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Do you think FIRST should extend the autonomous time
Do you think FIRST should extend the autonomous time to somewhere like 30 seconds? That way it would make autonomous about as critical as teleop is to the game score. I think this would challenge the programmers on teams more. Plus it makes our robots more like robots. What do you guys think?
EDIT: Also give your reasoning if you want to. |
Re: Do you think FIRST should extend the autonomous time
For This year i think the time is long enough for shooting 1-3 balls and driving forward.
Last year bit longer would only help a finite number of teams that could go to the center line, pick up discs and shoot (987, 2056). If auto had a reasonable challenge mechanically like this year that did not require too many 1 time use designs and focuses more on the programming skill and sensors. Such as a more precise area of the field the robot must go ,climb something or even mini bot I think it would be necessary. |
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Re: Do you think FIRST should extend the autonomous time
The problem with an autonomous over 10-15 sec is there is very little suspense or spectator appeal. No robots will be interacting and nobody will be at the controls. I feel 10-15 sec is a good balance between programming challenge and spectator appeal.
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Re: Do you think FIRST should extend the autonomous time
It has to be decided on a game-by-game basis. For this year, it wouldn't make sense having much more than 10 seconds. For, say, FIRST Overdrive, I would have liked to see it be a little longer.
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I do however think they should increase the hot goal bonus, there's a lot that goes into being able to detect that, and 5 points doesn't seem like much to me. Some of the points have been a bit out of whack in my opinion (why is the truss worth the same as a score in the high goal if scoring high is much harder to do?) but that's probably best saved for another thread. |
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Re: Do you think FIRST should extend the autonomous time
You can score 75 in auto this year. Most qualification matches do not peak 100 points. This seems plenty important.
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And I assert that auton is already critical. There were matches last weekend in which we pretty much won in auton. |
Re: Do you think FIRST should extend the autonomous time
Simply extending the time period for autonomous as we now know it, as others have already observed, has limited value.
Shouldn't it be stipulated that along with more time, the expectation would be to add more challenging content as well? That certainly seems worthwhile to me. Perhaps the OP can clarify what the poll is intended to ask; otherwise your answer depends more on what you think the question assumes. |
Re: Do you think FIRST should extend the autonomous time
My suggestion (probably for IRI, since it is too late now for FIRST) is the following:
1) Additional points for an assist during Auton. This was attempted at 10K Lakes where the 2nd ball was pushed forward by the non-shooting bot to feed it into the intake of the shooting bot that had already advanced into the blue zone. The intake didn't didn't take-in, unfortunately. It would require more than the 2nd bot to be just touching the ball. It would have to at least herd it or carry it. 2) More points for CATCH. This is always a crowd pleaser, and much more difficult than the TRUSS, so it should be worth more points than a TRUSS. |
Re: Do you think FIRST should extend the autonomous time
We are already at week 6 events.
Too late to change a game that everyone else has already planned, built, and tested for. Sorry, cant tell if you mean at later events this season or for next season and beyond. If its next season, depends on the game. |
Re: Do you think FIRST should extend the autonomous time
Autonomous is already just as important as teleop, if not more so. You have a chance to score up to 75 points, virtually defense-free. It can set the stage for the entire match. Climbing back up after the other alliance gets a big lead in auton can be extremely difficult. Besides, a longer autonomous (assuming that they would add the potential for more scoring, because otherwise what's the point) would only widen the gap between high-caliber teams and teams who struggle or lack programming resources.
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Re: Do you think FIRST should extend the autonomous time
We have teams with driver control that can't do anything for 30 secs. Their are several teams this year that can't even drive forward to get 5 point. Can you see where I stand on this.
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Re: Do you think FIRST should extend the autonomous time
I'll just play Devil's Advocate here:
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Re: Do you think FIRST should extend the autonomous time
I think they should have a button that you can flip for a bonus autonomous mode. Flip the switch and you just stay hands off your robot for the rest of the match.
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Re: Do you think FIRST should extend the autonomous time
Also just consider the time constraints, would you add the auton' time to the game or take it out of the teleop? What would have been nice is to see an auton redemption at the end of each match where robots attempt to position for another shot at auton. Other then that I feel like in order for the change to actually have a significant impact you would be adding far too much time.
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Re: Do you think FIRST should extend the autonomous time
I would say yes to this idea on two conditions:
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Re: Do you think FIRST should extend the autonomous time
The length of autonomous really depends on the game. For a game like this one... there's a limited amount of stuff they could really have us do for autonomous, so a short auto makes sense. Go back to a game like Overdrive, and a longer auto starts to make more sense, as the limit for auto points was really based on how fast/far you could reliably drive in auto.
Given that, I would not say they should extend it for all games, just that it could reasonably be extended for some games, so long as there's plenty to do and it's easy enough to do it that everyone can get it done to one extent or another (like mobility points this year). |
Re: Do you think FIRST should extend the autonomous time
FIRST can't even make the field work properly for 10s of auto. Why would we think they could make it work right for 30s?
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The core of my statement wasn't that teams don't prioritize auton. It was that they simple can't reliably move. I had a robot start to drive and have their intake fall apart, didn't hit anything, just started decided the field needed some debris. I also had robots sit and spin one way, then the next in a futile attempt to move. And they wouldn't accept help, they insisted everything was fine. For TWO events... |
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You've got 15 years experience on a team of 17 years. Yes maybe the code was mostly done by a sophomore and junior, but as they're from the type of team that 125 is, I'm sure they've been well trained and nurtured from the second they showed an interest. Your auto mode manages to drive straight all the way to the low goal. That feat itself is beyond most teams. It isn't actually that easy. Not accepting help is a different story. |
Re: Do you think FIRST should extend the autonomous time
I do see how this would benefit a game like Ultimate Ascent where the teams could have been allowed to climb for some bonus points - but in a game like Aerial Assist - no.
The programming team is already responsible for so much - it is nice to allow for the Drive team and HP (in games such as Aerial Assist) to develop a strategy. The tele-op portion is so crucial to gamesmanship and excitement, it would be counterproductive to the game itself. As for the argument that 'Aerial Assist' already has too many problems - I differ. The elimination matches that I have watched (and my team was a part of) have been so exciting! Yes, I could offer up instances where it struggles to compete with games such as UA - but that game was the standard that FRC games will always be measure against. I believe that Aerial Assist was designed for matches that take place in eliminations - without a doubt. When you get that many great robots and teams on the field and behind the controllers - the intensity rivals Ultimate Ascent. |
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Compound that with inexperienced coders making a mess out of the code and debug time can increase exponentially, and since the coders are inexperienced, things won't work the first time. Again, these are things that come with experience. It's the little decisions early that make the difference between coding a two-ball in 10 minutes or spending 2 days debugging your mobility points. |
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I used to wish the autonomous period would be extended to 20 seconds, but I am pretty happy with 10 or 15. It keeps the potential boring time to a minimum, and adds excitement when an elite team finishes with no time to spare. I wish they would allow for "buzzer beater" shots in auto though, instead of only scoring pieces that passed through the goal in auto. This would make it easier on refs, and to this day watching 254 hang their 2nd ubertube during the Galileo elims was one of the most exciting things I've seen in FRC. |
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Then steal it. https://github.com/FRC125/NU14/blob/...Train.java#L64 Our code has, and as long as I'm around will always be, open sourced from the moment of kickoff. I can't promise it to be readable, good, or proper all the time (these are HS kids) but I can promise it'll always be available. Or, as every team in New England is welcome to do, come in and ask for help (I'm only there on weekends). Or find us at an event and ask for help. Or PM me here. |
Re: Do you think FIRST should extend the autonomous time
I say it is an awesome challenge and my vote is to keep it the same. But what if the autonomous part was at the end?
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Re: Do you think FIRST should extend the autonomous time
I think fifteen seconds is more than enough. Many teams lack the ability or resources to do more than get in the correct zone, and time spent watching the robot is time spent where the students aren't playing.
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