they can't come up with a way to do so that meets all their other specs while not overburdening their refs and technology while forcing down game/officiation quality, I could see this type of cooperation taking a back seat. |
Re: Suggestion for a new overall approach
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I think the plea by the previous poster illustrates the need for this type of outreach much earlier than January if FIRST is really going to expand its footprint. (I say more in replay to the above.) As for fixing the officiating issues, I think it's fairly simple. Before this year, a separate group did the actual scoring (of course after the match in those cases), but they simply need to reinstitute a separate scoring table. Our scouts were able to easily keep up on our live webcasts (see Inland Empire and Sacramento Regionals.) Giving the refs a single screen to look at will allow them to follow the relevant action more easily. The other foul issues were independent of the cooperative play aspect (e.g. G40 reaching fouls.) |
Re: Suggestion for a new overall approach
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