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Re: Do you think FIRST should extend the autonomous time
I'll just play Devil's Advocate here:
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Re: Do you think FIRST should extend the autonomous time
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Re: Do you think FIRST should extend the autonomous time
I think they should have a button that you can flip for a bonus autonomous mode. Flip the switch and you just stay hands off your robot for the rest of the match.
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Re: Do you think FIRST should extend the autonomous time
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Re: Do you think FIRST should extend the autonomous time
Also just consider the time constraints, would you add the auton' time to the game or take it out of the teleop? What would have been nice is to see an auton redemption at the end of each match where robots attempt to position for another shot at auton. Other then that I feel like in order for the change to actually have a significant impact you would be adding far too much time.
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Re: Do you think FIRST should extend the autonomous time
I would say yes to this idea on two conditions:
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Re: Do you think FIRST should extend the autonomous time
The length of autonomous really depends on the game. For a game like this one... there's a limited amount of stuff they could really have us do for autonomous, so a short auto makes sense. Go back to a game like Overdrive, and a longer auto starts to make more sense, as the limit for auto points was really based on how fast/far you could reliably drive in auto.
Given that, I would not say they should extend it for all games, just that it could reasonably be extended for some games, so long as there's plenty to do and it's easy enough to do it that everyone can get it done to one extent or another (like mobility points this year). |
Re: Do you think FIRST should extend the autonomous time
FIRST can't even make the field work properly for 10s of auto. Why would we think they could make it work right for 30s?
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Re: Do you think FIRST should extend the autonomous time
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Re: Do you think FIRST should extend the autonomous time
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The core of my statement wasn't that teams don't prioritize auton. It was that they simple can't reliably move. I had a robot start to drive and have their intake fall apart, didn't hit anything, just started decided the field needed some debris. I also had robots sit and spin one way, then the next in a futile attempt to move. And they wouldn't accept help, they insisted everything was fine. For TWO events... |
Re: Do you think FIRST should extend the autonomous time
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You've got 15 years experience on a team of 17 years. Yes maybe the code was mostly done by a sophomore and junior, but as they're from the type of team that 125 is, I'm sure they've been well trained and nurtured from the second they showed an interest. Your auto mode manages to drive straight all the way to the low goal. That feat itself is beyond most teams. It isn't actually that easy. Not accepting help is a different story. |
Re: Do you think FIRST should extend the autonomous time
I do see how this would benefit a game like Ultimate Ascent where the teams could have been allowed to climb for some bonus points - but in a game like Aerial Assist - no.
The programming team is already responsible for so much - it is nice to allow for the Drive team and HP (in games such as Aerial Assist) to develop a strategy. The tele-op portion is so crucial to gamesmanship and excitement, it would be counterproductive to the game itself. As for the argument that 'Aerial Assist' already has too many problems - I differ. The elimination matches that I have watched (and my team was a part of) have been so exciting! Yes, I could offer up instances where it struggles to compete with games such as UA - but that game was the standard that FRC games will always be measure against. I believe that Aerial Assist was designed for matches that take place in eliminations - without a doubt. When you get that many great robots and teams on the field and behind the controllers - the intensity rivals Ultimate Ascent. |
Re: Do you think FIRST should extend the autonomous time
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Compound that with inexperienced coders making a mess out of the code and debug time can increase exponentially, and since the coders are inexperienced, things won't work the first time. Again, these are things that come with experience. It's the little decisions early that make the difference between coding a two-ball in 10 minutes or spending 2 days debugging your mobility points. |
Re: Do you think FIRST should extend the autonomous time
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I used to wish the autonomous period would be extended to 20 seconds, but I am pretty happy with 10 or 15. It keeps the potential boring time to a minimum, and adds excitement when an elite team finishes with no time to spare. I wish they would allow for "buzzer beater" shots in auto though, instead of only scoring pieces that passed through the goal in auto. This would make it easier on refs, and to this day watching 254 hang their 2nd ubertube during the Galileo elims was one of the most exciting things I've seen in FRC. |
Re: Do you think FIRST should extend the autonomous time
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Then steal it. https://github.com/FRC125/NU14/blob/...Train.java#L64 Our code has, and as long as I'm around will always be, open sourced from the moment of kickoff. I can't promise it to be readable, good, or proper all the time (these are HS kids) but I can promise it'll always be available. Or, as every team in New England is welcome to do, come in and ask for help (I'm only there on weekends). Or find us at an event and ask for help. Or PM me here. |
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