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Serpentine Draft
So I am in a catch 22 I like and dislike the serpentine draft. This year IMO way to many teams have been killed by the serpentine draft. You just can't over come a broken robot.
I heard a suggestion (2590 drive coach) and I really liked it. It would add a new twist to alliance selections. Allow the 1 seed pick where they want to draft from. Then the 2 seed picks where they want to draft from and so on. It means seeding number 1 or 2 is not a as a severe penalty as it currently is allowing them to build an alliance of working robots. |
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After reading this a few times, I like it. It'd give the top seed a really interesting choice, although the only qualm that I can see with it is that it might complicate things a bit for the spectators. Not severely so, but it'd be there anyway. Still, I do like this idea if it came to pass somehow. |
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Are you suggesting that both rounds of picking be consolidated into a single round? If so, I feel like that would lead to an overwhelming concentration of power in the top 1-3 alliances at most regionals.
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To clarify, are you saying that because high-ranked alliances have to wait until the very end to choose a third robot, they end up losing because sometimes their pick isn't functional?
I agree that it can be difficult (if not impossible) to win this year with a broken alliance member. However, it's a very game-specific problem: while last year it certainly wasn't fun to have a broken 3rd robot, it wasn't necessarily something that could sink an alliance with two solid robots. That being said, it's week 6. We only have one week of regionals left before higher-level competition (district and world championships), and at those levels functionality is more or less guaranteed for all robots there. While I'm not stupid enough to suggest that no robot ever breaks in St. Louis, there are enough teams there at a high enough level so that this just won't be a problem. I hear what you're saying, but at this point in the season I don't think it's possible to make a real difference. It's an interesting concept, though. |
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I think they are saying let #1 choose when they pick. So they could choose to be the "5th" alliance captain per say.
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Wow. I really like this idea. While the top 8 are being called onto the field they could announce which position they would like to draft from. The only issue I see is what happens to the 9 seed if they move up to a picking position? Would everyone more up if 1 picks 2, or would the 9 seed jump into 2's spot?
I am pretty happy with the championship draft format: the serpentine draft with an extra round. I think it keeps the alliances competitive while still giving the top alliances an advantage. It may not be doable at the regional/district level though, choosing your draft position would. |
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Maybe I'm missing the point, but why would the #1 seed team want to allow three or four of the top seeded robots get swooped up before they get a pick?
Pro sports teams trade draft positions for players. And unless there are some sort of backroom deals going on I don't see why a top seed would want to chose from a smaller pool of alliance partners. |
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I independently had this thought as well. I think it would give #1 seeds a bit more of an option and incentive for ranking first. It would remove the dread that comes from jumping from 6th to 2nd due to assist points.
The issue I see with it is how to deal with top 8 compression. In a hypothetical situation: Team A - 6th seed - 1st picking Team B - 7th seed - 2nd picking Team C - 8th seed - 3rd picking Team D - 3rd seed - 4th picking Team E - 1st seed - 5th picking Team F - 2nd seed - 6th picking Team G - 5th seed - 7th picking Team H - 4th seed - 8th picking ------------------------------------------ Team I - 9th seed Team J - 10th seed Team k - 11th seed When the Team A picks Team B where does Team I go into the draft order? Options that I have so far: 1) Team I is always inserted at the bottom 2) Team I is inserted so all higher ranking team's original wishes are satisfied. This method can hose high ranking seeds because the number of picks become unreliable. 3) After every pick the #1 seed is asked if they want to pick now, if they don't then the #2 seed is asked and so on. This is probably the best way to give the advantage to the #1 seed but will take the longest. This makes it so the #1 seed may still never be picked by another team. 4) Completely different Idea: If the #1 seed picks outside of the top 8 then they go to the top of the list for the 2nd round draft. They will be pushed down if the #2 seed does likewise. None of these methods are great, just something to think about. Also, it would make describing the process a nightmare. |
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Has anyone actually done some sort of analysis this year on the number of regionals won by #1 seeds, #2 seeds, #3 seeds etc. and compared it to previous years? I am not sure that I buy that this year alone there are a standout number of upsets by low seeds.
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I'm not really sure how I feel about this, but it is definitely an interesting idea.
One situation I was wondering though is what if the alliance that picks first ends up picking the number one seed? Now the number one seed lost all of their power in picking. I'm not sure that this is a risk that many teams would be willing to take. |
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